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Ein Übersetzungsproblem melden
You can confirm in training mode with the frame meter if the normal your looking at is active on the 4th or 5th frame. You can also check it on streetfighter.com (just look up "SF6 *character name* frame data" in your friendly search engine)
Lysamus is just wrong.
If the move leaves you at +5, and you can see in-game that the startup to the move you want to link is 5 frames - this will link.
In every source ive used (Supercombowiki / official website) startup and active frames are always overlapping in 1 frame but recovery and active frames are not.
meaning - a move that is noted as having 4 startup frames on one of those websites will have 3 frames of nothing, then the first hit frame that is simultaneously counted as the last startup frame for purely semantic purposes
As such a move that is noted as "4 frame startup" will link from a move that is +4 on hit everytime.
Yes. i agree.
+5 = you can link every move who start with and under 5 frames.
Every "frame perfect" link i've tried is considerably more lenient what frame data would suggest, although in all fairness considerably in this instance is still like 3 frames or what have you, it's just you don't need to rely on methods like plinking to force frame perfect inputs.
short answer yes
but it's also a 1-frame link
meaning you only have 1 frame window to input the command
if you land +5 on hit
then you have 2f window to link something with 4f start up
Yes +4 allows for a 4 frame normal to connect. Aka a 1-frame link.
This games 1 frame link is very lenient. You can hit 1 frame links online consistently with practice. Unlike sf4 where 1 frame meant 1 frame.
So yes, in your example, you could link a move that's +4 on hit with a move that has a 4 frame startup.