戴森球計劃

戴森球計劃

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Striker 2024 年 1 月 25 日 下午 6:18
Best design for a dyson sphere?
I amde the mistake of building an average size dyson sphere around a 1 Luminosity star and I'm not producing enough photons because it only generates 14Gw so i plan to make my xecond around an O type star with a lum of 2.4, What is the best design for a sphere that can help me get more bang for my buck, I noticed that more structure points generates more energy but is more expensive? My current sphere has 162 Nodes
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cainboy 2024 年 1 月 25 日 下午 6:23 
If i'm wrong, i hope someone will correct me on it:
but if you want the most POWER total *(not sure about overall), you'll want to make it as big as possible, and then use multi layers as big as possible smaller than the outside layer.
Also; the more nodes you have, the more entry points you will have for sails to attach to the system.
I did 2 rings around an 0 Type star, and didnt even have those rings filled out with sails, nvm a full sphere, and i was pumping out over 55GW. I wished I used more nodes, because at any given time I could only have around 11k sails attaching at once, while 100,000s were just drifting and timing out



If you mean Aesthetic design, that's up to you
If you mean most effecient bang for resource buck... sorry I dont know the math on that.
Striker 2024 年 1 月 25 日 下午 6:27 
引用自 cainboy
If i'm wrong, i hope someone will correct me on it:
but if you want the most POWER total *(not sure about overall), you'll want to make it as big as possible, and then use multi layers as big as possible smaller than the outside layer.
Also; the more nodes you have, the more entry points you will have for sails to attach to the system.
I did 2 rings around an 0 Type star, and didnt even have those rings filled out with sails, nvm a full sphere, and i was pumping out over 55GW. I wished I used more nodes, because at any given time I could only have around 11k sails attaching at once, while 100,000s were just drifting and timing out



If you mean Aesthetic design, that's up to you
If you mean most effecient bang for resource buck... sorry I dont know the math on that.
Do you have an reference image I could use please?
Dashiell 2024 年 1 月 25 日 下午 7:16 
You pretty much want something like that but bigger and multilayered https://www.dysonsphereblueprints.com/blueprints/dyson-sphere-cost-efficiency-optimized-sphere-design
alphalbert 2024 年 1 月 25 日 下午 9:46 
more Nodes more power,
https://www.dysonsphereblueprints.com/blueprints/dyson-sphere-dense-sphere-1922-nodes
this is the basic design 1922 Nodes using default grid
最後修改者:alphalbert; 2024 年 1 月 25 日 下午 11:28
josmith7 2024 年 1 月 25 日 下午 9:57 
The formula for power output of a sphere is quite simple.
output = luminosity * (structure points * 96 kW + cell points * 15 kW)

Cell points are probably more resource efficient, since each absorbed solar sail = 1 cell point; whereas each absorbed small rockets = 1 structure point. And small rockets require a lot more resources than solar sails.

On the other hand solar sails seem to impact game performance more (so I don't bother with them at all), and adding more structure barely reduces the number of cell points a sphere can support.


So the highest output sphere would be one with the most structure points and then fully filled with cells. So the 10 maximum possible diameter shells around the brightest star you can find, and then the densest possible structure.
(I like going for the icosahedron grid and then making a structure of the smallest allowed triangles -- very dense yet easy to lay out. Once you have one layer designed you can copy and paste that design onto the other 9 layers)
Striker 2024 年 1 月 26 日 上午 12:07 
引用自 alphalbert
more Nodes more power,
https://www.dysonsphereblueprints.com/blueprints/dyson-sphere-dense-sphere-1922-nodes
this is the basic design 1922 Nodes using default grid
game literally crashed pasting this, definitely not using that
alphalbert 2024 年 1 月 26 日 上午 3:25 
What is the definition of "best", cost efficient or layer efficient or others?
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張貼日期: 2024 年 1 月 25 日 下午 6:18
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