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You have to learn the responses to them or you will get clowned. these are things they never do against higher players because better players know what to do.
Reason i say this is there are some plat and diamonds using gimmicks that are actually harder than masters.
Quite honestly if the other player is much better than you, to the point where you don't even know what to do then you should stop. Same with if the other player is much worse. The best learning is when both players are around the same level or one is slightly better.
There's resources like frame data and training mode recordings. If you're losing to something and don't know how to handle it then you need to check the frame data, make recordings and figure out how to deal with them at your own pace.
So make sure you know why you're losing, and that will point you to where to improve. If you lose and don't know why ofc it's demoralizing.
Easy example - Do you feel like it's never your turn to push buttons? Instead of worrying about winning the match, spend your time with them trying to find where you can interrupt their pressure with a quick button like a jab or a reversal like a dragon punch.
If you're wrong and they blow you up, it's no biggie as you weren't worrying about winning the match anyway. If you find a gap though, now you know at least one gap in that player's offense, and in that character's pressure string. You can use that knowledge to play better against that player now and you'll be stronger against future players using that same character later.
Can't figure out what they're doing that's beating you in the moment? Go back to your replays and watch them. Look for patterns in your play that your opponent might be exploiting (Do you never block low? Do you never block high when your opponent is in the air? Do you never contest their jump with an anti-air? Do you never tech throws? etc). You can commit to improving in those areas in future games.
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In summary, set smaller goals outside of winning the match that will help you play better in future games. You'll feel good when you accomplish those goals, even if you can't win the match.
also what Lysamus said replay sometimes you got a habit that is bad like a ken i met today if he whiff jab he will cr.mk multiple times,i just walk forward stop a bit then use move that crush crouching attack for punish.
What I would suggest is to have pocket combos that you know my muscle memory for a level 1 setup and a level 3 setup. Then play against the CPU at like level 7 or 8 and keep playing until those combos come with ease. The CPU input reads so it can mimic some of the players your run into online since a lot of people are cheating.
I recommend, as best you can, letting go of your ego when it comes to fighting games. It's very likely you will never be "good" at these games. I don't say this to disparage your skill or potential, but rather to free you from a self imposed standard. 99% of people who play these fighting games will never be good at them.
For example, the gap between most people who play SF6 and, say, the top 6 in the Capcom Cup/Evo/ComboBreaker, is huge. I'm certainly trash compared to those players, and I suspect most everyone else on this message board would feel the same.
Allow yourself permission to be "bad," especially given that you might be just starting out. People who've played longer and have committed more of themselves to this hobby are going to be better than you, and that's okay.
Reframe your lack of confidence as a statement of growth. You're not a bad player. You're learning how to play. Fortunately, while matches may have time limits, there is no time limit on the learning process.