Tormented Souls

Tormented Souls

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Can you disable or mod out limited saves?
This awful ♥♥♥♥ is a dealbreaker, and the reason I straight up can't play the first 3 Resident Evils or Code Veronica. I don't mind it being an option for those who enjoy it, but forcing it makes the game straight up inaccessible. And I get the game is supposed to make you uncomfortable, but limiting your saves is not scary, it's stressful and frustrating, and it's one mechanic that shouldn't have returned- sometimes, dead is better.
Last edited by AortaPlatinum; Dec 21, 2021 @ 4:42pm
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Showing 1-15 of 17 comments
Volknochi Dec 22, 2021 @ 6:31pm 
I've noticed that, too, that I felt was a bit frustrating. Even in RE and SH games, there was no lack of being able to save bountifully. This game I noticed that there was a good possibility that you would not get to another save reel anytime soon.
George Shrinks Dec 23, 2021 @ 7:47am 
I've never liked the ink ribbon system, even as a kid playing Resident Evil. I know some people think it "adds tension", but it adds tension in the wrong way. When I'm done with my play session, I'm forced to continue playing until I find my next save resource. I'm no longer reading story documents or caring about the environment or atmosphere, I'm just scrambling through the content trying to find a way to save my progress. It's a kind of tension which destroys immersion. I'm completely aware that the only reason I'm tense is because my progress is held hostage by a dated mechanic.

The system also discourages shorter sessions, so you can't just quickly jump on to make a bit of progress before work or other real-life commitments unless you're happy to replay a portion of your progress. Which I'm not when there's an alternative which allows me to save whenever I want.

Silent Hill never had ink ribbons. Literally unplayable. No tension.
LordSithaniel Dec 23, 2021 @ 8:06pm 
The reason you arent supposed to be able to save all time is so you cant save scum situations to save resources.

There is an actual chance that you might want to restart the whole game because youve wasted so much ammo or hp. Thats the point of the game.
AortaPlatinum Dec 23, 2021 @ 8:44pm 
Originally posted by ⎛⎛TTC Lord Sithaniel GER:
There is an actual chance that you might want to restart the whole game because youve wasted so much ammo or hp. Thats the point of the game.
Just make multiple saves. If this is a real issue testers faced then there should be a warning at the start so you can't ♥♥♥♥ yourself over.
Lanzagranadas Dec 24, 2021 @ 2:53pm 
First let's actually answer the question...

Can you disable or mod out limited saves?

Yes:
-Google Tormented Souls trainer, or
-Open Debug Menu, and add all the save tapes you want, or
-Cheat Engine?

Not liking or not really understanding the reason behind something doesn't make that a bad thing, certainly at least not for everyone. This game isn't only about the horror experience, it's also about rationing and managing somewhat limited resources, and the save tapes get in line with that premise in the same way limited healing items and limited ammo.

The game has its rules like any other, it's part of its challenge. It's more niche and retro-styled because that was the intention, it's not meant to be a mainstream horror themed adventure for the whole family (we have Capcom for that). Those who don't like or don't have the patience for this anymore can play other games, or use cheats to give themselves hundreds of tapes, or whatever resources they believe are too scarce (and at the end probably realize that the 21 tapes the game provides would have been enough anyway)
Last edited by Lanzagranadas; Dec 24, 2021 @ 2:53pm
Nethiar Dec 24, 2021 @ 8:04pm 
Personally I hate horror games without this kind of save system. There's never any consequences for dying, so there's no tension. A horror game without tension is just a slow boring action game.

Besides this game is very generous with the tapes. Whenever I made any sort of progress there was a tape there to go with it. I had like 10 at the end of my first playthrough.
AortaPlatinum Dec 25, 2021 @ 11:41am 
Originally posted by Lanzagranadas:
This game isn't only about the horror experience, it's also about rationing and managing somewhat limited resources, and the save tapes get in line with that premise in the same way limited healing items and limited ammo.
Thank you for your solution. And yes, I get that it's part of the game to have to manage resources, and I enjoy managing actual gameplay stuff like that, part of why I like to play the Silent Hill trilogy on medium or hard so I'm not given way more ammo than I'll ever use. But applying that same system to saves is a very love it or hate it thing, and I appreciate that this game brings it back for those who enjoy it, but again, I do think it should be an option that can be disabled when starting a new game from within the game's UI, instead of having to open a debugger.
Dreossk Jan 12, 2022 @ 12:49pm 
Thanks Lanzagranadas for the debug menu tip! I really hate this limited save system it does nothing good.
Satsujin Jiken Jan 13, 2022 @ 5:04am 
Even though I really liked the resource balancing for my playstyle, one has to agree they should implement more tapes (even through difficulty option) just to reach bigger audiences. Especially the first quarter/half of the game can be hard for inexperienced players not finding enough tapes for their liking. Sometimes you just wander around for 60 minutes without saving and then die, but often the case is you can replay all of that in 5 minutes now that you know exactly where to go and what to do. And even have more resources because you didn't waste it on the unnecessary stuff this time around.

So it isn't like you lose 60 minutes of progress after dying 60 minutes after saving. In fact speedruns have shown the game can be completed entirely in about 60 minutes without any sequence breaks when you just know what you need to do.
Starkregen Jan 13, 2022 @ 7:22am 
lol none of you would survive the PSX era games
Satsujin Jiken Jan 13, 2022 @ 1:24pm 
Originally posted by Starkregen:
lol none of you would survive the PSX era games
True, but you could also argue the PSX kids wouldn't survive the NES era games.

And don't get me wrong, I'm a boomer myself and I was there. But I still don't think smashing yourself hour after hour against brutal difficulty (not talking about Tormented Souls but games like Battletoads) is in any way better relationship with gaming than something involving less repetition. To each their own.
勇気 Feb 8, 2022 @ 8:50am 
Originally posted by Starkregen:
lol none of you would survive the PSX era games
I already did and have no desire to go back to this stupid system. All the people talk about "tension" but it's not tension in a horror way. It's the same kind of feeling as when you need to turn in a thing at work by xxx deadline and it's approaching. Yes I feel anxious but it's not some genius horror thing, it's a dumb micromanagement thing. Not to mention that if I die at that point I just quit the game forever. I have too many video games to play ♥♥♥♥ that doesn't respect my time whatsoever.
Ei Feb 28, 2022 @ 1:05am 
Originally posted by Lanzagranadas:
First let's actually answer the question...

Can you disable or mod out limited saves?

Yes:
-Google Tormented Souls trainer, or
-Open Debug Menu, and add all the save tapes you want, or
-Cheat Engine?

Not liking or not really understanding the reason behind something doesn't make that a bad thing, certainly at least not for everyone. This game isn't only about the horror experience, it's also about rationing and managing somewhat limited resources, and the save tapes get in line with that premise in the same way limited healing items and limited ammo.

The game has its rules like any other, it's part of its challenge. It's more niche and retro-styled because that was the intention, it's not meant to be a mainstream horror themed adventure for the whole family (we have Capcom for that). Those who don't like or don't have the patience for this anymore can play other games, or use cheats to give themselves hundreds of tapes, or whatever resources they believe are too scarce (and at the end probably realize that the 21 tapes the game provides would have been enough anyway)
dumb question but how is this game save wise compared to the older RE games. Back when I played them yes the ink ribbon was difficult at first me being young at all and my first time with a limited save system but so far this game feels a lot harsher then limited save systems in the past.
I am only 90 minutes in the game, but I just got to the second floor and besides the first save you get(ima call it an introductory save) I cleared a whole area enough to move onto the next and only received one save. I see you said the game has 21 saves which seems average comparing it to the older RE games which I believe had less and was completely fine for me, but this game feels like its not handing any out at all, and so far one at a time.
Dreossk Feb 28, 2022 @ 1:32pm 
It can obviously be completed fine with the items they provide but the concept adds only frustration and does nothing good. Just use the debug menu tip. I gave myself 99 save items and could concentrate on having fun with the game without wasting my time. It removes the problem with their archaic and useless limited save system.
Last edited by Dreossk; Feb 28, 2022 @ 1:36pm
Lanzagranadas Feb 28, 2022 @ 2:30pm 
Originally posted by Ei:
dumb question but how is this game save wise compared to the older RE games. Back when I played them yes the ink ribbon was difficult at first me being young at all and my first time with a limited save system but so far this game feels a lot harsher then limited save systems in the past.

Similar here. It looks harsh at first, in the beginning area, then once the map opens up save tapes can be found more frequently, as there are more areas to explore and some more threats to deal with.

It starts teaching players to be mindful of when they save. Then it's up to each one to be able to judge how much progress they've actually done and if it's worth saving or not.
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Date Posted: Dec 21, 2021 @ 4:41pm
Posts: 17