Street Fighter™ 6

Street Fighter™ 6

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Alemantos Jun 2, 2023 @ 9:11pm
Zangief
Guys, am i the only one who thinks that Zangief a bit OP? His grabs looks so overdamaged, four grabs literally takes almost full opponents health bar.
Last edited by Alemantos; Jun 2, 2023 @ 9:13pm
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Showing 1-14 of 14 comments
Phishfood Jun 3, 2023 @ 7:51am 
I main gief and that tiny girl with the 2 bonk sticks gives me a hard time. While marisa and ryu/ken feel easier
ELDEN LORD Jun 3, 2023 @ 8:01am 
no hes fine he only has four moves, jsut jump away from him
Originally posted by Alemantos:
Guys, am i the only one who thinks that Zangief a bit OP? His grabs looks so overdamaged, four grabs literally takes almost full opponents health bar.
he has to grab you playing keep wy orks ezo nhim
Thorley23 Jun 3, 2023 @ 8:36am 
Originally posted by Alemantos:
Guys, am i the only one who thinks that Zangief a bit OP? His grabs looks so overdamaged, four grabs literally takes almost full opponents health bar.

Well this is actually how he's been since almost the beginning, if not the beginning. He has always had crazy overpowered grapples, the problem was that originally this was balanced by the input being as I remember a well timed 360 on the controller which you had to perform EXTREMELY fast as well as lining up the throw an everything else. This made it very difficult to do to a player, and even tricky against the AI, but when it worked the payoff was indeed amazing.

This "all or nothing" aspect of the character as well as that he had this weird combination of both being extremely stereotypical while also very likable is probably a big part of why he's been in so many of these games right from the beginning. He's typically never anyone's main or favorite character, but is one that almost everyone knows and has toyed around with just to see if they could make this work.

In some original versions of Street Fighter he was mostly designed to punk people who over used ranged, as he had that spin move that made him immune to projectiles. As a lot of people doing Guile, Ryu, or Ken would try and "zone" even at close range by keeping their projectiles going the fun thing about Zangief, especially in the days before cancels is that if he was close he could spin up to them, and while the executions were happening the player could start that circle input. Leading to a fairly common situation where people who didn't realize this would see the projectile go through Zangief, and then automatically lose the match.... or at least most of their health.
Last edited by Thorley23; Jun 3, 2023 @ 8:39am
IPlayGamesOnPC Jun 3, 2023 @ 8:48am 
Zangief's grab range makes up for how slow and gigantic a target he is.
mrrogers Jun 3, 2023 @ 8:50am 
Its too early to say, but gief seems pretty insane from what I saw. I think the thing is that mechanics like parry or drive rush benefit him with closing distance or huge spd damage off any DI or missed parries. Plus he has more tools now to avoid fireballs like parry.
I think gief is gonna turn out really good, but its impossible to say on 1 day. When we see some tournaments and people have more time we will see the real balance

The one good thing is gief doesnt have green hand or great tools for getting in minus drive rush, but DR is pretty reactable
Last edited by mrrogers; Jun 3, 2023 @ 8:52am
mrrogers Jun 3, 2023 @ 8:53am 
Originally posted by Phishfood:
I main gief and that tiny girl with the 2 bonk sticks gives me a hard time. While marisa and ryu/ken feel easier

I got absolutely crushed by some placement match against a platinum player with her. I had no clue what was happening she is flying around the screen. Command grabbing me? New characters are strong now because no one has any idea what they do yet
Last edited by mrrogers; Jun 3, 2023 @ 8:54am
Karl Pilkington Jun 3, 2023 @ 8:55am 
This seems to happen in every Street Fighter. Zangief is considered OP because players can't keep distance.
Soon, Zangief gets nerfed into the ground and becomes low tier.
Alemantos Jun 3, 2023 @ 9:55am 
Originally posted by mrrogers:
Its too early to say, but gief seems pretty insane from what I saw. I think the thing is that mechanics like parry or drive rush benefit him with closing distance or huge spd damage off any DI or missed parries. Plus he has more tools now to avoid fireballs like parry.
I think gief is gonna turn out really good, but its impossible to say on 1 day. When we see some tournaments and people have more time we will see the real balance

The one good thing is gief doesnt have green hand or great tools for getting in minus drive rush, but DR is pretty reactable
I'm totally agree. i'm playing sf sins sf4, his damage was always high enough, but muveset was hidden behind i high skill requirement, but sf6 Capcom did a bit casual, it's give more dynamic fights but characters like Zangief looks a bit op.
MisterButt Jun 3, 2023 @ 11:17am 
From TVTropes:


A grappler is a character that fights mostly by grappling and throwing their opponents.

Usually, they will have poor long-range capability, but are extremely powerful point-blank, so their matches turn into contests of whether the enemy can stay out of their "Instant Death" Radius long enough to kill them. To preserve this dynamic, the Grappler is made a Mighty Glacier, making it harder for them to get in but more able to withstand the beating they have to take along the way. However, faster grapplers exist too.

This character type is most common in Fighting Games, where they specialize in grapple moves. Most "grappler" characters have at least one "Command Throw"; a throw which requires a special (usually more difficult) input than the throws which are universal to the entire cast. The benefits of Command Throws depend on the game: in some, they are difficult (or even impossible) to break once landed. In others, they may be breakable, but do extra damage or have unique properties such as dealing a lot of Knockback for a Ring Out or placing the opponent at a disadvantage. Another variant is the "Hit-Throw", which is an attack that leads into a throw if it connects to the opponent.

Some characters use a wide variety of grabs, and use them more commonly and/or in more situations than any other abilities in their moveset. For others, their grapple(s) are intended to make the opponent afraid. They are usually the user's most powerful or threatening attacks, and are so troublesome that they force the enemy to choose between taking risks that can be punished for heavy damage, or to take risks trying to avoid the grapple. In some game systems, grabs are fairly uncommon but the characters who have them can use them to help utilize their other devastating abilities. And finally, there are those characters whose grapples have the primary purpose of making the opponent always feel confused and disoriented or disadvantaged. Even if they aren't particularly powerful or varied, throwing with these types of characters is a tool for that's meant to be an annoyance which locks the opponent in a never-ending state of unbalance.
Alemantos Jun 3, 2023 @ 3:08pm 
Originally posted by Blumpking, King of Blumpkins:
From TVTropes:


A grappler is a character that fights mostly by grappling and throwing their opponents.

Usually, they will have poor long-range capability, but are extremely powerful point-blank, so their matches turn into contests of whether the enemy can stay out of their "Instant Death" Radius long enough to kill them. To preserve this dynamic, the Grappler is made a Mighty Glacier, making it harder for them to get in but more able to withstand the beating they have to take along the way. However, faster grapplers exist too.

This character type is most common in Fighting Games, where they specialize in grapple moves. Most "grappler" characters have at least one "Command Throw"; a throw which requires a special (usually more difficult) input than the throws which are universal to the entire cast. The benefits of Command Throws depend on the game: in some, they are difficult (or even impossible) to break once landed. In others, they may be breakable, but do extra damage or have unique properties such as dealing a lot of Knockback for a Ring Out or placing the opponent at a disadvantage. Another variant is the "Hit-Throw", which is an attack that leads into a throw if it connects to the opponent.

Some characters use a wide variety of grabs, and use them more commonly and/or in more situations than any other abilities in their moveset. For others, their grapple(s) are intended to make the opponent afraid. They are usually the user's most powerful or threatening attacks, and are so troublesome that they force the enemy to choose between taking risks that can be punished for heavy damage, or to take risks trying to avoid the grapple. In some game systems, grabs are fairly uncommon but the characters who have them can use them to help utilize their other devastating abilities. And finally, there are those characters whose grapples have the primary purpose of making the opponent always feel confused and disoriented or disadvantaged. Even if they aren't particularly powerful or varied, throwing with these types of characters is a tool for that's meant to be an annoyance which locks the opponent in a never-ending state of unbalance.
That was long explanation) Boro, i'm understand his concept, i know how it works, the only thing i'm talking about is his grapps has a bit to much damage, when it was hard to input like in preview games, that damage was ok, cos it was skill capped, in SF6 it's much easier to input those grapps and some of characters has no projectiles or they are to easy to avoid, so it's to hard to deal with Zangief for those characters.
Xzi Jun 3, 2023 @ 3:10pm 
Gief is nothing compared to Manon. Her medals need to be reset each round.
MisterButt Jun 3, 2023 @ 3:17pm 
Originally posted by Alemantos:
the only thing i'm talking about is his grapps has a bit to much damage, when it was hard to input like in preview games, that damage was ok, cos it was skill capped, in SF6 it's much easier to input those grapps

I mean ♥♥♥♥ dude, everyone who uses modern controls has access to autocombos with a simple button press, which is theoretically the same amount of damage for no execution cost. At least SPD can't be used with modern controls

EDIT:
Okay i just checked it out ingame out of curiosity and nevermind, he does actually have a one button SPD. That's pretty ♥♥♥♥♥♥ up
Last edited by MisterButt; Jun 3, 2023 @ 3:21pm
linuxgaming Jun 3, 2023 @ 3:28pm 
Lmao
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Date Posted: Jun 2, 2023 @ 9:11pm
Posts: 14