Street Fighter™ 6

Street Fighter™ 6

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Honestly I'm glad for Modern Controls
They really made the game accessible, it comes with the added feature of people in Platinum just venting to someone in silver for playing casually and it helps ease me into characters I wanted to try because they look cool! Might try classic once I take the game more seriously and get a proper controller but thanks for the feature Capcom!
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Showing 1-15 of 25 comments
Tsaalyo Feb 9, 2024 @ 1:26pm 
Anything that opens the game up to a wider audience is fine by me. I can't imagine the elitism of people who think "wah, I've been playing Street Fighter since the 90's, how dare these FILTHY CASUALS enter MY SPACE."
Don't listen to the long time scrubs who have neither any idea what it's like to be a true beginner, nor any idea how much of a disadvantage Modern control really is against someone who's higher than Bronze.

They're so stupid and ignorant of basic game design they fall for troll video titles on youtube which get them to actually believe for instance that Modern Gief is broken, when all Modern does is take his only strength away, ie the damage he can do with his SPDs and Supers.

Don't let them peer pressure you into staying in scrub limbo with them forever.

I started fighting games with SF6, myself. Played Modern in World Tour, then against my 15 first opponents in ranked.

Then I transitioned to Classic when I was good and ready, and played my next 150 matches with it. Never skipped a beat, quite the contrary, I got better.
Originally posted by guns:
I have mixed feelings about it. It changes the learning experience for many. Said platinums, for example. Still, nothing ventured, nothing gained. If there are other ways to bridge the gap between newbies and veterans, or even just casuals and regular players, I don't know them. I also don't think you can expect most players to match the reaction times of modern players.
Honestly though I feel like world tour is the best way to learn about the game itself? there are missions I'm putting off because they require classic controls and checking out moves avatars can do really kinda helped me understand how characters in this game work. I don't feel like I have to rush to get better as well so there's that too.
Originally posted by Mu'Ammar of Carthus:
Don't listen to the long time scrubs who have neither any idea what it's like to be a true beginner, nor any idea how much of a disadvantage Modern control really is against someone who's higher than Bronze.

They're so stupid and ignorant of basic game design they fall for troll video titles on youtube which get them to actually believe for instance that Modern Gief is broken, when all Modern does is take his only strength away, ie the damage he can do with his SPDs and Supers.

Don't let them peer pressure you into staying in scrub limbo with them forever.

I started fighting games with SF6, myself. Played Modern in World Tour, then against my 15 first opponents in ranked.

Then I transitioned to Classic when I was good and ready, and played my next 150 matches with it. Never skipped a beat, quite the contrary, I got better.
Honestly Modern Zangief feels pretty slow and quite sluggish even though that can be said for regular gief but it's so easy to whiff attacks and I find that a LOT of tools in other character's kits interrupt a lot of his moves and you actually do well with him if you know how to read an opponent and predict EVERY move. Watching Snake Eyes play made it look like Gief was so easy but he really burns through drive gauge when you have to apply pressure so yeah, I hope I can be good enough to execute his combos fluently because he seems fun.
Tsaalyo Feb 9, 2024 @ 2:06pm 
Originally posted by guns:
Originally posted by Tsaalyo:
Anything that opens the game up to a wider audience is fine by me. I can't imagine the elitism of people who think "wah, I've been playing Street Fighter since the 90's, how dare these FILTHY CASUALS enter MY SPACE."
I think usage of the term "anything" is stretching things a bit. New players are meaningless if you lose an equal number of old ones in the process. What would casuals aspire to if the veterans were pushed away?
You'd have a point if the playerbase dropped off a cliff. SF6 has had incredible player retention for a fighting game. At this point, I feel comfortable saying the decades-old scrubs who have been playing since the 90's and still managed to get stomped all day are happily outnumbered by new players who are thoroughly enjoying the reflexive, intuitive controls that Modern offers them.
People who play modern are stepdads who never leave gold rank.
zabloing Feb 9, 2024 @ 3:49pm 
Originally posted by No Player In Seat:
People who play modern are stepdads who never leave gold rank.

Do you use some kinda random word generator to type out your responses?
Scrub (Banned) Feb 9, 2024 @ 4:29pm 
Originally posted by No Player In Seat:
People who play modern are stepdads who never leave gold rank.
Link your CFN coward
Sixtyfivekills Feb 9, 2024 @ 5:03pm 
Originally posted by Pyramid Head's Meat Socket:
Might try classic once I take the game more seriously and get a proper controller but thanks for the feature Capcom!
Proper controller?



You playing on a steering wheel or?
Originally posted by zabloing:
Originally posted by No Player In Seat:
People who play modern are stepdads who never leave gold rank.

Do you use some kinda random word generator to type out your responses?
Yes. English isn't my native tongue.
Originally posted by Sixtyfivekills:
Originally posted by Pyramid Head's Meat Socket:
Might try classic once I take the game more seriously and get a proper controller but thanks for the feature Capcom!
Proper controller?



You playing on a steering wheel or?
No it's a broken controller why?
Sixtyfivekills Feb 9, 2024 @ 8:43pm 
Originally posted by Pyramid Head's Meat Socket:
Originally posted by Sixtyfivekills:
Proper controller?



You playing on a steering wheel or?
No it's a broken controller why?
No reason, just curious. How broken?


Mine lacks both triggers and has useless thumbsticks because they drift, so its just the pad, 4 buttons and bumpers. I have a perfectly functional and clean dualshock 4, but I'm not using it.
Last edited by Sixtyfivekills; Feb 9, 2024 @ 8:44pm
Unmotivated Feb 9, 2024 @ 9:05pm 
came at the cost of uniquely built characters like Falke and Ed though.

like, why do i have to learn an entirely new control scheme with less access to my normals just so i can have a motionless character? Ed and Falke were designed for that express purpose of being motionless, and while i don't hate modern controls for that alone, i think it does make characters like Ed and Falke far less appealing due to it basically normalizing motions on Classic controls.

i wasn't excited for Ed because of his design, i was excited for him because his gameplay and input style was unique in 5, and now there's just no excitement because he controls like everyone else does on Classic.

this is exactly what i was afraid of when Modern controls were even announced. after all, why have actual input diversity on characters themselves when you have an entirely new scheme you could slap on at the player level?

just a mixed bag for me. there's no arguing that Modern is great for the players, but i wish it didn't have to replace things on the classic scheme that were unique, like mash inputs and most half and full circles inputs, or the entire idea of a motionless input design with it's own intended balance.
Last edited by Unmotivated; Feb 9, 2024 @ 9:06pm
Originally posted by Sixtyfivekills:
Originally posted by Pyramid Head's Meat Socket:
No it's a broken controller why?
No reason, just curious. How broken?


Mine lacks both triggers and has useless thumbsticks because they drift, so its just the pad, 4 buttons and bumpers. I have a perfectly functional and clean dualshock 4, but I'm not using it.
My left bumper gets stuck sometimes and my analogue stick is so worn out it doesn't snap back to the centre so I manually have to adjust it to keep characters from moving on their own. Start button needs are hard press to register along with the D-Pad but I make it work.
Prometheus Feb 10, 2024 @ 5:06am 
modern is kind of useless to be honest.

whenever a modern player is matched up with a classic who knows what hes doing they just go full defensive and get too scared to try anything.

i started off with modern just to get an idea of the pace of SF6 because I hadn't played an SF game in ages but early on i realized the game was extremely limited because of it.

Inputs really are not that difficult and are extremely lenient in SF6, to the point where my DP's will come out as Super 1. The lack of basic moves for some characters is also a massive disadvantage that makes learning input motions better as you rank up.

Fundamentally, the modern vs classic scheme is basically giving almost every character two different playstyles. I think this is moreso evident with Chun.

Lastly the annoying thing with Modern is that the control scheme was made so more people could access the game but those very same people are the ones who dropped it a month after release.
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Date Posted: Feb 9, 2024 @ 12:44pm
Posts: 25