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...unless you use drive reversal lol because they're slow.
Which will get punished by a walk back punish.
That will get punished by a low..
that low will get punished by a special...
that special will get punished by a block.......
That block will get punished by a throw..................
The mental stack is stacking.
Edit
I will say it feels bad to get thrown 5 times in a roll.
So I DONT always take the throw
I think it was Brian F put out a video on this very subject.
I try to reframe exchanges with my opponents in order to leverage conditioning. For example, if I eat a wake-up DP, I remind myself that I've just now taught my opponent that a wake-up DP will work on me. I'll then try applying that knowledge against them in future interactions.
The cost of casualising a game, giving more chance for a bad player to randomly explode the opponent before much actually happens.
I hadn't played since SNES. I was really disappointed in sf6 due to being overly explosive on single guesses, though I still find some fun in the game.
And yeah. Conditioning. You can apply conditioning to rock paper scissors too. Same thing really, you pick options and wish yours works. And seeing people try to theorycraft something like that just sounds silly to me.
And don't take this the wrong way or anything... but your game clock says you have 60 hours with this title. That's like... almost enough time to learn a character's optimal strings and be able to pull them off semi-consistently in ranked.
If you're getting thrown a bunch, its no different than reacting to DI. Put in the hours (a lot more than 60) and get your timing down. Tech that throw. Don't wake-up DP unless you are Gold rank or lower (you will pay for it). Learn the power of neutral jumps. Start learning how good those light attacks are for putting pressure. Learn how and why players shimmy you in the corner.
The only time this game comes down to guess work is if you get cornered. Which is almost 100% of the time your fault (unless you are playing against Ken... in which case it is still 70% your fault).
You clearly don't remember SF2 then, are you sure you aren't the casual?
https://www.youtube.com/watch?v=DXpfqX3p40E
SF2 actually had more damage, variable stun and a whole bunch of other fun stuff.
there is some predicting and conditioning, but losing a coin flip can be so damaging they loom large.
if you lose two or three coin flips you're gonna lose.
now i have seen some people get pure 50/50's right like 4 times in a row, who can say how they do that. just great luck i suppose.