Street Fighter 6

Street Fighter 6

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BARDOCK THE SAIYAN 2024 年 12 月 17 日 上午 3:27
Sagat in Street Fighter 6
i'll buy the game when Sagat arrive in street fighter 6
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正在显示第 1 - 15 条,共 32 条留言
peremptor 2024 年 12 月 17 日 上午 3:31 
Soonest he could arrive would be summer of next year and realistically he might not even be in next year's season pass so... the wait is real friend.
omed_86 2024 年 12 月 17 日 上午 4:47 
I met knock off Sagat in World Tour XD
He is behind one of the locked doors in Nayshal's arena.
Wormerine 2024 年 12 月 17 日 上午 6:37 
引用自 peremptor
he might not even be in next year's season pass so... the wait is real friend.
Considering that in Bisons world tour content the stress was put on Vega/Barlog I would assume to see one or both of those. Sagat less so, but you never know.
AndD 2024 年 12 月 17 日 上午 6:40 
I was thinking the same at start about other character but changed my mind, they can add or dont do it at all, i dont regret picking thegame, ofc it has some flawss but overall it is nice and super beginner friendly game, you can pick everything in this game and just play it. I think it is worth unless you really really dont like it at all and you don't see anything that could intrest you.
2D神 2024 年 12 月 17 日 上午 7:07 
People are not ready for Tiger Knee into Drive rush.
Grampire 2024 年 12 月 17 日 下午 4:42 
Sagat is one of my most wanted as well.
theenemy 2024 年 12 月 17 日 下午 5:41 
Sagat was the most boring SFV character why do people want him?
BARDOCK THE SAIYAN 2024 年 12 月 17 日 下午 5:44 
引用自 tekkennoobx
Sagat was the most boring SFV character why do people want him?
No Sagat no buy
Grampire 2024 年 12 月 17 日 下午 10:14 
引用自 tekkennoobx
Sagat was the most boring SFV character why do people want him?

SF5 was probably one of the worst iterations of Sagat ever.

The SF6 team has reimagined a lot of characters with some cool new features. I would love to see how they change Sagat.
Unmotivated 2024 年 12 月 18 日 上午 2:01 
as much as i'd love him, his playstyle wouldn't work in SF6.

he's got the same handicap as Guile did, where with him being designed as a far screen zoner, Drive parry basically nulls his entire gameplan and he would have to be reworked into another rushdown character.

this is kind of my core issue with Drive as a system: while it does promote gameplay interactions, it only promotes ONE kind of interaction, and essentially nullifies zoning as a playstyle because of how it functions. there's no real playstyle variance here as a result because zoning in itself can't work. it's the same reason Remy sucked in 3rd Strike, because while he was a very cool character, his kit being designed around zoning meant that he was crippled due to the parry mechanic.

i want Sagat in SF6, because he's been my main since SF2 Turbo, but the fact is that his gameplan would have to be reworked completely, and if that's the case, then he's Sagat in design and presentation only.
Unmotivated 2024 年 12 月 18 日 上午 2:08 
引用自 Grampire
引用自 tekkennoobx
Sagat was the most boring SFV character why do people want him?

SF5 was probably one of the worst iterations of Sagat ever.

The SF6 team has reimagined a lot of characters with some cool new features. I would love to see how they change Sagat.
i wouldn't say SF5 was his worst iteration, but it was pretty different. he lost his doubles, and his normals (which was a SF5 game issue, not specific to Sagat) were stubby as ♥♥♥♥. however, he did have all of his keep away moves, and his heavy punch and kicks at least retained their long range, so he was still a very effective zoner.

unfortunately, as i stated before, i can't see Sagat surviving a transition to SF6. zoning overall has been neutered thanks to the Drive system being what it is, and even Guile, the quintessential defensive zoner, has had a bunch of additional target combos and additional stuff to make him less of a hard zoner and more of a set play character. Sagat will likely recieve much of the same, otherwise he'll be the lowest tier character simply by the game's design around the Drive system. Drive parry kills projectile zoning as a playstyle and i kind of hate it.
-VAL- 2024 年 12 月 18 日 上午 2:11 
引用自 BARDOCK THE SAIYAN
i'll buy the game when Sagat arrive in street fighter 6

The world tour anticipated the return of Vega and Balrog. So for Segat I think you have to wait a bit longer.
Unmotivated 2024 年 12 月 18 日 上午 2:12 
引用自 tekkennoobx
Sagat was the most boring SFV character why do people want him?
probably because he was a lot of people's main?

he's not boring, he's just specifically designed. that's like saying Guile is boring, or Zangief is boring. just because a character is designed solely around his gameplan it doesn't make them boring. i'd argue that's something fighting games need more of as opposed to this "every viable situation" design that we've been seeing lately.
最后由 Unmotivated 编辑于; 2024 年 12 月 18 日 上午 2:26
Unmotivated 2024 年 12 月 18 日 上午 2:13 
damn, now i wanna play SF4.
Grampire 2024 年 12 月 18 日 上午 4:18 
引用自 Unmotivated
引用自 Grampire

SF5 was probably one of the worst iterations of Sagat ever.

The SF6 team has reimagined a lot of characters with some cool new features. I would love to see how they change Sagat.
i wouldn't say SF5 was his worst iteration, but it was pretty different. he lost his doubles, and his normals (which was a SF5 game issue, not specific to Sagat) were stubby as ♥♥♥♥. however, he did have all of his keep away moves, and his heavy punch and kicks at least retained their long range, so he was still a very effective zoner.

unfortunately, as i stated before, i can't see Sagat surviving a transition to SF6. zoning overall has been neutered thanks to the Drive system being what it is, and even Guile, the quintessential defensive zoner, has had a bunch of additional target combos and additional stuff to make him less of a hard zoner and more of a set play character. Sagat will likely recieve much of the same, otherwise he'll be the lowest tier character simply by the game's design around the Drive system. Drive parry kills projectile zoning as a playstyle and i kind of hate it.

There is certainly something to this argument.

I've played Guile mostly as a main since SF2, and I am having a lot of trouble adjusting to him in this. In a game that focuses on maximizing damage off only a few touches per round his gameplan is not as much about counter poking as it is hitconfirming into drive cancels and maximizing damage.

A lot of the moves are there is some of the "feeling", but the drive mechanic overshadows that pretty materially. You have to work twice as hard if you're not going to play the SF6 game. Sagat would have to be similar of he's going to work.
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发帖日期: 2024 年 12 月 17 日 上午 3:27
回复数: 32