Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
but if you want the most POWER total *(not sure about overall), you'll want to make it as big as possible, and then use multi layers as big as possible smaller than the outside layer.
Also; the more nodes you have, the more entry points you will have for sails to attach to the system.
I did 2 rings around an 0 Type star, and didnt even have those rings filled out with sails, nvm a full sphere, and i was pumping out over 55GW. I wished I used more nodes, because at any given time I could only have around 11k sails attaching at once, while 100,000s were just drifting and timing out
If you mean Aesthetic design, that's up to you
If you mean most effecient bang for resource buck... sorry I dont know the math on that.
https://www.dysonsphereblueprints.com/blueprints/dyson-sphere-dense-sphere-1922-nodes
this is the basic design 1922 Nodes using default grid
output = luminosity * (structure points * 96 kW + cell points * 15 kW)
Cell points are probably more resource efficient, since each absorbed solar sail = 1 cell point; whereas each absorbed small rockets = 1 structure point. And small rockets require a lot more resources than solar sails.
On the other hand solar sails seem to impact game performance more (so I don't bother with them at all), and adding more structure barely reduces the number of cell points a sphere can support.
So the highest output sphere would be one with the most structure points and then fully filled with cells. So the 10 maximum possible diameter shells around the brightest star you can find, and then the densest possible structure.
(I like going for the icosahedron grid and then making a structure of the smallest allowed triangles -- very dense yet easy to lay out. Once you have one layer designed you can copy and paste that design onto the other 9 layers)