Street Fighter™ 6

Street Fighter™ 6

Statistiche:
First ever fighting game, likely to be my last
https://imgur.com/a/OY4KPxb

There's something incredibly depressing about losing 50 games in a row.

Edit: This was all in ranked. Won my first placement match against an afk. Lost every match thereafter.
Ultima modifica da Xion; 5 giu 2023, ore 10:13
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Messaggio originale di nwad:
I just watched my friend go 0-20 against an obvious pro player in the battle hub. I said it was incredibly depressing to watch, and he said it was great because he was learning important match-up knowledge. He got a little closer to winning each time. I'm not sure how develop that mindset, but I want it, because it looks a lot more fun than getting frustrated and giving up.
Strictly speaking, you only lose if you don't get anything out of the game. If your aim is not as simple as "win this game right in front of me and that's it", and you aim to learn stuff from it, you can achieve your aim regardless of the result. To develop that mindset I would suggest to set up little goals toward improvement that will also restrict your normal gameplay. Say for example, "I'm getting punished too much when I'm under pressure, in the next X games, I'll focus on not mashing buttons when the enemy is on top of me", and try to develop new habits on top of that. Winning is secondary, and you'll be happy as you achieve your goal. Then move on to the next one "I'm getting jumped on too much, I'll focus on striking down my opponent every time they jump", of course you'll lose more because your focus will be diverted from the ground, but your natural reflexes will improve and let you react to more jump ins. You keep building the blocks that form your skillset. Then you'll be able to play much better when you remove those chains and play naturally. But the grinding towards a bigger goal never ends, because you'll start to enjoy the process of improving and get hooked up on the high you get when you notice you're able to do stuff you couldn't do before, and you're only there because of all the Ls you took, a fair price for improvement.
Messaggio originale di Darth Revan:
I probably should have explained a bit more in the original post. I didn't just 'jump straight into online' as some people have claimed. I have 15 hours ish in SF6, and around 10 of those are in world tour.

I've only played in ranked so apparently I'm only going against beginners, but I seem to be getting juggled a lot and stuck in combos.

I played quite a lot in practice before heading online with Juri. It's great seeing all her moves in practice, but trying to remember them all is what's getting me. I've heard a lot of people say don't use modern controls because you lose out on a lot of moves, so I'm tried with classic. I also don't really like how assisted combos force you to use your supers.

My biggest issue is trying to remember the special moves off the top of my head, and also learn / remember which moves can combo into what, and the timings of everything.

I'm not trying to piss anyone off, but practice and that means not hours, days, weeks.

I'm doing very well with Guile in diamond ranks because I enjoy charge characters and Bison isn't in game.

I'm going to practice JP which will be my main for probably two or three weeks at least 2 to 3 hours a day.

If you're going for less perhaps, gold, silver even bronze, basic understanding and basic combos with good reaction is all you need. Again that will take days or weeks if you're brand new.
play casual for a few weeks, why you doing ranked? lol
Ranked mode should be SF6´s SBMM, no way if you lose 50 in a row.
Messaggio originale di Bloonziken:
Strictly speaking, you only lose if you don't get anything out of the game. If your aim is not as simple as "win this game right in front of me and that's it", and you aim to learn stuff from it, you can achieve your aim regardless of the result. To develop that mindset I would suggest to set up little goals toward improvement that will also restrict your normal gameplay. Say for example, "I'm getting punished too much when I'm under pressure, in the next X games, I'll focus on not mashing buttons when the enemy is on top of me", and try to develop new habits on top of that. Winning is secondary, and you'll be happy as you achieve your goal. Then move on to the next one "I'm getting jumped on too much, I'll focus on striking down my opponent every time they jump", of course you'll lose more because your focus will be diverted from the ground, but your natural reflexes will improve and let you react to more jump ins. You keep building the blocks that form your skillset. Then you'll be able to play much better when you remove those chains and play naturally. But the grinding towards a bigger goal never ends, because you'll start to enjoy the process of improving and get hooked up on the high you get when you notice you're able to do stuff you couldn't do before, and you're only there because of all the Ls you took, a fair price for improvement.
Helpful suggestions. Thanks :)
train until you ready
Messaggio originale di Darth Revan:
https://imgur.com/a/OY4KPxb
Nice winrate dude!!! :awyea:
Losing doesn't matter as long as you're getting better. Analyze the opponent, look for repeating movements and figure out how to counter. I lost most matches during the beta, but I kept improving! Even the story mode teaches you that winning isn't everything.
Fighting games are all about learning to lose. Even when you get better, you're still going to lose 50% of your matches, due to the nature of the ranking system. It's only like the top 0.1% of players who win more than 50% of their matches.

You just have to learn to not get mad when you lose. Do the count backwards from 10 thing if you start getting tilted. And try to think of each game as a learning experience, regardless of if you win or lose. Try to learn one new thing from each match, or each day of matches.
Messaggio originale di Darth Revan:
My biggest issue is trying to remember the special moves off the top of my head, and also learn / remember which moves can combo into what, and the timings of everything.

Start small and build up as you get more comfortable. I'm also learning Juri. Here's the combos I'm committing to right now.

Medium crouch kick into medium Fuhajin (Poke combo)
Standing Forward Heavy Punch into Heavy Ankensatsu (Simple high damage combo to use when I catch someone over-extended or after a good Drive Impact trade)
- I'll try to remember to add a Medium Ankensatsu if I have 2 Fuha charges.

And that's it. Once I've played enough that these become second nature for me, I'll add one or two more, get comfortable with those, and repeat until EVO (joking, but hopefully gets the idea across).
If you're very new at fighting games, it's important to fight the computer and hit up training mode and the tutorials religiously. Keep playing until you have a good feel for the range and power of each of your normal buttons, and can consistently do specials without failing.

One tip: go to training mode, repeatedly do one special facing one direction until you can do it 10 times in a row without stopping. Start from 1 again if you mess up.

You should have no doubts about what your character can do, what their arsenal is, etc.

Once you have that down, it's best to work on some basic bread-and-butter combos or cancels. For many character's that's just crouching medium kick -> special.

This is often the bare essentials you need to have down to even begin Ranked.
OMFG just do what every newbie to the franchise has done since SF2 - play Guile and be a turtle.
Play Luke or Ryu they are way easier and way easier to do combos luke has a MPx4 combo that you can cel after the first or second hit into sepcial or special arts
rather than quitting, if you're absolutely fresh and new pls try modern controls so you can build up your fundamentals of the game, and hop in practice mode
Messaggio originale di VintenDio:
Play Luke or Ryu they are way easier and way easier to do combos luke has a MPx4 combo that you can cel after the first or second hit into sepcial or special arts
The Shotos are high skill floor, higher skill ceiling. Getting that DP motion down is essential to using them at even a middle level.
Charge characters are where newbies should start, especially Guile.
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Data di pubblicazione: 5 giu 2023, ore 8:28
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