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What the hell do you think EVO is, a local get-together of a small group of friends?
What is the million dollar prize pool tournament, a cookout for the neighborhood?
Just because you personally aren't interested in the PvP doesn't mean that your point of view suddenly shifts to the vast majority of the playerbase, I hate to bear bad news for you but most people are playing Fighting Games... To fight other players
i got a fightpad for SF style games, but on a regular pad? modern controls is it.
i was doin world tour n it was a pain to swap controllers to control the camera. i said screw it, swapped to modern controls, exclusively used my regular gamepad, n voila... an acceptable control scheme for most ppl. plus u can customize controls to ur hearts content.
capcom hit it out the stratosphere.
Say it louder for the people in the back.
But to be honest I hated the idea of a "easy controls" until I tried them and saw how accessable it made the game for new comers and it wasn't what I though it would be like and it still lets people actually play the game its not a auto win.
I'd glad modern and dynamic is a option and hope it stays in the game
Big Facts. They killed it with SF6
Also about the fight stick I had the same problem in WT my Qanba was a little janky and my hori stick worked but moving th camera is terrible and cramps your hand over time.
Well... I do think the name was picked with a VERY well thought out reason behind it. It's likely called Classic, because like any Classic, it is a thing of the Past. The fact they named the new control style Modern underlines that thought.
Modern is absolutely here to stay, and surpass or even replace Classic in future games. It draws in customers, is way easier to design movesets around, and I would not be surprised at all if future Capcom fighting games design their characters movesets to accomodate Modern controls, instead of Classic.
This game is a testing ground for that, and so far, it paid off well for them.
Then again, this is just my thoughts on the matter.
Fact.
37-1 in SF5 is the like the first day for the beginners, he's winning at 6 because he played 5 and can be new comers to the game
I think your lying though what is his capcom ID, or post game play footage
I see both sides. I instinctively don't like modern controls, because to me it's just not in the spirit of the game. It's not cricket as we Brits like to say. Speaking of which, there's no reason that a cricket bowler can't just pitch the ball like they do in baseball, other than the fact that, as I said, that just wouldn't be cricket.
So for me that's my main regret about modern. Decades of playing Street Fighter on an arcade stick, the fluidity and natural motion. It's like a dance, an art form. There's no satisfaction in playing modern controls, even if they are more effective in many situations.
But at the end of the day I can entirely understand why Capcom have done it - to widen the appeal of the game and lower the bar of entry for new players.
Now they are one step closer to pulling a Blizzard on us and announcing that Street Fighter 7 will be mobile only.
Some people aren't casuals, they just want to experience anything other than frustration and misery when they go from training to online, and not everyone has a buddy who's consistently willing to play fighting games with them to get practical experience.
After all, the game is about a hell of a lot more than just inputs, the vast majority of it is far more important stuff such as headgames, spacing, planning ahead, knowing what each characters' strengths and weaknesses as well as moves are, etc. and most of that stuff just simply isn't feasible in a training environment even with the fantastic recording option available.
lol