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But there was over abundance of modern players - and I do wonder if it is because kind of player the system appeals to. Being a high plat player, the system offered little to me as I found even Master level V-Rival fairly easy to defeat. As creating V-Rival copy of yourself requires you to play the system quite a lot, I do wonder if AI is trained on players who don’t do so well in online matches (aka the ones relying too much on DI and other punishable tricks).
Also, V Rival is probably the best fighting game AI I've ever seen. Unlike other AIs, it doesn't play like a terminator or a brain dead idiot. It will whiff attacks, it will punish your mistakes, it will anti-air, and generally shut down your cheap BS, while still presenting some very human-like openings to exploit. It definitely has its problems. There are some infinite loops you can get it stuck in pretty easily with some characters, and the Sims are WAY too easy (Master-ranked Sims are realistically more like Platinum 2 or 3... tops). But overall, it is a fun concept.
I think the best use of the system is to fight "yourself". It can definitely be eye-opening seeing some of the mistakes you make regularly that you can suddenly spot in a heart-beat when the AI is doing it.
2. In certain level most Classic players do the instant anti-air DP, too. You cannot blame Modern controls for nothing.
3. If you don't like it, why don't you play actual player instead?
Do they also, in certain level, do instant supers/specials without motion input?
They also drop inputs all the time, even in major tourneys like EVO and EWC.
Well, I admit I made some misinterpretation.
What I want to say is that V-Rival fails to anti-air occasionally while most basic jump-in eats DP, just like Master ranked or pro players do, too.
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My take on V-Rival is it is a great addition, but people have to have some realistic expectations it will of course do CPU things because it is still a... CPU. It's impossible to code it to behave like a real human. I didn't play much with it but my experience was solid.
Couple things to try:
- if you haven’t already try WorldTour - while not to everyone’s liking I found it very helpful to learn the basics and get comfortable with the controls without getting pummelled online.
- on v-Rivals - try facing harder AI than your current level. Even if you loose, the opposition they face might be more healthy, as bronze level v-Rival AI is unlikely to make any smart decisions, therefore might not be most helpful in improving.
- fiddle with matchmaking settings - you are in a populated region so if there are players you should be able to find them. Switch off worldwide and use limited - that should result on shortest matchmaking with best connection. I personally use that and have connection quality set to 3-5 bars. It’s counterintuitive but from what I heard expanding your search range make things worse not better.
-there was someone not so long who complaint about really long ranked matchmaking in bronze but things got better as he got promoted to higher ranks - that could suggest that those rank are underpopulated preventing players from moving on. If so Capcom should do something about it, but for now I would suggest getting better through BattleHub and casual modes, so you can rank up quickly once you decided to brute force though lengthy matchmaking in ranked (low ranks make it very easy to climb up so it should take more than few successful games to get out of bronze).
-if you are new you should be able to joined battle hubs for beginners - if they are not populated it won’t be helpful, but for me it was a first taste of online play - a great easy going experience until I graduated off it and was pushed toward big boys battle hub where I git mercilessly pummelled to death. That frankly is still the case, but at least I put up more of a fight these days.
-also mandatory question: how is your internet? If the connection is poor other player setting might filter you out making it hard to play online.