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Give Modern a couple weeks' try. Based on the frustrations you've described, I think you'll like it.
And now, we give way to two pages of arguing, lol.
I've been anti Modern because I've been whipping myself and trying to learn on classic, thinking I will eventually get the inputs.
But I haven't.
Someone who has been playing SF franchise for years, double quarter circle motions will be second nature, but for me, my hands just can't reproduce the motion without prior calibration.
I'm not bad at the game. I think I win through basic stuff like positioning, responding to jump ins, using my basic tools, faking people out and throwing instead, playing smart and not getting cornered... but my critical meter usually goes unused.
I am not a joystick player, I've been saving money to try afford one because I dream to own one. You need to change your JLF gate to an Octagonal gate. It's needed for fighting games. You can buy those for about $3-5 on Amazon or etc. It's a really operation to do.
I'd recommend looking this channel:
https://www.youtube.com/@JoystickNY
He helped me a lot for some controller input but has (in my opinion) the best Joystick information possible for all kind of budgets and how to play with them. (Also how to install an octagonal gate on your joystick.)
As for training:
Try find a nice community (or a toxic one if you ok with that?) and spar with people who mains different characters, even mirror match. And try to gain make friends and being able to absorb feedback without thinking it's criticisms. Good players like having a good fight too. Owning you is not as enjoyable as you think.
And you could always try to look into frame data, and studying the game and trying to use that information in how to tackle fighting some characters. https://www.streetfighter.com/6/character/zangief/frame for example.
Overall it's stuff that take time and dedication. It's not instant to become above average.
I don't think an octo gate is the answer. I could put it back in, but its probably not going to fix it.
In the end it all comes down how much effort you are willing to spend to train your execution. Can't react to DI? Set up the training dummy to some random different stuff including DI. All you can do is do it over and over again until you have the propper muscle memory.
It looks like you are using a fightstick. Have you tried a different grip for the joystick? It can make a difference https://www.youtube.com/watch?v=Kyo2LtmHMj4&t=1s
Changing input method won't improve your execution but it makes sense to use the controller you are most comfortable with.
But in matches my hands just aren't calibrated. They cant feel what is down/left/right, so the motion misses. I think a controller would be easier because its a much more compact motion. And a hitbox would solve the problem because its just a sequence of button presses. But I'm not in the mood to buy another $200 box.
Its just a PITA trying to program my hands.
Have you given a charge character a fair chance? If you don't like doing Shoryuken inputs or Quarter Circles you might click with charging. I'm not saying it will be easier, it has it's own challenges(like getting ♥♥♥♥♥♥, because you lost your charge on the worst possible moment)but I know people who started to play charge characters in fighting games and got a 2nd wind after they almost bloody gave up because of Shoryuken input, half circles etc.(and even harder inputs than SF VI, have you seen KoF lmao?). Although I recommend a comfy controller or a hitbox for a charge character, but that is just my 2 cents.
Single quarter elec is generally not a problem
After using a pad to get some characters to Platinum, I've now begun to learn fight stick. It is like alien technology to me. Whatever skills I had with pad, did not translate over to fight stick. Stick with the device you're using now, because relearning a new device will take even more time.
That being said I would try other characters before I started shelling out for new gear. If you want an execution heavy character with a variety of motions and technical tricks I would recommend Cammy. I'm a Chun Li main, but after grinding Cammy to Platinum from Iron my execution has improved on my main as well.
I'm hitting combos and timings that I had given up on, and my execution is far cleaner than it used to be. I want to stress that if you go the Cammy route, actually learn how to play her properly (avoid gimmicky ♥♥♥♥ like Hooligan spam) Ken is also an option, but again he has a lot of gimmicky stuff that carries players like Jinrai and Dragonlash spam.
Beyond that if you still think gear is the answer, before you shell out for something like a Hitbox try your keyboard first. Testing a "leverless" setup on my keyboard is an effective way of getting a feel for what a leverless controller will play like, hell there are even leverless controllers that actually use keyboard keys, or pseudo-WASD setups.
I've got a mix of hopefully helpful advice and some useful truths.
1.) Everyone learns at their own pace. I'm a slow learner when it comes to fighting games. It took me years to program a lot of inputs into my hands like DPs, DQC or 632146 and I still drop them more often than I'd like. You could just need more time.
2.) If you can do it in training but not in ranked matches, you might need an inbetween step to practice, which can help raise the stakes without overwhelming you. Arcade mode, casual matches, games with friends, or practicing in training mode with a live player on the other side can all be useful transition steps between the empty training room and ranked.
3.) Watch your replays with inputs on. Look at what you're doing when you attempt the DQC super and it doesn't come out. Usually the problem for me if I choke on it is I'm either hitting the button too early or I'm stopping the 2nd QC short of the right or left input.
4.) Seriously bro/brosette/non-bronary, Modern might be the answer. If this motion is the wall between you and enjoying the game, use the Modern door to pass through it instead of attempting to bash it down with drilling. I don't think the DQC is long for this world anyway given the trend of fighting games on the horizon and the substantial success of SF6.
I noticed early on that my posture and hand positioning was slightly different when I was in a real match vs the lab. It's natural to kind of relax when you're practising and just get into the repetition but when you're using stick that throws off your muscle memory slightly.
Also sounds like it's getting in your head that you have execution problems which can make you nervous and make your execution worse. If things aren't coming out keep trying but chalk it up to having an off day.
Reacting to DIs is a "see it a billion times and develop a musclememory reaction" kind of thing. If youre getting DIed (not in corner and not as punish), then you havent seen the animation often enough.
Dropping combos... yea... im there as well. Im more consistant when i was gaming for hours the prior day and keep playing everyday, which i obviously cant. Just practise and play lots. You start to see the "window" when you should continue pressing buttons