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The longer you play with Modern the more you'll need to play to undo that muscle memory.
Making a switch like that it's unavoidable you're going to lose a lot at first and I think that's easier to handle when you're newer since you're expected to lose a lot.
Relearning controls at the same time as the basics will be difficult but if your goal is to be as good with classic as you are now with modern this is the fastest path there.
Some modern fighting games are coming out with control schemes similar to Modern SF6. Granblue Fantasy VS, Power Rangers and DNF Duel spring to mind as quasi-recent releases, and the upcoming Project L from Riot will also feature specials with no motion inputs. Several Arcsys fighters also have alternate control schemes that de-emphasize motion inputs.
Its possible, especially given SF6's success, classic motion inputs might be on their way out.
If you are still apprehensive about being left behind in future fighting games, I still think you're better off sticking to what you like now and using that control scheme to work on the myriad other skills you need to be good at fighting games.
If ever you reach a point where Modern is the only thing holding you back from growth, you will be so adept at fighting games that making the transition will be relatively simple. I suspect many people who deride Modern as a "simple mode" will never touch the Modern skill ceiling.
Fighting games have existed far longer than SF6's one-shot cute little modern controls experiment.
Discussing control schemes is not the topic here. There's no way to predict trends, nor is it relevant. If modern controls were truly the apex, then Smash Bros would be the innovator, not Modern controls. Smash has had Modern controls since its inception and they've NEVER been influential outside of Smash.
I won't tell you which control scheme you should play, as I feel both Classic and Modern have a place in SF6. My advice is to use whichever one you find most engaging, for whatever reason, and be not concerned about any long term consequences.
You know who these forums represent? Whiny scrubs who need excuses for their losses.
2. Once you're confident there try simple links, target combos into specials/supers, etc. do those 10 times. Then do the combo trials once you feel confident enough you don't drop inputs. The goal isn't to be perfect, it's to be consistent.
Once you're confident in your own inputs the learning will come from feeling out opponents and knowing which of your tools work against other tools, and what habits opponents have. I barely have time to play so I still suck ass but that's usually solid advice :L
Modern controls give you single frame DPs and command throws, removing the execution requirement that self-balances those moves.. this means despite the 20% damage decrease you can still dominate a fight especially with a grappler whose attacks do 25% of your health on their own, let alone combo'd. It's objectively unfair for someone to press a single button and bust out a single frame DP in Modern when someone else on Classic at the very minimum would have to wait 3 frames for it (the game polls inputs per frame, so Forward > Down > Down Forward + Punch, one frame per input).
The idea is to be training wheels for new players yet what it's actually doing is making new players using Classic not want to play and building bad habits. Accessibility is good, but not at the cost of someone else's enjoyment in my opinion. Enjoyment is what a lot of people using Modern claim as the biggest draw to it, which is ironic.
Both sides of this argument seem to be actively avoiding engagement with reality, though. One end being in part an elitist old guard that thinks the entire input option should be segregated and the other end being honestly pretty petty salt goblins, which turns any real complaints about balancing into "haha just git gud scrub" and is entirely unproductive.
Reminds me of how Elden Ring had glitchy dogs that would do 20k damage in an instant because they'd proc bleed per frame and whenever the bug was reported people would just go "git gud" without even considering the other side's intention so it took 6+ months for it to be fixed.
This whole thing just kinda poisons how the community looks to an outsider. I've always been a casual fighting game player and this looks like childish, petty bickering when there might actually be an issue everyone refuses to acknowledge. It feels like pointless twitter arguments with people virtue signalling whilst having no intention of actually fixing or doing anything about the problem they so claim to be suffering from.