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Also, no mmorpg has ever been successful in balancing pve with pvp content with skills, abilities and armors. You're either focused on the game being pve or pvp, NOT both as it's 100% guaranteed to not work, be stupidly imbalanced, and just not fun seeing nerfs and adjustments in pvp or pve because someones crying about one or the other. IT'S A TRAP!
Exactly how i feel lol.
Its not just a weirdo. Its a sweaty weird with way too much time on their hands who is going to easily stomp me so its fun for them and not for me.
Always.
Every game ends up making PVE stuff worse to balance the endless balancing demands from those who play it for PVP.
Honestly i'll be very pissed if they do implement this and have it forced. The game was sold as a PVE experience.
Or... make it optional.
I think you obviously have a strong opinion and some experience in seeing it work beneficially. I don't see why it could be a realm specific setting.
That way people who want PVP can turn it on and allow invaders while those who want to play without being invaded can turn it off.
Sniper Elite handled invasions great i would say, player choose themself to allow it or not and the reward is xp/cosmetics. Didn't face any cheaters in SE but i did face the boring meta after awhile.
My experience in Dark Souls 3 was also very positive, with people invade just to kill or even to help.
Yes!
I really enjoyed it in that game actually.
Do you even enjoy playing PvE? Since you said yourself that every PvE game for you resembles the last 100 PvE games you look like someone who only enjoys PvP. I think CSGO or anyother game like PUBG must be your think, there are even some medieval ones that are only PvP.
I usually enjoy replayable PvE games: rogue-likes, and citybuilding strategy games. Some story driven games are cool. I liked Diablo IV for the story, but I fail to see why anyone keeps playing it after that, personally. Helldivers is a fun PvE game. But you are right, I prefer to spend my time playing competitively in games, whether that be against challenging Mobs that make me play multiple playthroughs to see how much faster or more efficient I can do it, or against other players.
However, some people seem to be able to play the same unchallenging content over and over. The last game I had my eye on was Sons of the Forest. I bought and played through that in about 10 hours. I look at that game's Steam forums for what people are talking about and any dev announcements. It blows my mind they have people playing that game for so many hours still and basically only building the entire time. I can't seem to veg out like that, personally.
Outside of match-based PvP games, I usually watch for games that have more an open-world aspect to it because I like the exploration and randomness of emergent encounters, which make replaying the game never exactly the same. RPGs with very little story progression and mostly have a linear progression of beat the boss till you get to the endboss, beating the game, usually lose my interest or at most only get me to one-time play through it.
I thought survival PvP would be my favorite genre. However, all of them usually end up being too much a sandbox, depending too heavily on players to drive the content, or they lean too heavy into a PvE progression that clashes with PvP and doesn't make for a fun experience. It'd be nice if a PvEvP survival game came out with really great PvE but had progression based mainly around PvP. It seems most community feedback drives devs away from any "forced PvP" however, so it'll probably never happen.
Rust and DayZ seem too much like a time consuming BR game rather than a really in-depth PvEvP game. I'd rather play a BR game or extraction shooter with the lack of good PvE to act as driving points for PvP, giving it purpose other than PvP for the sake of it. Watching people spend hours roaming around trying to find one-PvP fight in DayZ is a level of patience I don't have. However, if I was playing good PvE objectives that caused emergent PvP throughout progression then I would always feel engaged and goal driven. Unfortunately, any game with good PvE gets the same feedback and drives PvP into these optional modes rather than being a core of progression.
I do really like the idea of invasion and souls like PvP though. I always wished that option was in Valheim when I started getting bored with the Mob mechanics and building. Even when I played Manor Lords, I thought how cool it would be if, instead of other off-map lords, random invasions from other players could happen from off-map.
I got bored with Skull & Bones too and wished that there was some sort of invasion PvP that would keep me on my toes and add risk. Games become too predictable and I get bored. Lately, most PvE games are resembling too much other games and lose my interest even faster.
I'm currently messing around in Star Citizen for the immersive exploration aspects. The AI seems to be very challenging and it's hard to grind money to buy new ships and things. Random players kill me, especially if I become criminal. It's kinda funny too cause lots of them will RP over Voip when they do it, at least when they catch me on foot cause I eject from the ship or landed to do a mission on foot. They added a faction karma system that I'm trying to see how that works. The game crashes and gets buggy though, but I hope it turns out good and doesn't screw over PvP too much by making it some optional mode.
But yeah... TLDR, I get bored with lots of PvE games and wish there was some sort of competitive PvP element to it to keep me in a world I enjoy being immersed in longer. Immersion is a big selling point for me too. I loved Cyberpunk because of this, and the added lore of the anime helped me get even more immersed.
Damn... sometimes I just start typing and don't realize how much I've typed.
Kid. It's an early access game. It says, with a huge gigantic warning box RIGHT ON THE STORE FRONT PAGE that the game is incomplete and may or may not ever get updates and you're not entitled to anything.
Good info. Thanks for sharing.
I lost all interest when I saw gathering nodes and if I will need to watch over my shoulder in case little twinkie timmy comes I will lose it.
Forced PvP has no place here or anywhere. I dont mind if the pvp players who enjoy it to have a dedicated arena gamemode.
If this happens then PvE players cannot cry about getting ganked, and PvP players can't cry about not having like minded people to PvP with.