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They're so stupid and ignorant of basic game design they fall for troll video titles on youtube which get them to actually believe for instance that Modern Gief is broken, when all Modern does is take his only strength away, ie the damage he can do with his SPDs and Supers.
Don't let them peer pressure you into staying in scrub limbo with them forever.
I started fighting games with SF6, myself. Played Modern in World Tour, then against my 15 first opponents in ranked.
Then I transitioned to Classic when I was good and ready, and played my next 150 matches with it. Never skipped a beat, quite the contrary, I got better.
Do you use some kinda random word generator to type out your responses?
You playing on a steering wheel or?
Mine lacks both triggers and has useless thumbsticks because they drift, so its just the pad, 4 buttons and bumpers. I have a perfectly functional and clean dualshock 4, but I'm not using it.
like, why do i have to learn an entirely new control scheme with less access to my normals just so i can have a motionless character? Ed and Falke were designed for that express purpose of being motionless, and while i don't hate modern controls for that alone, i think it does make characters like Ed and Falke far less appealing due to it basically normalizing motions on Classic controls.
i wasn't excited for Ed because of his design, i was excited for him because his gameplay and input style was unique in 5, and now there's just no excitement because he controls like everyone else does on Classic.
this is exactly what i was afraid of when Modern controls were even announced. after all, why have actual input diversity on characters themselves when you have an entirely new scheme you could slap on at the player level?
just a mixed bag for me. there's no arguing that Modern is great for the players, but i wish it didn't have to replace things on the classic scheme that were unique, like mash inputs and most half and full circles inputs, or the entire idea of a motionless input design with it's own intended balance.
whenever a modern player is matched up with a classic who knows what hes doing they just go full defensive and get too scared to try anything.
i started off with modern just to get an idea of the pace of SF6 because I hadn't played an SF game in ages but early on i realized the game was extremely limited because of it.
Inputs really are not that difficult and are extremely lenient in SF6, to the point where my DP's will come out as Super 1. The lack of basic moves for some characters is also a massive disadvantage that makes learning input motions better as you rank up.
Fundamentally, the modern vs classic scheme is basically giving almost every character two different playstyles. I think this is moreso evident with Chun.
Lastly the annoying thing with Modern is that the control scheme was made so more people could access the game but those very same people are the ones who dropped it a month after release.