Dyson Sphere Program

Dyson Sphere Program

View Stats:
MEXAH Apr 7, 2021 @ 3:46pm
This game can be failed oO
Reason is: energy collapse.
There is no way to build one connected chain for energy generated structures, all structures logisticly connected and depend on each others. If you lose energy on top level, when you have planet-size factorys, then it's almost game over, you need to much energy for start "spinning" it again, and you can't get it.
Those three stars on statistic panel, what for is it?
Last edited by MEXAH; Apr 7, 2021 @ 3:52pm
< >
Showing 1-15 of 46 comments
vkobe Apr 7, 2021 @ 3:51pm 
in worst scenario you can rid factories until your power plant can sustain in energy your facilities
MEXAH Apr 7, 2021 @ 3:55pm 
Originally posted by vkobe:
in worst scenario you can rid factories until your power plant can sustain in energy your facilities
I can't, those factories produce energy cells - my energy source. produced... facepalm.
vkobe Apr 7, 2021 @ 4:02pm 
look if really your factories is in bad shape use your robot to made some solar panel and windmill

if you have energy problem is mean you have too much factories and not enough power plant or fuel, so rid factories you dont need to produce fuel

if really you are in so bad position well back to windmill and solar panel
MEXAH Apr 7, 2021 @ 4:07pm 
i need 1-2 planet full of solar panels)
May be you right. nedd to make couple "solar panels planet" with accumulator generated sustems, just in case
Last edited by MEXAH; Apr 7, 2021 @ 4:10pm
GAMING_Alligator Apr 7, 2021 @ 4:26pm 
No need to destroy buildings, just remove the electricity poles that are supplying them with power. Do this until your energy production is good again, and then gradually reconnect your other buildings while bulking our your power production, taking care not to overload your network at any stage.

And yeah, if you have to, just build a few dozen wind turbines and create a patch of them somewhere empty on your planet. Rinse and repeat until you've got enough energy. Be prepared for a lot of clicking though...
Last edited by GAMING_Alligator; Apr 7, 2021 @ 4:27pm
Bobucles Apr 7, 2021 @ 4:33pm 
There are a handful of game over conditions. Most of them involve getting stranded in space without energy. Many of those scenarios can be "salvaged", if you consider leaving the PC on overnight to be a valid recovery option. Some are permanent soft locks, such as getting stranded in a gas giant.

As long as you have a planet with resources, any game can be salvaged. Do some manual mining, craft some solar/wind/charge towers, and slowly rebuild. Tech is forever, so it's much easier to pick up.
Operation40 Apr 7, 2021 @ 4:35pm 
I usually give my oil extractors their own turbines for this reason (I don't connect them to the grid).. as long as oil flows I always have some power...

sin_rtb Apr 7, 2021 @ 8:38pm 
Once you have your solar swarm in place and have started your first shell this becomes less and less of a problem. By the time the first shells is complete it should have entirely stopped being a problem. I have one system with a dyson sphere and 2 planets with collectors with these I supply power to every one of my systems ( 40+ total planets). All that is running off only 30 anti matter fuel rods a minute. And I am only using ~20% of my power generation. A pocket sun produces 75MW of power and takes less space than either of the other power plants (the foot print is only around double that of a solar panel).

At end game the only bottleneck is time to research, I have left my systems running in the background for days without any power issues or power loss.

If you are worried about failures before the dyson swarm/sphere stage of the game just make sure your battery backups are in place and all your power isn't derived from a single source, mix the wind/sun and power plants so even if one power supply type fails your producton may slow but not stop entirely.

Songbird Apr 7, 2021 @ 10:12pm 
IMO the closest thing to a game loss condition that you can run into in a practical sense is running out of iron in your first solar system before you have space warpers. It's technically not a game over, but it would probably feel unbelievably bad setting up interstellar logistics by manually flying back and forth between stars. This can happen if you do something like automate orbital collectors or interstellar logistics towers and don't cap them low enough, as one possibility.

If, god forbid, you managed to run out of iron without having access to interstellar logistics towers, woe betide thee. Probably take less time to restart than to recover from that.

And of course, it is a true softlock to consume all the iron or copper (or even technically stone, for the buildings) on your starting moon before unlocking sail mode, but... how?
It depend on "how big would you buildup the factory", sometimes is less some more ;)
Last edited by Charles - the friendly Ghost; Apr 7, 2021 @ 10:24pm
YoulluPukki Apr 8, 2021 @ 12:26am 
Once I had to place solar panels all over the free space to crank it up, and it worked
Frozztastic Apr 8, 2021 @ 1:11am 
I usually just pop down accumulators until I have a surplus, then it gets an odd amount of returns and takes a while to lose full charge, if you have enough. (I always keep a few stacks on me, just in case)
MEXAH Apr 9, 2021 @ 4:27am 
Well, i made one planet full of solar \ wind generators, it gave me almost 8 GV, and know what? Don't do it, fps is gratefully fall :(
Koro Apr 9, 2021 @ 5:20am 
This almost happened to me. My chip production was halted due to some shortage and using antimatter fuel for the vast majority of my power well...coming back to a dying planet. Luckily I had 3 stacks of it in my mecha and I used that to get the power back up and fill the shortage to start production again
Last edited by Koro; Apr 9, 2021 @ 5:20am
Frozztastic Apr 9, 2021 @ 9:43am 
Originally posted by Koro:
This almost happened to me. My chip production was halted due to some shortage and using antimatter fuel for the vast majority of my power well...coming back to a dying planet. Luckily I had 3 stacks of it in my mecha and I used that to get the power back up and fill the shortage to start production again

I always keep items on me to make Antimatter, so I can fill assemblers if something goes wrong, and I find keeping an extra mini-sun or two on you doesn't hurt, either. Fuel consumption is good enough that you can get a new planet factory set up pretty good before you burn through 2 fuel rods.

Now that I have a decent chunk of antimatter, I've started burning fire ice directly in my thermal plants. Works surprisingly well.
< >
Showing 1-15 of 46 comments
Per page: 1530 50

Date Posted: Apr 7, 2021 @ 3:46pm
Posts: 46