Street Fighter™ 6

Street Fighter™ 6

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how do i get out of combo strings?
or how can i get out of getting comobed where non of my inputs work? thank you
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Beiträge 1626 von 26
another bs is drive rush t sometimes the freeze screen cancel thing i already press so i got thrown loops multiple times which is bs when i already press punch and kick to throw tech
Zuletzt bearbeitet von FAT WANZER; 27. Okt. 2023 um 8:50
Ursprünglich geschrieben von Castyles:
Ursprünglich geschrieben von doc:
Yeah, you don't have to play people or post here.

You can go play it single player instead of whining to others across a dozen threads.

Good luck pal
Just block me, if you're so annoyed by my posts. Pal.

People are just trying to help. You're playing a game that is not made for you and it will never ever EVER change to fit you. Everything you post makes it clear that you don't actually like the genre. It's time to play something else.

Or reassess your mindset, but based on how you behave that does not seem likely.
Ursprünglich geschrieben von Castyles:
I made a thread the other day about it and nobody actually gave a good answer. So, like I suspected, you can't do ♥♥♥♥ about it but hope the opponent messes something up (which won't happen).

Drive Parry should work as a combo breaker by default. Ridiculous.

There are games that have combo breaker mechanics you might enjoy more. Off the top of my head, Blazblue, Guilty Gear and Mortal Kombat games typically sport this mechanic. Skullgirls kind of has one too, but only as a tool against infinite combo spam.
Castyles 27. Okt. 2023 um 15:00 
Ursprünglich geschrieben von Danny DeVito with a Gun:
Most combos in this game are nowhere as long as some anime fighters, MK, or KI to need a combo breaker
I don't think you've seen Juri's "infinite", then. Dig around for a bit on Reddit and I'm sure you're gonna find it.

Ursprünglich geschrieben von Lysamus:
There are games that have combo breaker mechanics you might enjoy more. Off the top of my head, Blazblue, Guilty Gear and Mortal Kombat games typically sport this mechanic. Skullgirls kind of has one too, but only as a tool against infinite combo spam.
I know. Point is: What's wrong with wanting such a feature for Street Fighter 6?
Scrub (Ausgeschlossen) 27. Okt. 2023 um 15:10 
Ursprünglich geschrieben von Castyles:
I know. Point is: What's wrong with wanting such a feature for Street Fighter 6?
You're asking why a "combo breaker" system would be a bad idea for Street Fighter?
Danny DeVito with a Gun (Ausgeschlossen) 27. Okt. 2023 um 15:42 
Ursprünglich geschrieben von Castyles:
Ursprünglich geschrieben von Danny DeVito with a Gun:
Most combos in this game are nowhere as long as some anime fighters, MK, or KI to need a combo breaker
I don't think you've seen Juri's "infinite", then. Dig around for a bit on Reddit and I'm sure you're gonna find it.
There are no true infinites of any kind in this game. I just googled "juri infinite sf6" and the closest thing I can find is Desk's video from months ago. Desk always finds extremely difficult style combos that would never be pulled off in a real match.

Outside of a select few, extremely difficult things to land or janky avatar builds, combos in SF6 aren't big enough to justify needing a combo breaker. The games that feature combo breakers are a lot more volatile and TODs are more common, so combo breakers are needed. Bringing them to SF6 would just slow the game down
Peddie 27. Okt. 2023 um 16:29 
And here I was thinking people hated slow matches~
Castyles 27. Okt. 2023 um 16:52 
Ursprünglich geschrieben von Danny DeVito with a Gun:
Ursprünglich geschrieben von Castyles:
I don't think you've seen Juri's "infinite", then. Dig around for a bit on Reddit and I'm sure you're gonna find it.
There are no true infinites of any kind in this game. I just googled "juri infinite sf6" and the closest thing I can find is Desk's video from months ago. Desk always finds extremely difficult style combos that would never be pulled off in a real match.

Outside of a select few, extremely difficult things to land or janky avatar builds, combos in SF6 aren't big enough to justify needing a combo breaker. The games that feature combo breakers are a lot more volatile and TODs are more common, so combo breakers are needed. Bringing them to SF6 would just slow the game down
But that's why you tune and balance the mechanics.

If you add a Breaker but make it a "desperate" feature i.e high risk, high reward (such as, say, Perfect Parry or at least make it drain the Drive gauge by like the same amount of Drive Rush) people wouldn't really abuse either combos, nor breakers, then. In theory.

Ursprünglich geschrieben von Peddie:
And here I was thinking people hated slow matches~
You write a lot of smack for less than 40 hours of playtime~
Zuletzt bearbeitet von Castyles; 27. Okt. 2023 um 16:55
enko 27. Okt. 2023 um 19:38 
Ursprünglich geschrieben von Lysamus:
There's no combo breaker in this game. If you're in hit stun, you're stuck until your opponent finishes or drops their combo.

If your opponent is trapping you in a block string (where you're stuck blocking all the time), there's a couple ways out.

1.) Drive Impact can armor through attacks.
2.) Parry gives you a chance to perfect parry and steal their turn.
3.) Light attacks might stuff their offense if they're using slower moves up close. Be careful with this one if they're doing moves that put you at disadvantage.
4.) If you have a move that's start-up invincible like a DP or a Super, you can steal their turn with that.

The best part is when you wake up they can DI you with just the right timing and there is nothing you can do, you ca't counter DI.

Just stay out of corners.
enko 27. Okt. 2023 um 19:39 
Ursprünglich geschrieben von dakaa`:
block low, block high, jump, parry, drive impact, super arts, wake up dp, mashing light attacks (not recommended), throw, roll backwards,

choose one
None of that works against corner spam with periodic DI.
Lysamus 27. Okt. 2023 um 23:57 
Ursprünglich geschrieben von enko:

The best part is when you wake up they can DI you with just the right timing and there is nothing you can do, you ca't counter DI.

Just stay out of corners.

Parry would probably work in that scenario. However, if you're waking up in corner, you're at a huge disadvantage. Your energy is better spent avoiding that situation vs coming up with the perfect answers within that situation.
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