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Its called "discussion", so they can actually post whatever they want. You could have chose to not read it, and enjoy your day, but no, you chose to be a gatekeeper
So, I just uninstalled this game at the monkey puzzle, I am done looking up every puzzle. I simply can't play a game like this, a game made for other's to understand the references I don't know or even one's setup in ways I am unfamiliar comprehending something I already know...I know about speak/see/hear no evil; this has been done for centuries in media(who knows how many 80's movies)...but where is the in-game clue? How would I even know that the details written ARE A CLUE???
That press the buttons on the body puzzle was ridiculous:
~ "feel = touch = hand"? What happens to everywhere you have sensation; you "feel" in your brain. Every sense is a form of "touch"; light touches backs of eyes after bouncing off objects, sound waves touch inner ear, etc.
I couldn't EVER have known to use a the hammer like a gavel unless the clue(where ever that was) mentions it...I thought it was missing "a 4th spinning block" and the hammer will break something later. If I didn't look it up I wouldn't have thought to solve the monkey puzzle FIRST or I can't put the arm on the dummy!
Some things are too generational or geographical and I wouldn't figure it out. This is because I am an autistic with an eidetic(WTF Steam, that's a word) memory and have always had a hard time doing puzzles I haven't seen similar solutions for before or have been educated to understand, and I can remember a ton of that info to help me solve the majority of all other RE and SH puzzles, for example: Silent Hill 3, on hard puzzle difficulty, had the player put Shakespeare books in proper order and my studies of literature meant I didn't have to look that one up, lol(who would have thought reading King Lear could have any kind of benefit, whatsoever. It sucked).
I am very nerdy, I love complex sciences. I usually get 25%-50% of the Jeopardy questions on any given night, where other's I've watched with are lucky to get more right than they can count on one hand...looking up 95% of this games puzzles up to this point is too much. I can only wish this made me feel stupid as that means there is room to grow...it's like this game is in a different language, this and many games made nowadays.
TBF...the graphics are great, the mansion's map is a good one(intertwined + lots of shortcuts), with more weapons it would be more fun to fight and I enjoyed at least 90% of the RE/SH rip-off moments(which was most of the game up to that point) and that is rare to me: I don't like reused material, normally.
Rant over, thanx for reading if you did. Back to DSR challenge runs, Minecraft Hardcore and ROR2 on Monsoon difficulty.
I just finished Tormented Souls for the first time and absolutely loved it.
The scroll is the story of the monkey thief, if you examine the item to open it up (after all, it's a scroll) you get a story. Each part of the story relates to what you need to enter. There are 5 pages to the story and each page has a clue about what to add. The fourth page mention that the gavel struck and the accused was judged.
They do this time and time again, clues in texts as hints. Also the pictures that accompany the different pic ups.
Surprisingly I didn't get stuck on the puzzles theselves, instead I got stumped by the environment. Such as where to put the coin, just didn't figure that out. Or for the hallway with the paintings. It took a few detours before I located the object where I was to use that.
Tormented Souls feels like it's almost all about puzzles, and in my opinion they're not designed very well, it's not at all clear what you can do or interact with. I've been meaning to give the game another try, but I feel like it would be a waste of time. I plan on giving a pass on the sequel, just too many puzzles in the game for my tastes.
Puzzles are an essential part of Survival Horror games since this kind of game first appeared. What sets Tormented Souls apart from many other Survival Horror games is that the puzzles are actually good, clever and provide a decent challenge.
I only played for about 90 minutes, but the puzzles I ran into in Tormented Souls were too vague for my liking. For instance I figured I needed to use a match to light a candle, but using the match when standing in front of the candle didn't work so I assumed that wasn't actually what I was supposed to do. Turns out you need to zoom in onto the object, to a screen I didn't know you could interact with anything on(ie. it just looks like a normal 'zoom in and look at an object' screen), and use the item that way. If I remember right I also got stuck close to the start because I didn't see a ladder or stairs that went down to another level because of the awkward room/ camera design and I had to look that up. I also vaguely recall having another problem with some breakers or something but I don't remember why I had a problem with it, all I remember is that something was unclear.
Maybe it's not the puzzles that I didn't like, so much as how poor and awkward the general design is. I shouldn't need to look up a walkthrough to find an exit that isn't supposed to be hidden. I shouldn't need to look up a walkthrough to find out that the item I'm using on an object is actually the right object, I'm just not on the right screen to use it.
I didn't have those problems with most other survival horror games, like them and us or hotel.
What tanked this game for me is the atrocious save system. None of the original Resident Evils were THIS stingy with consumable save items. In RE1, you had 27 ink ribbons for around a 6 hour game, about one every 15 minutes. In Tormented Souls, for the first 90 minutes you get ONE save item (and it's early on when you reach the first save point, so every new player's instinct is going to be using right then which means over an hour with no ability to save).
That's not even a skill thing. That's a "holy crap I need to get back to real life but I can't save and turning it off means I have to replay a whole hour" thing. The original ink ribbon system was there just to create the illusion of tension and to prevent cheesing by saving every single time you killed a zombie. It never prevented you from saving when you had to turn off the TV and go outside.
Feel zero regrets for using debug mode to save anywhere or spawn unlimited tapes.