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Anything's possible with modern day gaming!
Classic controls define SF.
Yeah, that's my point. And I already predict that it will be in VF6 too (the most difficult FTG series ever created). TK7 already adopted it years ago.
https://steamcommunity.com/app/3112260/discussions/0/604143165271760108/#c604143165271765815
It's all about the money!
And then John Capcom himself descended down upon Daigo and took him to the kingdom of Capcomia where he put an elaborate crown upon his head, it was decorated with the finest rubies upon which the icons of the Modern buttons were engraved. And then John Capcom said Capcomia is his now before ascending into the Capcom heavens, never to be heard of again.
And Daigo did reign in a most peculiar way, for every day a subject could challenge him to a Modern only FT10 and 'lo and behold, none could beat him even when he was starting to get very long in his years.
Some say Classic controls were never seen or heard from in Capcomia again for no games released after the ascension of Daigo featured them.
Virtua Fighter doesn't have motion inputs aside from a few exceptions and already has a 3 button input system. And they've already patched VFREvo to reduce frame perfect moves to make the inputs more lenient. That is all they need to do to make controls in that game more accessible for newer players.
In other words, Virtua Fighter already basically has modern controls - right down to p,p,p,p being an auto-combo for a large portion of the cast. It will do ♥♥♥♥♥♥♥♥♥ for you if you dont understand the game. Just like SF that's the largest barrier to entry.
If anything it's an example of how modern controls should be made in Street Fighter - by making sure the character retains access to the entire moveset.
just do not mod normal control in capcom will ban you for it
I'm simply following the conversation where it's progressed by others. And the conclusion isn't much of an indictment of modern controls - quite the opposite.
- Yes, the game feels more smoother and easier than the past, but timing is still [very strict] on combination moves like "Press [?] on hit" & Akira's (preset) Combos!
- The P,P,P etc.. has been in VF since the 1st game.
- VF difficulty is the main reason why the monk guy was designed as a "button mash" character in 4 (for newcomers).
-And the difficulty is also 1 of the reasons why TK was/is more popular. I actually know people who sold VF4 for TK4 back then.
I just think the execution for supers is a relic from the past that should go away for good. Especially if there's HCB's/HCF's, 720's or anything SFIV Vega-like involved on them.
None of the above are fun to perform. None of the above are easy to pull off. All of the above hurt you, if playing on a controller.
Great, then we're in agreement it sounds like.
Modern doesn't save you in this game from needing to adapt to complex mechanics and fundamentals in order to improve, just as similar inputs/controls don't give you much in VF.
As Castlyes said above a great way to fix the issue with one button supers in SF6 is to just give simpler commands to Classic controls.
This in turn will make it very much a Street Fighter sequel.