Street Fighter™ 6

Street Fighter™ 6

View Stats:
yui8 Dec 31, 2024 @ 2:32am
There's only Modern & Dynamic Controls in SF7.
Your reaction?
< >
Showing 1-15 of 32 comments
sbt Dec 31, 2024 @ 2:35am 
Not going to happen, so why waste time thinking about it?
yui8 Dec 31, 2024 @ 2:44am 
Originally posted by sbt:
Not going to happen, so why waste time thinking about it?

Anything's possible with modern day gaming!
Jirai Dec 31, 2024 @ 2:46am 
If that might be the case I do not buy upcoming SF titles because there is enough of that in Marvel games or in DBFZ.
Classic controls define SF.
yui8 Dec 31, 2024 @ 3:07am 
Originally posted by Jirai MMR:
If that might be the case I do not buy upcoming SF titles because there is enough of that in Marvel games or in DBFZ.
Classic controls define SF.

Yeah, that's my point. And I already predict that it will be in VF6 too (the most difficult FTG series ever created). TK7 already adopted it years ago.

https://steamcommunity.com/app/3112260/discussions/0/604143165271760108/#c604143165271765815

It's all about the money!
Maverick Dec 31, 2024 @ 3:30am 
With the defense Modern currently gets, that’s where we’re likely headed. Daigo will say he thinks the decision is a new breakthrough in SF accessibility and his worshipers will persecute any heretic that questions thy lord.
Peddie Dec 31, 2024 @ 3:39am 
Oh boy a joint fantasy fiction writing exercise, lemme continue on from your post:

And then John Capcom himself descended down upon Daigo and took him to the kingdom of Capcomia where he put an elaborate crown upon his head, it was decorated with the finest rubies upon which the icons of the Modern buttons were engraved. And then John Capcom said Capcomia is his now before ascending into the Capcom heavens, never to be heard of again.

And Daigo did reign in a most peculiar way, for every day a subject could challenge him to a Modern only FT10 and 'lo and behold, none could beat him even when he was starting to get very long in his years.

Some say Classic controls were never seen or heard from in Capcomia again for no games released after the ascension of Daigo featured them.
Grampire Dec 31, 2024 @ 6:51am 
Originally posted by yui8:
Originally posted by Jirai MMR:
If that might be the case I do not buy upcoming SF titles because there is enough of that in Marvel games or in DBFZ.
Classic controls define SF.

Yeah, that's my point. And I already predict that it will be in VF6 too (the most difficult FTG series ever created). TK7 already adopted it years ago.

https://steamcommunity.com/app/3112260/discussions/0/604143165271760108/#c604143165271765815

It's all about the money!

Virtua Fighter doesn't have motion inputs aside from a few exceptions and already has a 3 button input system. And they've already patched VFREvo to reduce frame perfect moves to make the inputs more lenient. That is all they need to do to make controls in that game more accessible for newer players.

In other words, Virtua Fighter already basically has modern controls - right down to p,p,p,p being an auto-combo for a large portion of the cast. It will do ♥♥♥♥♥♥♥♥♥ for you if you dont understand the game. Just like SF that's the largest barrier to entry.


If anything it's an example of how modern controls should be made in Street Fighter - by making sure the character retains access to the entire moveset.
Last edited by Grampire; Dec 31, 2024 @ 6:57am
Magic Tofu Cat Dec 31, 2024 @ 7:25am 
when the number 1 player is a ai.. that has never lose ever.. i think you wouild be use too it.. by now..

just do not mod normal control in capcom will ban you for it
Last edited by Magic Tofu Cat; Dec 31, 2024 @ 7:25am
the pumpkin guy (Banned) Dec 31, 2024 @ 7:40am 
Originally posted by Grampire:
Originally posted by yui8:

Yeah, that's my point. And I already predict that it will be in VF6 too (the most difficult FTG series ever created). TK7 already adopted it years ago.

https://steamcommunity.com/app/3112260/discussions/0/604143165271760108/#c604143165271765815

It's all about the money!

Virtua Fighter doesn't have motion inputs aside from a few exceptions and already has a 3 button input system. And they've already patched VFREvo to reduce frame perfect moves to make the inputs more lenient. That is all they need to do to make controls in that game more accessible for newer players.

In other words, Virtua Fighter already basically has modern controls - right down to p,p,p,p being an auto-combo for a large portion of the cast. It will do ♥♥♥♥♥♥♥♥♥ for you if you dont understand the game. Just like SF that's the largest barrier to entry.


If anything it's an example of how modern controls should be made in Street Fighter - by making sure the character retains access to the entire moveset.
Ahh yess. Comparing 3d fighter to 2d fighter. Critical thinking.
Grampire Dec 31, 2024 @ 8:23am 
Originally posted by Daily Ritual Player:
Originally posted by Grampire:

Virtua Fighter doesn't have motion inputs aside from a few exceptions and already has a 3 button input system. And they've already patched VFREvo to reduce frame perfect moves to make the inputs more lenient. That is all they need to do to make controls in that game more accessible for newer players.

In other words, Virtua Fighter already basically has modern controls - right down to p,p,p,p being an auto-combo for a large portion of the cast. It will do ♥♥♥♥♥♥♥♥♥ for you if you dont understand the game. Just like SF that's the largest barrier to entry.


If anything it's an example of how modern controls should be made in Street Fighter - by making sure the character retains access to the entire moveset.
Ahh yess. Comparing 3d fighter to 2d fighter. Critical thinking.

I'm simply following the conversation where it's progressed by others. And the conclusion isn't much of an indictment of modern controls - quite the opposite.
yui8 Dec 31, 2024 @ 10:36am 
Originally posted by Grampire:
Virtua Fighter doesn't have motion inputs aside from a few exceptions and already has a 3 button input system. And they've already patched VFREvo to reduce frame perfect moves to make the inputs more lenient. That is all they need to do to make controls in that game more accessible for newer players.

- Yes, the game feels more smoother and easier than the past, but timing is still [very strict] on combination moves like "Press [?] on hit" & Akira's (preset) Combos!


Originally posted by Grampire:
In other words, Virtua Fighter already basically has modern controls - right down to p,p,p,p being an auto-combo for a large portion of the cast. It will do ♥♥♥♥♥♥♥♥♥ for you if you dont understand the game. Just like SF that's the largest barrier to entry.

- The P,P,P etc.. has been in VF since the 1st game.

- VF difficulty is the main reason why the monk guy was designed as a "button mash" character in 4 (for newcomers).

-And the difficulty is also 1 of the reasons why TK was/is more popular. I actually know people who sold VF4 for TK4 back then.
Castyles Dec 31, 2024 @ 10:44am 
Tbh I've no grip with Classic. I've been playing fighting games since forever, afterall.

I just think the execution for supers is a relic from the past that should go away for good. Especially if there's HCB's/HCF's, 720's or anything SFIV Vega-like involved on them.

None of the above are fun to perform. None of the above are easy to pull off. All of the above hurt you, if playing on a controller.
Grampire Dec 31, 2024 @ 11:01am 
Originally posted by yui8:
Originally posted by Grampire:
Virtua Fighter doesn't have motion inputs aside from a few exceptions and already has a 3 button input system. And they've already patched VFREvo to reduce frame perfect moves to make the inputs more lenient. That is all they need to do to make controls in that game more accessible for newer players.

- Yes, the game feels more smoother and easier than the past, but timing is still [very strict] on combination moves like "Press [?] on hit" & Akira's (preset) Combos!


Originally posted by Grampire:
In other words, Virtua Fighter already basically has modern controls - right down to p,p,p,p being an auto-combo for a large portion of the cast. It will do ♥♥♥♥♥♥♥♥♥ for you if you dont understand the game. Just like SF that's the largest barrier to entry.

- The P,P,P etc.. has been in VF since the 1st game.

- VF difficulty is the main reason why the monk guy was designed as a "button mash" character in 4 (for newcomers).

-And the difficulty is also 1 of the reasons why TK was/is more popular. I actually know people who sold VF4 for TK4 back then.

Great, then we're in agreement it sounds like.

Modern doesn't save you in this game from needing to adapt to complex mechanics and fundamentals in order to improve, just as similar inputs/controls don't give you much in VF.

As Castlyes said above a great way to fix the issue with one button supers in SF6 is to just give simpler commands to Classic controls.
Peddie Dec 31, 2024 @ 11:04am 
Funnily enough the Marvel crossover games already had that solved by just making you do a singular hadouken input plus two attack buttons for a super but oops EX/OD moves occupy that space now.
Lysamus Dec 31, 2024 @ 12:45pm 
Then it will be quite the contrast from SF6, which itself was quite the contrast from SF5, which itself was quite the contrast from SF4, which itself was quite the contrast from SF3, which itself was quite the contrast from SF2, which itself was quite the contrast from SF original flavor.

This in turn will make it very much a Street Fighter sequel.
Last edited by Lysamus; Dec 31, 2024 @ 1:01pm
< >
Showing 1-15 of 32 comments
Per page: 1530 50