Street Fighter™ 6

Street Fighter™ 6

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Magitek Pixel Jun 3, 2023 @ 4:41pm
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Hard pill to swallow about Modern controls:
You can thank modern controls for the game hitting 1 million.

Referring to them as "training wheels" or anything similar makes you look foolish.

To any players using Modern, new or old: please do not think you need to "graduate" from modern to classic as though it's the end all, be all. Don't let elitist gatekeepers try to dissuade you from enjoying the genre. Play how you want to play, and don't feel pressured or that you have to at some point "upgrade" to classic. It's preference based. You'll hear a lot about "rEdUcEd MoVeSeT" and whatnot, but it's mostly just from people who are mad they spent years memorizing an arbitrarily complex control scheme.

To Classic players who have been cool about this evolution in fighting games: you're neat.

Clown awards are an admission of defeat.
Last edited by Magitek Pixel; Jun 5, 2023 @ 6:49am
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Showing 166-180 of 219 comments
Foster Jun 8, 2023 @ 4:00pm 
Originally posted by Malidictus:
Point is, this isn't an eSport. It can be, but not necessarily. Sure, trying to be competitive against players using classic controls using modern is probably not going to end well, but eh... There's plenty else in the game to do besides that :)
It literally is an eSport though, what?
What the hell do you think EVO is, a local get-together of a small group of friends?
What is the million dollar prize pool tournament, a cookout for the neighborhood?

Just because you personally aren't interested in the PvP doesn't mean that your point of view suddenly shifts to the vast majority of the playerbase, I hate to bear bad news for you but most people are playing Fighting Games... To fight other players
Last edited by Foster; Jun 8, 2023 @ 4:02pm
Bally Jun 8, 2023 @ 4:30pm 
My problem with Modern controls isn't the idea, but the name. It implies that Classic controls are only for people who are used to them. I think Classic, Modern, and Dynamic should be called Traditional, Simplified, and Automatic.
0wnz0r Jun 8, 2023 @ 4:34pm 
im a OG, street fighter 2 days, mostly champion edition. rest is history.

i got a fightpad for SF style games, but on a regular pad? modern controls is it.

i was doin world tour n it was a pain to swap controllers to control the camera. i said screw it, swapped to modern controls, exclusively used my regular gamepad, n voila... an acceptable control scheme for most ppl. plus u can customize controls to ur hearts content.

capcom hit it out the stratosphere.
0wnz0r Jun 8, 2023 @ 4:35pm 
Originally posted by Bally:
My problem with Modern controls isn't the idea, but the name. It implies that Classic controls are only for people who are used to them. I think Classic, Modern, and Dynamic should be called Traditional, Simplified, and Automatic.
no man, this is y u aint a marketer. ur wrong.
Doctrine Dark Jun 8, 2023 @ 5:33pm 
Originally posted by Magitek Pixel:
You can thank modern controls for the game hitting 1 million.

Referring to them as "training wheels" or anything similar makes you look foolish.

To any players using Modern, new or old: please do not think you need to "graduate" from modern to classic as though it's the end all, be all. Don't let elitist gatekeepers try to dissuade you from enjoying the genre. Play how you want to play, and don't feel pressured or that you have to at some point "upgrade" to classic. It's preference based. You'll hear a lot about "rEdUcEd MoVeSeT" and whatnot, but it's mostly just from people who are mad they spent years memorizing an arbitrarily complex control scheme.

To Classic players who have been cool about this evolution in fighting games: you're neat.

Clown awards are an admission of defeat.

Say it louder for the people in the back.

But to be honest I hated the idea of a "easy controls" until I tried them and saw how accessable it made the game for new comers and it wasn't what I though it would be like and it still lets people actually play the game its not a auto win.

I'd glad modern and dynamic is a option and hope it stays in the game
Doctrine Dark Jun 8, 2023 @ 5:36pm 
Originally posted by 0wnz0r:
im a OG, street fighter 2 days, mostly champion edition. rest is history.

i got a fightpad for SF style games, but on a regular pad? modern controls is it.

i was doin world tour n it was a pain to swap controllers to control the camera. i said screw it, swapped to modern controls, exclusively used my regular gamepad, n voila... an acceptable control scheme for most ppl. plus u can customize controls to ur hearts content.

capcom hit it out the stratosphere.

Big Facts. They killed it with SF6


Also about the fight stick I had the same problem in WT my Qanba was a little janky and my hori stick worked but moving th camera is terrible and cramps your hand over time.
Dantes_Grill Jun 9, 2023 @ 12:16am 
Originally posted by Doctrine Dark:
Originally posted by 0wnz0r:
im a OG, street fighter 2 days, mostly champion edition. rest is history.

i got a fightpad for SF style games, but on a regular pad? modern controls is it.

i was doin world tour n it was a pain to swap controllers to control the camera. i said screw it, swapped to modern controls, exclusively used my regular gamepad, n voila... an acceptable control scheme for most ppl. plus u can customize controls to ur hearts content.

capcom hit it out the stratosphere.

Big Facts. They killed it with SF6


Also about the fight stick I had the same problem in WT my Qanba was a little janky and my hori stick worked but moving th camera is terrible and cramps your hand over time.
I'm actually using fightstick and mouse during WT. It works pretty good, like keyboard and mouse except that there's fewer buttons and a huge rod sticking up.
Cyvanhoe Jun 9, 2023 @ 12:45am 
Originally posted by Bally:
My problem with Modern controls isn't the idea, but the name. It implies that Classic controls are only for people who are used to them. I think Classic, Modern, and Dynamic should be called Traditional, Simplified, and Automatic.

Well... I do think the name was picked with a VERY well thought out reason behind it. It's likely called Classic, because like any Classic, it is a thing of the Past. The fact they named the new control style Modern underlines that thought.

Modern is absolutely here to stay, and surpass or even replace Classic in future games. It draws in customers, is way easier to design movesets around, and I would not be surprised at all if future Capcom fighting games design their characters movesets to accomodate Modern controls, instead of Classic.

This game is a testing ground for that, and so far, it paid off well for them.

Then again, this is just my thoughts on the matter.
Dae Jun 9, 2023 @ 12:58am 
The only hard pill to swallow is that "classic" (no idea why its even called this, it should be original) controls are real way to play these games. Modern-macro, easy mode shortcuts are for people who never wanted to evolve or were too lazy in previous games to really learn how to play. The only reason they added the option is to cater to, and to draw in more of these casuals (more $$) - the same casual players who will still leave the game after its hype dies down.

Fact.
Last edited by Dae; Jun 9, 2023 @ 1:01am
Eclisis (Banned) Jun 9, 2023 @ 1:00am 
Originally posted by Vishus:
Originally posted by Eclisis:

It's not hard to get to platinum the game just game out
It's not hard for him with Modern controls, you mean.
He admits it himself, he lost 37-1 on SF5.
Nevermind the plat rank, he won 9x in a row as soon as he jumped on 6 with Modern lol.

37-1 in SF5 is the like the first day for the beginners, he's winning at 6 because he played 5 and can be new comers to the game

I think your lying though what is his capcom ID, or post game play footage
Joe Pascal Jun 9, 2023 @ 1:11am 
Originally posted by Cyvanhoe:
Originally posted by Bally:
My problem with Modern controls isn't the idea, but the name. It implies that Classic controls are only for people who are used to them. I think Classic, Modern, and Dynamic should be called Traditional, Simplified, and Automatic.

Well... I do think the name was picked with a VERY well thought out reason behind it. It's likely called Classic, because like any Classic, it is a thing of the Past. The fact they named the new control style Modern underlines that thought.

Modern is absolutely here to stay, and surpass or even replace Classic in future games. It draws in customers, is way easier to design movesets around, and I would not be surprised at all if future Capcom fighting games design their characters movesets to accomodate Modern controls, instead of Classic.

This game is a testing ground for that, and so far, it paid off well for them.

Then again, this is just my thoughts on the matter.

I see both sides. I instinctively don't like modern controls, because to me it's just not in the spirit of the game. It's not cricket as we Brits like to say. Speaking of which, there's no reason that a cricket bowler can't just pitch the ball like they do in baseball, other than the fact that, as I said, that just wouldn't be cricket.

So for me that's my main regret about modern. Decades of playing Street Fighter on an arcade stick, the fluidity and natural motion. It's like a dance, an art form. There's no satisfaction in playing modern controls, even if they are more effective in many situations.

But at the end of the day I can entirely understand why Capcom have done it - to widen the appeal of the game and lower the bar of entry for new players.

Now they are one step closer to pulling a Blizzard on us and announcing that Street Fighter 7 will be mobile only.
Foster Jun 9, 2023 @ 1:30am 
Originally posted by Dae:
The only hard pill to swallow is that "classic" (no idea why its even called this, it should be original) controls are real way to play these games. Modern-macro, easy mode shortcuts are for people who never wanted to evolve or were too lazy in previous games to really learn how to play. The only reason they added the option is to cater to, and to draw in more of these casuals (more $$) - the same casual players who will still leave the game after its hype dies down.

Fact.
They did do this to draw in casual players and give them a way to play long term, but they also made it so that you can do classic motion inputs to perform specific specials if you bother to get the motions and execution for those inputs down so it's clearly also intended to be a gateway for new players to get in and be able to actually play the game while learning the controls instead of getting their ass beat six ways till sunday just because the only thing they had available was labbing.
Some people aren't casuals, they just want to experience anything other than frustration and misery when they go from training to online, and not everyone has a buddy who's consistently willing to play fighting games with them to get practical experience.

After all, the game is about a hell of a lot more than just inputs, the vast majority of it is far more important stuff such as headgames, spacing, planning ahead, knowing what each characters' strengths and weaknesses as well as moves are, etc. and most of that stuff just simply isn't feasible in a training environment even with the fantastic recording option available.
Last edited by Foster; Jun 9, 2023 @ 1:31am
Cr0ss Jun 9, 2023 @ 2:11pm 
Originally posted by Dae:
The only hard pill to swallow is that "classic" (no idea why its even called this, it should be original) controls are real way to play these games. Modern-macro, easy mode shortcuts are for people who never wanted to evolve or were too lazy in previous games to really learn how to play. The only reason they added the option is to cater to, and to draw in more of these casuals (more $$) - the same casual players who will still leave the game after its hype dies down.

Fact.
This is undoubtedly the truth here. Modern controls isn't an attempt at having retention from the casual fanbase, it's an attempt to sell it to casuals, which it did, and very well. It's the same group of casuals in every single fighting game, they get the game, find out they're just garbage at fighting games and/or unwilling to learn how to git gud, then leave to go back to fortnite or whatever game they always go play. It's been done tens of times over the past decade, there doesn't need to be any sort of coping or discussion that Modern controls can be/are good enough to stack up Classic controls, because they aren't. It was a means to broaden the market they can sell the game to.
ELDEN LORD Jun 9, 2023 @ 2:37pm 
Originally posted by Cr0ss:
Originally posted by Dae:
The only hard pill to swallow is that "classic" (no idea why its even called this, it should be original) controls are real way to play these games. Modern-macro, easy mode shortcuts are for people who never wanted to evolve or were too lazy in previous games to really learn how to play. The only reason they added the option is to cater to, and to draw in more of these casuals (more $$) - the same casual players who will still leave the game after its hype dies down.

Fact.
This is undoubtedly the truth here. Modern controls isn't an attempt at having retention from the casual fanbase, it's an attempt to sell it to casuals, which it did, and very well. It's the same group of casuals in every single fighting game, they get the game, find out they're just garbage at fighting games and/or unwilling to learn how to git gud, then leave to go back to fortnite or whatever game they always go play. It's been done tens of times over the past decade, there doesn't need to be any sort of coping or discussion that Modern controls can be/are good enough to stack up Classic controls, because they aren't. It was a means to broaden the market they can sell the game to.
I mean its kinda true tho. They say cuz they want to help new players. Aka make more money. Thats all there is to it. Give a month or to all the modern players will be gone or have switched to classoc when they realize it sucks.
Magitek Pixel Jun 9, 2023 @ 2:59pm 
Originally posted by Cr0ss:
Originally posted by Dae:
The only hard pill to swallow is that "classic" (no idea why its even called this, it should be original) controls are real way to play these games. Modern-macro, easy mode shortcuts are for people who never wanted to evolve or were too lazy in previous games to really learn how to play. The only reason they added the option is to cater to, and to draw in more of these casuals (more $$) - the same casual players who will still leave the game after its hype dies down.

Fact.
This is undoubtedly the truth here. Modern controls isn't an attempt at having retention from the casual fanbase, it's an attempt to sell it to casuals, which it did, and very well. It's the same group of casuals in every single fighting game, they get the game, find out they're just garbage at fighting games and/or unwilling to learn how to git gud, then leave to go back to fortnite or whatever game they always go play. It's been done tens of times over the past decade, there doesn't need to be any sort of coping or discussion that Modern controls can be/are good enough to stack up Classic controls, because they aren't. It was a means to broaden the market they can sell the game to.

lol
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Date Posted: Jun 3, 2023 @ 4:41pm
Posts: 219