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Either way, it's a self correcting problem.
People need to understand that these AAA slop fighters no longer get developed "on the run" and/or from player feedback. At best, if a big game like SF6 tanked in initial sales, you might get a change-up in gameplay for the second "season" of its lifecycle. However, SF6 certainly did not fail in the sales department, and there is therefore no reason for Capcom to change anything with it -- as demonstrable by the persistently stagnant gameplay for what is going on two years now.
If you really want something different, petition it for SF7; and do it in earnest, as these games are developed forward by a number of years. For what SF6 was at launch, will be more or less what it is when support for it finally ends.
The developers know youre hooked. Youre easy money. They dont care about you. They didnt put this stuff in the game for you. They want to keep little billy hooked.
Drive impact is there to prevent scrubs like you from spamming the same strings over and over again, git gud