Street Fighter™ 6

Street Fighter™ 6

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Vakula Aug 6, 2024 @ 1:53pm
Is World Tour mode any good?
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Showing 1-15 of 28 comments
Wormerine Aug 6, 2024 @ 1:56pm 
I liked it, but as a bit fighting game tutorial. I would be probably less enthused if I treated it as a standalone title.
al64inthedark Aug 6, 2024 @ 2:09pm 
I have 100 hours on it and I highly recommand. I created a character that looks like me and learned moves from famous characters. It was very good.
I would even buy a DLC, that's how much I liked it.
Peddie Aug 6, 2024 @ 2:10pm 
Think of it as Yakuza lite and it's a pretty fun time.
Vakula Aug 6, 2024 @ 2:13pm 
Originally posted by Peddie:
Think of it as Yakuza lite and it's a pretty fun time.
Is it like Arcade Quest in T8? Does it serve as a useful tutorial for the game for beginners?
Original Gengar Aug 6, 2024 @ 2:23pm 
Originally posted by Vakula:
Originally posted by Peddie:
Think of it as Yakuza lite and it's a pretty fun time.
Is it like Arcade Quest in T8? Does it serve as a useful tutorial for the game for beginners?
It's a lot more fleshed out than Arcade Quest, both in size and things that it teaches you.
Peddie Aug 6, 2024 @ 2:23pm 
Kiiiinda? The framing of the story is entirely different of course, you make your own character and they can go learn moves from all the existing Street Fighters and there's a story that happens in and around Metro City.

But yeah the real purpose is to teach you the basics and essentials of the game, along with some helpful folks like Honda teaching you the right mindset for the online grind.
Lysamus Aug 6, 2024 @ 2:40pm 
It's a great tool for beginners as it helps you learn not just how to play the game mechanically, but how to deal with common strategies that you'll encounter online (what to do against opponents who only jump back and fireball? What to do against opponents who anti-air you as soon as you jump all the time? etc).

On top of that, it's just fun to build your own custom fighter with a hodge-podge of specials from different masters, beat up random people on the street and try to guess if Chun is more into energy drinks or icy-hot pads.
Last edited by Lysamus; Aug 6, 2024 @ 2:41pm
Tr3m0r Aug 6, 2024 @ 3:28pm 
It's OK. I had to take a few breaks from playing it for awhile to complete it because it is very basic and grindy for fetch quests. But it's not bad considering the entire game of SF6. I do wish they would expand the world as part of their updates for the prices they ask for a few characters without a battle pass.
Agoraphobic Meep Aug 6, 2024 @ 4:10pm 
Good in terms of like objectivity? Not really, it's objectively kinda jank even in terms of single player fighting game campaigns, nothing about it is particularly stellar in terms of open world games, and it's still single player fighting game content, which means most of it involves just learning how to out-stupid the the stupid AI. The story is also pretty predictable and the character writing is shallow at best minus maybe JP, who's pretty interesting as a villain and leagues more interesting than Bison IMO.

Is it fun though? ♥♥♥♥ yes. You can make almost any character you want with how creative the avatar maker allows you to be. Mixing character movesets is fun to experiment with and tons of fun, I abused marisa superman punch -> wall crumple SPD/zangief level 3 for basically the whole campaign. Randomly punching bystanders just to kick the ♥♥♥♥ out of them is fun for basically the entire game too. It can be fun when you run into genuinely difficult AI/boss fights, not to actually fight because they input read pretty hard, but to treat them like a puzzle and figure out what sort of cheese works against them with your current toolset.

I'd say it's good in terms of just dumb fun basically. I played it once, had fun, and went back to normal SF after. It allows you to be creative with how you design and play your OC, which is pretty cool to me. Play it once or twice and enjoy it for what it is.
Zeel Ara Aug 6, 2024 @ 4:11pm 
I had fun with it for a while. I bought the game to play other people, so world tour was never something I expected to spend time on, but I actually got sucked in. It kinda killed it for me that the system doesn't allow you to make 1:1 copies of every character in the game. Some of them you can, but no others. And my main is one of the characters that you can't replicate, so I couldn't use world tour essentially as training mode.
JD Aug 6, 2024 @ 8:56pm 
I wouldn't say I like single-player in fighting games and I actually hate that in order to unlock skins you have to grind single-player, so no, it's not good, it's even worse than Invasions in MK1 for me, where you just go from node to node destroying the AI without running around the map searching for some NPC, distracting on these hostile street fighters, and traveling here and there endlessly :steambored:
Last edited by JD; Aug 6, 2024 @ 11:35pm
Ignus Aug 8, 2024 @ 8:32pm 
I like it.
It's fun how you can mix the styles of different roster characters to make your own broken one.
The story could be better though.

You can find the DLC characters there. Do their missions and learn their style, even if you didn't buy the DLC.

If your character is high level, you can farm kudos for the battle pass faster than playing online.
Last edited by Ignus; Aug 8, 2024 @ 8:38pm
I really enjoyed it.
As a Street fighter fan since the 90s, I never expected an SF game to feature a story mode like this, and it was pretty awesome to be able to walk around and interact with the world that previously I'd only experienced by way of small 2D backgrounds. Also as someone who put way too much time into the World Tour mode of SF Alpha 3, seeing the modern interpretation of that was pretty awesome.

I was also really impressed with the size and scope of it. When I thought it was probably going to wind down... entire new areas became unlocked and it just kept going.

In short, I loved WT because it just kept surprising me. A 2D Japanese fighter with a story mode at all is unusual to me. Add in that it is a light-RPG where you create a character? And you get to walk around a small open world in Metro City (and beyond)? And it is way bigger and has more content than I was expecting? It was an easy win for me. That said, I went into SF6 expecting it would only have an arcade mode, and maybe a crappy cinematic story (like SF5) added a year or two later.

Things I didn't like:
WT was pretty darn easy. There were a couple of fights that gave me some trouble, but they were the exception and not the rule. I would have liked the mode to offer a bit more challenge, even if the challenges came in the form of optional fights with exciting rewards.

The quests in the game start to feel pretty "fetch quest" pretty quickly. The game is rather simple overall, and there isn't much to interact with beyond "go here, watch cutscene, push button and/ or fight person". In this way, the mode's length almost works against it. I recommend playing it in small chunks to best enjoy it.

As a tutorial... WT drip feeds you info far too slowly, I feel. You can be 20-30 hours or more into the mode before it starts teaching you how to fully use your drive gauge. If WT is all you play, and you are new to fighting games, you won't notice. But if you engage with all the content that SF6 has to offer (Battle Hub, online play, arcade, combo trials, etc.), WT is going to feel like it takes WAY too long to take the training wheels off. The game's actual tutorial mode and character specific tutorials/ trials will teach you more about the game in 90 minutes than WT does in dozens of hours. I feel the mode suffers by trying to be both a lengthy story-based campaign, and a protracted tutorial mode. It should have focused more on being a single-player story offering, I feel, and left the tutorial offerings to the opening act and the game's actual tutorial.

The mode would greatly benefit from a NG+ option or the ability to replay the mode with new difficulty settings. Sadly, that isn't present at the moment, but someone can dream...
it's shoe Aug 13, 2024 @ 4:44pm 
World Tour rips if you're coming in fresh to fighters or after a long lapse or you just never really cared to really learn basics. It will teach you so much in those cases.

If you're an old head who knows their way around the game and picks up the new systems easily? It's just kind of a silly time-waster.
Doc Holiday Aug 13, 2024 @ 4:54pm 
I loved it. Like Tyrant I'm also a SF fan since the 90's, so playing in that world had sentimental value to me on top of it all.

Having said that, after completing the main story I have only played it in small doses, so I'm still level 76 and only a few Masters fully completed.
It's a great way to farm Kudos when the BattlePasses are active, I only play WT nowadays during these times, making small progress each time.
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Date Posted: Aug 6, 2024 @ 1:53pm
Posts: 28