Street Fighter™ 6

Street Fighter™ 6

As a hardcore fighting game player, I am happy for modern controls
Fighting games are already difficult to get into as a new player, and a large percentage of the player base will simply leave when they are getting demolished over and over. I appreciate modern controls allowing accessibility for others who may not be able to, or don't want to, grind out combos, understand frame advantages, etc.

I hope this encourages others to come to locals, larger events, and just meet like-minded people. The fighting game community is really damn awesome in person, and I hope accessibility encourages others to train harder, and get out and meet the community. :MHRISE_happy:
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Rodi eredeti hozzászólása:
BoogieLuggi eredeti hozzászólása:
You never had to worry about casuals being in a competitive portion of any game since they were always weeded out early. If you're confident about your skill in the game, modern control users shouldn't even be a concern.
I think some players are worried about competitve players (those that actually do well in tournaments) using modern controls and still win. Honestly, I have no idea if this will happen, but if it does, people will start blaming modern controls for their losses, regardless of how good their opponent has always been with classic controls.

EXACTLY. That is exactly what certain V Triggers did and that is what I am trying to get them to avoid. They finally nailed the Mechanics to avoid that feeling in SF6 but they risk ruining it by allowing Modern Controls to be used in competitive fighting.

People are saying "You can't use certain moves" culling is also what you do when you want to OPTIMIZE. Cull the wrong moves and now players can't make mistakes that they otherwise could and might. Now add to that single press Specials and certain characters become too OPTIMIZED under what was suppose to be just a more accessible control scheme. You must allow people to learn what not to use too.
Legutóbb szerkesztette: chosenxeno; 2023. máj. 22., 10:08
Rodi eredeti hozzászólása:
BoogieLuggi eredeti hozzászólása:
You never had to worry about casuals being in a competitive portion of any game since they were always weeded out early. If you're confident about your skill in the game, modern control users shouldn't even be a concern.
I think some players are worried about competitve players (those that actually do well in tournaments) using modern controls and still win. Honestly, I have no idea if this will happen, but if it does, people will start blaming modern controls for their losses, regardless of how good their opponent has always been with classic controls.
People will always find something to blame their losses on. Not a big deal to me, same song and dance in every fighting game
SJFox eredeti hozzászólása:
Rodi eredeti hozzászólása:
I think some players are worried about competitve players (those that actually do well in tournaments) using modern controls and still win. Honestly, I have no idea if this will happen, but if it does, people will start blaming modern controls for their losses, regardless of how good their opponent has always been with classic controls.
People will always find something to blame their losses on. Not a big deal to me, same song and dance in every fighting game
yup, it's always been that way too
SJFox eredeti hozzászólása:
Rodi eredeti hozzászólása:
I think some players are worried about competitve players (those that actually do well in tournaments) using modern controls and still win. Honestly, I have no idea if this will happen, but if it does, people will start blaming modern controls for their losses, regardless of how good their opponent has always been with classic controls.
People will always find something to blame their losses on. Not a big deal to me, same song and dance in every fighting game

But in this case, that thing doesn't have to be there. This is a chance to eliminate one of the excuses.
chosenxeno eredeti hozzászólása:
MessiahofMelons eredeti hozzászólása:
Sorry whats the vtrigger issue? Ive played other sfa but mega casually

The V Trigger issue is that it was not a true Universal Mechanic. It allowed some characters to Rob people of Victory. Meanwhile other characters didn't have that ability.

The reason I view MC as having the same issue is clearly not all characters will be able to do what Guile is doing in that Video when using Modern Controls. This leads to that feeling of "Player only beat me because". That may not be true but the perception kind of ruins the experience for some people.

Outside of Modern Controls the Mechanics of the game function the game for everyone. Parry is just Parry. Drive Impact is just Drive Impact.

Kinda like how Alpha Counter was just Alpha Counter. The advantage or penalty for using or misusing it was largely CONSISTENT across all characters.

Good ol' Guile here does not care about the supposed Penalties of using Modern Controls. Thats the problem and since humans are like air and choose the path of least resistance you can expect to see Modern Controls Guile a LOT in Rank.
My understanding of what vtrigger is though. Wouldnt it be closer to instinct from killer instinct or just a character having a better level 3 than another?

Modern controls being character specific is just a character having easier controls.
MessiahofMelons eredeti hozzászólása:
chosenxeno eredeti hozzászólása:

The V Trigger issue is that it was not a true Universal Mechanic. It allowed some characters to Rob people of Victory. Meanwhile other characters didn't have that ability.

The reason I view MC as having the same issue is clearly not all characters will be able to do what Guile is doing in that Video when using Modern Controls. This leads to that feeling of "Player only beat me because". That may not be true but the perception kind of ruins the experience for some people.

Outside of Modern Controls the Mechanics of the game function the game for everyone. Parry is just Parry. Drive Impact is just Drive Impact.

Kinda like how Alpha Counter was just Alpha Counter. The advantage or penalty for using or misusing it was largely CONSISTENT across all characters.

Good ol' Guile here does not care about the supposed Penalties of using Modern Controls. Thats the problem and since humans are like air and choose the path of least resistance you can expect to see Modern Controls Guile a LOT in Rank.
My understanding of what vtrigger is though. Wouldnt it be closer to instinct from killer instinct or just a character having a better level 3 than another?

Modern controls being character specific is just a character having easier controls.

But easier Controls won't make it universally easier for to play well with all Characters. Some characters require a fuller kit than others to be effective. That's what makes it unbalanced. See: Guile
Legutóbb szerkesztette: chosenxeno; 2023. máj. 22., 14:14
i lost some love for fighting games as i get older (last sf i played was 2 or alpha 2 cant remember) so i know the old controls but i have a little brother and he isnt much of a fighter and a ps5 owner so this works out so well to keep us in touch now that ive moved out
Data_Vizard eredeti hozzászólása:
Fighting games are already difficult to get into as a new player, and a large percentage of the player base will simply leave when they are getting demolished over and over. I appreciate modern controls allowing accessibility for others who may not be able to, or don't want to, grind out combos, understand frame advantages, etc.

I hope this encourages others to come to locals, larger events, and just meet like-minded people. The fighting game community is really damn awesome in person, and I hope accessibility encourages others to train harder, and get out and meet the community. :MHRISE_happy:

Finally someone who wants the genre and community to grow.
It's likely temporary growth. People will buy the game yes. The world tour, battle hub will attract players. When mashing stops working, the smoke and mirrors are gone it's a fighting game. You either get better or lose constantly and that's something a modern player base will reject wholeheartedly

The true fighting game loyalists will remain and claim the game
Modern controlled allowed me to actually do combos left and right after just few hours of learning them. it it good . imo you still need alot of game know to beat good players .
there is options to pick your oponent controlls , if you wanna fight vs classic or modern controi players
I know this isn't a popular take, but hear me out.

All official control schemes belong in all levels of every fighting game. Below is my 3 point breakdown on why.

1.) There is no wrong way to play a fighting game. The game itself will dictate what is and isn't allowed by the nature of what you can and cannot accomplish.* Perpetuating this idea will only continue to damage a community that already suffers greatly from attrition.("That character is a crutch." "That move is broken." "That control scheme won't make you better," etc)

2.) I suspect those who strive for mastery in these games enjoy taking it upon themselves to outplay and out master their opponents. They need no incentive to stick to classic beyond their own desire to improve. Obviously financial incentives at tournaments muddy that water a bit, but that brings me to my final point . . .

3.) Modern controls may not be the best path to victory for the technical master. The lack of options and the inherent damage penalty may not make up for the fractionally quicker execution. While faster specials do add to the mental stack an opponent must contest with, it could balance out or possibly result in their advantage due to the options stripped away via Modern.

Will SF 6 get the Modern/Classic mix perfect at launch? I highly doubt it, but thankfully in our era of game patches and updates, I have faith that Capcom will find that sweet spot in which both control schemes, while never perfectly mechanically balanced, each offer enough nuisance to be a legitimate option when playing on the couch, over the network and even under professional stage lighting.

*Addendum: A note on hard bans - These serve a necessary ulterior purpose in preserving the viewership required to make hosting a tournament viable. To those who feel broken characters and games cannot be enjoyed on a professional level without bans or other exterior enforcement, I invite you to enjoy some of the EVO footage from Jōgai Rantō!? Shuyaku Sōdatsusen.
XAru eredeti hozzászólása:
Modern controlled allowed me to actually do combos left and right after just few hours of learning them. it it good . imo you still need alot of game know to beat good players .

It's great you're having fun. There is a thick sugar coat that is being displayed on what the overall average player may experience. Nearly everyone was on their best behavior during the beta.
reaper1103 eredeti hozzászólása:
i lost some love for fighting games as i get older (last sf i played was 2 or alpha 2 cant remember) so i know the old controls
Same thing here. I actually purchased Street Fighter V when it was released, but barely touched it.

I never thought I would go back to fighting games, not because I don't like them, but because I was not willing to put the effort to memorize and practice long and complex execution commands for big combos that dominate fighting games (I am perfectly able to do a DP input, but that is not enough for classic controls). My former experience and knowledge was still there, but it was not enough to enjoy fighting games anymore, so I let it go. Nothing wrong with that, I never went to any fighting game forum and complained that I couldn't enjoy it.

Then SF6 comes and gives me a drive meter with some exclusive mechanics (among which Drive Impact is the most interesting IMO) and modern controls, I play in the open beta and win most fights against players using classic controls and memorized combos and I have a blast. Obviously, I met my share of players that were way above my skill level, but that was great too because I learned a lot from them and applied what I could in my next fights. That would never be enough for me to best them, but it helped me to improve and win against more players. I improved a lot after 2-3 days of open beta.

I don't care if I will be playing SF6 for a long time, I will have tons of fun and it will totally be worth my money, even if I stop after a few months. So what? All that fun was made possible because of the new stuff the game brought.
Legutóbb szerkesztette: Rodi; 2023. máj. 22., 18:29
deadscene eredeti hozzászólása:
there is options to pick your oponent controlls , if you wanna fight vs classic or modern controi players
You made this up. This is not a thing.
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Közzétéve: 2023. máj. 22., 7:28
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