Street Fighter™ 6

Street Fighter™ 6

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🍀 Aug 14, 2023 @ 3:04am
Button combos are so hard.
I played a lot of SF2 back in the day, Chun Li's lightning kick was just a button mash of one of the buttons on snes gamepad.

Got back in to the franchise cause World Tour looked cool, my thumb is literally sore and swollen by trying to perfect combos.

Why in the world did the franchise need to move on from that accessibility and make everything so damn hard?

Just frustrated that my thumb is swollen and I still can't even perfect spinning bird kick or her cool moves.

So much uncessary gamepad shifting when it all could have been mapped to a button or two button combo. I really don't understand it.

Edit: Before anyone trolls this and say 'skill issue,' it most definitely is. I agree with you 100% its a skill issue. That said, there is no need to make these fighting games so complex with a damned move list that one needs to memorize like its some college exam. Couple with the fact, there is no NEED for accessibility to even make it so damn hard to execute.

On the bright side, stuff like Kikokens are pretty much the same since SF2 days, so I can pull that off consistently. But there will still be times where I ♥♥♥♥ that up too.
Last edited by 🍀; Aug 14, 2023 @ 3:13am
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Showing 1-15 of 21 comments
Samvega Aug 14, 2023 @ 3:16am 
Mashing is what hurts your fingers, that's why they moved away from it.

Try Modern.
Try a different input method. You might be on pad and prolonged fighting game play on pad is quite painful. I find each of keyboard, stick and leverless (e.g. a Hitbox) more comfortable.
smokeymcpot Aug 14, 2023 @ 6:08am 
They are hard. It takes a little bit of time to get used to doing motion inputs and to understand what the game wants from you. Once it clicks, and it will soon, everything else will open itself up to you. Once you understand how to do a basic combo with Chunners you'll easily do basic combos with any character.

If you don't want to work at all and just want to see cool stuff then Dynamic controls might interest you.

https://youtu.be/1t_47kMYeu4
BaronCappuccino Aug 14, 2023 @ 6:17am 
One oft neglected benefit of switching from a gamepad to a stick or leverless is that you're not blistering your thumbs anymore off motion inputs.
Swansonhart Aug 14, 2023 @ 6:54am 
Take care of your thumb and fingers. An arcade stick is a more balanced device, because it allows you to use not only all your fingers but also your wrist and whole hand.
Last edited by Swansonhart; Aug 14, 2023 @ 7:36am
al64inthedark Aug 14, 2023 @ 7:35am 
My thumb was in blood. I bought an arcade stick. Won't play again with a pad. Moves comes way easily.
Samvega Aug 14, 2023 @ 7:38am 
Originally posted by Swansonhart:
Take care of your thumb and fingers. An arcade stick is a more balanced device, because it allows you to use not only only fingers but also your wrist and whole hand.

I can definitely play for far longer periods on a six-button stick or leverless than on pad. Pad is all crampy.
melonLord Aug 14, 2023 @ 7:41am 
I'm usually against equipment gating yourself but as many have stated, if inputs are hurting your hands, it might be time to change input methods. If not a stick or leverless then perhaps try playing on keyboard? I found it pretty comfortable when I used to play Skullgirls with that method, leading me to eventually grab a cheap leverless controller from Amazon.
Samvega Aug 14, 2023 @ 7:47am 
Originally posted by melonLord:
I'm usually against equipment gating yourself but as many have stated, if inputs are hurting your hands, it might be time to change input methods. If not a stick or leverless then perhaps try playing on keyboard? I found it pretty comfortable when I used to play Skullgirls with that method, leading me to eventually grab a cheap leverless controller from Amazon.

Agreed.

Keyboard works great for SF6, I used it while waiting for my custom-made leverless (from Furin Arcade, I recommend them). You'll need a decent gaming keyboard with key rollover so you can press multiple buttons.

For me, Q / W / E and space for movement (yes, space for jump is a good idea, I promise).
Insert and Delete rows for six buttons, because I prefer Classic (Modern is way better for pad unless you're used to Classic on it).
My left thumb could use right ctrl and right shift for DI and DR.
Last edited by Samvega; Aug 14, 2023 @ 7:47am
melonLord Aug 14, 2023 @ 7:56am 
Originally posted by Samvega:
Originally posted by melonLord:
I'm usually against equipment gating yourself but as many have stated, if inputs are hurting your hands, it might be time to change input methods. If not a stick or leverless then perhaps try playing on keyboard? I found it pretty comfortable when I used to play Skullgirls with that method, leading me to eventually grab a cheap leverless controller from Amazon.

Agreed.

Keyboard works great for SF6, I used it while waiting for my custom-made leverless (from Furin Arcade, I recommend them). You'll need a decent gaming keyboard with key rollover so you can press multiple buttons.

For me, Q / W / E and space for movement (yes, space for jump is a good idea, I promise).
Insert and Delete rows for six buttons, because I prefer Classic (Modern is way better for pad unless you're used to Classic on it).
My left thumb could use right ctrl and right shift for DI and DR.

I would use WASD for movement (should have started using space to jump to prepare me for leverless but I didnt because I'm stubborn lol) with 7 and 9 on numpad for assist buttons (also used Q and E at one point but that was kinda limiting later on). Also used numpad 1-6 for my six normals but apparently I'm a boomer and nobody uses numpad anymore? lol

But yeah this is just to show OP that if they end up going Keyboard you have options depending on what you feel would be easier on your hands.
CrownlessKing Aug 14, 2023 @ 9:03am 
Adapt or get left behind. It doesn't matter if you used to be good at mashing one button to make a special move come out. Is it gone now. Also, are you really saying your thumb is sore after a few quarter circle forwards? Sounds like a stamina issue to me. Do you expect to be good at sf6 when you havnt touched sf "since sf2"? The game is not supposed to be easy.
Scrub (Banned) Aug 14, 2023 @ 9:56am 
It's nostalgia but I can 100% assure you that SF2 was way harder to input specials
Castyles Aug 14, 2023 @ 10:17am 
The six button layout, on a controller, is an abomination. Hence why I play on Modern. Trouble is, Modern is also a huge disavantage, mostly due to the damage nerf.

I'm considering acquiring a leverless hitbox but I'm gonna have to waste lots of time re-learning everything. And games are supposed to be fun. Not a chore.

Originally posted by doc:
It's nostalgia but I can 100% assure you that SF2 was way harder to input specials
Not really. Super Arts were always a ♥♥♥♥♥, though. Double CF motions must die.
Last edited by Castyles; Aug 14, 2023 @ 10:19am
Naughty Senpai 69 Aug 14, 2023 @ 11:55am 
Yeah back in SF2 chain cancels were so easy. Almost as easy as cancelling into super with ST Guile. Can`t believe they don`t make the SF games as easy as SF2 and SF Alpha anymore...
Scrub (Banned) Aug 14, 2023 @ 12:12pm 
Originally posted by Castyles:
Originally posted by doc:
It's nostalgia but I can 100% assure you that SF2 was way harder to input specials
Not really. Super Arts were always a ♥♥♥♥♥, though. Double CF motions must die.
That's just false there though, there are now bigger input buffers and the input readers clean up some things and allow for "shortcuts".

I do not think I would take anyone seriously who said a shoryuken in SF2 was easier than SF6 - that's just making stuff up to sound cool or something, haha
Saya Aug 14, 2023 @ 12:32pm 
Can't believe someone could complain about SF6 being complex with "a damned move list that one needs to memorize like its some college exam."

I don't want to imagine what these people would feel on games like BlazBlue that was even considered easier than older games.
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Date Posted: Aug 14, 2023 @ 3:04am
Posts: 21