Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The system also discourages shorter sessions, so you can't just quickly jump on to make a bit of progress before work or other real-life commitments unless you're happy to replay a portion of your progress. Which I'm not when there's an alternative which allows me to save whenever I want.
Silent Hill never had ink ribbons. Literally unplayable. No tension.
There is an actual chance that you might want to restart the whole game because youve wasted so much ammo or hp. Thats the point of the game.
Can you disable or mod out limited saves?
Yes:
-Google Tormented Souls trainer, or
-Open Debug Menu, and add all the save tapes you want, or
-Cheat Engine?
Not liking or not really understanding the reason behind something doesn't make that a bad thing, certainly at least not for everyone. This game isn't only about the horror experience, it's also about rationing and managing somewhat limited resources, and the save tapes get in line with that premise in the same way limited healing items and limited ammo.
The game has its rules like any other, it's part of its challenge. It's more niche and retro-styled because that was the intention, it's not meant to be a mainstream horror themed adventure for the whole family (we have Capcom for that). Those who don't like or don't have the patience for this anymore can play other games, or use cheats to give themselves hundreds of tapes, or whatever resources they believe are too scarce (and at the end probably realize that the 21 tapes the game provides would have been enough anyway)
Besides this game is very generous with the tapes. Whenever I made any sort of progress there was a tape there to go with it. I had like 10 at the end of my first playthrough.
So it isn't like you lose 60 minutes of progress after dying 60 minutes after saving. In fact speedruns have shown the game can be completed entirely in about 60 minutes without any sequence breaks when you just know what you need to do.
And don't get me wrong, I'm a boomer myself and I was there. But I still don't think smashing yourself hour after hour against brutal difficulty (not talking about Tormented Souls but games like Battletoads) is in any way better relationship with gaming than something involving less repetition. To each their own.
I am only 90 minutes in the game, but I just got to the second floor and besides the first save you get(ima call it an introductory save) I cleared a whole area enough to move onto the next and only received one save. I see you said the game has 21 saves which seems average comparing it to the older RE games which I believe had less and was completely fine for me, but this game feels like its not handing any out at all, and so far one at a time.
Similar here. It looks harsh at first, in the beginning area, then once the map opens up save tapes can be found more frequently, as there are more areas to explore and some more threats to deal with.
It starts teaching players to be mindful of when they save. Then it's up to each one to be able to judge how much progress they've actually done and if it's worth saving or not.