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if you have energy problem is mean you have too much factories and not enough power plant or fuel, so rid factories you dont need to produce fuel
if really you are in so bad position well back to windmill and solar panel
May be you right. nedd to make couple "solar panels planet" with accumulator generated sustems, just in case
And yeah, if you have to, just build a few dozen wind turbines and create a patch of them somewhere empty on your planet. Rinse and repeat until you've got enough energy. Be prepared for a lot of clicking though...
As long as you have a planet with resources, any game can be salvaged. Do some manual mining, craft some solar/wind/charge towers, and slowly rebuild. Tech is forever, so it's much easier to pick up.
At end game the only bottleneck is time to research, I have left my systems running in the background for days without any power issues or power loss.
If you are worried about failures before the dyson swarm/sphere stage of the game just make sure your battery backups are in place and all your power isn't derived from a single source, mix the wind/sun and power plants so even if one power supply type fails your producton may slow but not stop entirely.
If, god forbid, you managed to run out of iron without having access to interstellar logistics towers, woe betide thee. Probably take less time to restart than to recover from that.
And of course, it is a true softlock to consume all the iron or copper (or even technically stone, for the buildings) on your starting moon before unlocking sail mode, but... how?
I always keep items on me to make Antimatter, so I can fill assemblers if something goes wrong, and I find keeping an extra mini-sun or two on you doesn't hurt, either. Fuel consumption is good enough that you can get a new planet factory set up pretty good before you burn through 2 fuel rods.
Now that I have a decent chunk of antimatter, I've started burning fire ice directly in my thermal plants. Works surprisingly well.