Street Fighter™ 6

Street Fighter™ 6

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TheG Aug 23, 2023 @ 2:23pm
I just got into Platinum. I have major execution problems.
I've spent 215 hours over two months on the game according to Steam. I only have 15 hours in ranked. My strategy was to play ranked until I start losing, then practice in the training room and casual. I started in Iron and worked my way up.

I suppose I suffer from rank anxiety. But its not anxiety so much as knowing I can't execute what I've practiced. When I consistently drop my super I get too mad to keep playing. If I can't pull off a super I've spent many hours practicing, what is the point of ranked?

I hate to say it, but execution barriers are my biggest problem:

* I still have massive problems reliably triggering my critical arts as combo finishers.
* Drive Rush. What is that? I have enough other execution problems that I'm not incorporating this.
*Drive Impact response. If someone shows they are spamming it, sometimes I am awake enough to respond, but its only when I suspect they will use it, so im not really reacting, its more like a read.


If I was a ranked grinder, I might make it to mid plat just through tenacity. I beat high plat and diamonds sometimes. But what is the point if my hands can't do the things they need to?

The reason I can't hit my supers is because double quarter circles on a square JLF gate, my hands just cant feel if I'm starting and ending the quarter circle at the right place. Sometimes I over shoot, sometimes I under shoot.

In training room I can do it after I've failed a couple of times and my hands are calibrated, but in a match, I drop it 80% of the time.

Ugh. I either need a hitbox or switch to a controller, or spend another 200 hours in the training room just trying to program my hands. This sucks.
Last edited by TheG; Aug 23, 2023 @ 2:27pm
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Showing 1-15 of 39 comments
Tsaalyo Aug 23, 2023 @ 2:30pm 
Originally posted by MisterChris:
The reason I can't hit my supers is because double quarter circles on a square JLF gate, my hands just cant feel if I'm starting and ending the quarter circle at the right place. Sometimes I over shoot, sometimes I under shoot.

In training room I can do it after I've failed a couple of times and my hands are calibrated, but in a match, I drop it 80% of the time.

Ugh. I either need a hitbox or switch to a controller, or spend another 200 hours in the training room just trying to program my hands. This sucks.
If I may provide a spicy hot take, this is why Modern is a thing and this is why I maintain that it'll likely win out in the end. Grinding in the training room desperately trying to get a hang of double quarter circles and Z movements and all this other nonsense that objectively does not need to be this complicated is not fun. I know some people will say "that's opinion", but I'll just call it objective fact. It is not fun. And the only people clinging to it are the people who have mastered it already and don't want to give up their gained advantage of years of practice.

Give Modern a couple weeks' try. Based on the frustrations you've described, I think you'll like it.

And now, we give way to two pages of arguing, lol.
TheG Aug 23, 2023 @ 2:36pm 
Originally posted by Tsaalyo:
Originally posted by MisterChris:
The reason I can't hit my supers is because double quarter circles on a square JLF gate, my hands just cant feel if I'm starting and ending the quarter circle at the right place. Sometimes I over shoot, sometimes I under shoot.

In training room I can do it after I've failed a couple of times and my hands are calibrated, but in a match, I drop it 80% of the time.

Ugh. I either need a hitbox or switch to a controller, or spend another 200 hours in the training room just trying to program my hands. This sucks.
If I may provide a spicy hot take, this is why Modern is a thing and this is why I maintain that it'll likely win out in the end. Grinding in the training room desperately trying to get a hang of double quarter circles and Z movements and all this other nonsense that objectively does not need to be this complicated is not fun. I know some people will say "that's opinion", but I'll just call it objective fact. It is not fun. And the only people clinging to it are the people who have mastered it already and don't want to give up their gained advantage of years of practice.

Give Modern a couple weeks' try. Based on the frustrations you've described, I think you'll like it.

And now, we give way to two pages of arguing, lol.

I've been anti Modern because I've been whipping myself and trying to learn on classic, thinking I will eventually get the inputs.

But I haven't.

Someone who has been playing SF franchise for years, double quarter circle motions will be second nature, but for me, my hands just can't reproduce the motion without prior calibration.

I'm not bad at the game. I think I win through basic stuff like positioning, responding to jump ins, using my basic tools, faking people out and throwing instead, playing smart and not getting cornered... but my critical meter usually goes unused.
Pulptenks Aug 23, 2023 @ 2:40pm 
This is not a controller issue. Whatever controller you use there will be adaptation / relearning to do and even tweaking your inputs as you try to improve them.

I am not a joystick player, I've been saving money to try afford one because I dream to own one. You need to change your JLF gate to an Octagonal gate. It's needed for fighting games. You can buy those for about $3-5 on Amazon or etc. It's a really operation to do.

I'd recommend looking this channel:
https://www.youtube.com/@JoystickNY

He helped me a lot for some controller input but has (in my opinion) the best Joystick information possible for all kind of budgets and how to play with them. (Also how to install an octagonal gate on your joystick.)

As for training:

Try find a nice community (or a toxic one if you ok with that?) and spar with people who mains different characters, even mirror match. And try to gain make friends and being able to absorb feedback without thinking it's criticisms. Good players like having a good fight too. Owning you is not as enjoyable as you think.

And you could always try to look into frame data, and studying the game and trying to use that information in how to tackle fighting some characters. https://www.streetfighter.com/6/character/zangief/frame for example.

Overall it's stuff that take time and dedication. It's not instant to become above average.
TheG Aug 23, 2023 @ 2:42pm 
Originally posted by guns:
It's just a matter of practice and playtime. The point isn't to be the best or even to be competent, but to be better than you were yesterday. I'm going to disagree with Tsaalyo here in regards to modern, because even using modern you'll still have to use motions for many attacks if you want full damage, so you'll still need to learn many of the same skills. If anything, I think a player that is well versed in the classic version of their character, would make a much more dangerous modern player.
I can execute any basic combo I set my mind to. I have a few bread and butter combos, jump ins, and punishes. But I just can't tack on the DQC. Its a calibration issue. My hands just don't know if I'm starting/ending the motion at the right spot.
TheG Aug 23, 2023 @ 2:43pm 
Originally posted by Pulptenks:
This is not a controller issue. Whatever controller you use there will be adaptation / relearning to do and even tweaking your inputs as you try to improve them.

I am not a joystick player, I've been saving money to try afford one because I dream to own one. You need to change your JLF gate to an Octagonal gate. It's needed for fighting games. You can buy those for about $3-5 on Amazon or etc. It's a really operation to do.

I'd recommend looking this channel:
https://www.youtube.com/@JoystickNY

He helped me a lot for some controller input but has (in my opinion) the best Joystick information possible for all kind of budgets and how to play with them. (Also how to install an octagonal gate on your joystick.)

As for training:

Try find a nice community (or a toxic one if you ok with that?) and spar with people who mains different characters, even mirror match. And try to gain make friends and being able to absorb feedback without thinking it's criticisms. Good players like having a good fight too. Owning you is not as enjoyable as you think.

And you could always try to look into frame data, and studying the game and trying to use that information in how to tackle fighting some characters. https://www.streetfighter.com/6/character/zangief/frame for example.

Overall it's stuff that take time and dedication. It's not instant to become above average.
I actually tried the octagonal gate, and it made the combos a little easier, but switching to blocking and movement wasn't as fluid.

I don't think an octo gate is the answer. I could put it back in, but its probably not going to fix it.
sbt Aug 23, 2023 @ 2:49pm 
I am also not good at execution. I can do a 100 fireballs in training mode and sometimes i still fail to do one trice or more often in a row at a ranked/casual match. So i know why it can be so frustrating. Is this your first fg? A little over 215 hours is not that much.

In the end it all comes down how much effort you are willing to spend to train your execution. Can't react to DI? Set up the training dummy to some random different stuff including DI. All you can do is do it over and over again until you have the propper muscle memory.

It looks like you are using a fightstick. Have you tried a different grip for the joystick? It can make a difference https://www.youtube.com/watch?v=Kyo2LtmHMj4&t=1s
Changing input method won't improve your execution but it makes sense to use the controller you are most comfortable with.
TheG Aug 23, 2023 @ 2:50pm 
Originally posted by guns:
If you can execute any basic combo you set your mind to, then you can add a critical art to it with practice. It's always a good idea to shorten it. Rather than doing the full combo, why not practice the one move you'll be cancelling, and the subsequent critical art? I know it sounds simple, and i'm sure you've thought of it, but I thought I'd mention it in case you hadn't.
I've been doing stuff like this.

But in matches my hands just aren't calibrated. They cant feel what is down/left/right, so the motion misses. I think a controller would be easier because its a much more compact motion. And a hitbox would solve the problem because its just a sequence of button presses. But I'm not in the mood to buy another $200 box.

Its just a PITA trying to program my hands.
Originally posted by MisterChris:
I've spent 215 hours over two months on the game according to Steam. I only have 15 hours in ranked. My strategy was to play ranked until I start losing, then practice in the training room and casual. I started in Iron and worked my way up.

I suppose I suffer from rank anxiety. But its not anxiety so much as knowing I can't execute what I've practiced. When I consistently drop my super I get too mad to keep playing. If I can't pull off a super I've spent many hours practicing, what is the point of ranked?

I hate to say it, but execution barriers are my biggest problem:

* I still have massive problems reliably triggering my critical arts as combo finishers.
* Drive Rush. What is that? I have enough other execution problems that I'm not incorporating this.
*Drive Impact response. If someone shows they are spamming it, sometimes I am awake enough to respond, but its only when I suspect they will use it, so im not really reacting, its more like a read.


If I was a ranked grinder, I might make it to mid plat just through tenacity. I beat high plat and diamonds sometimes. But what is the point if my hands can't do the things they need to?

The reason I can't hit my supers is because double quarter circles on a square JLF gate, my hands just cant feel if I'm starting and ending the quarter circle at the right place. Sometimes I over shoot, sometimes I under shoot.

In training room I can do it after I've failed a couple of times and my hands are calibrated, but in a match, I drop it 80% of the time.

Ugh. I either need a hitbox or switch to a controller, or spend another 200 hours in the training room just trying to program my hands. This sucks.


Have you given a charge character a fair chance? If you don't like doing Shoryuken inputs or Quarter Circles you might click with charging. I'm not saying it will be easier, it has it's own challenges(like getting ♥♥♥♥♥♥, because you lost your charge on the worst possible moment)but I know people who started to play charge characters in fighting games and got a 2nd wind after they almost bloody gave up because of Shoryuken input, half circles etc.(and even harder inputs than SF VI, have you seen KoF lmao?). Although I recommend a comfy controller or a hitbox for a charge character, but that is just my 2 cents. :superel:
TheG Aug 23, 2023 @ 3:12pm 
Originally posted by ♡ ❀ KnightNike ❀ ♡:
Originally posted by MisterChris:
I've spent 215 hours over two months on the game according to Steam. I only have 15 hours in ranked. My strategy was to play ranked until I start losing, then practice in the training room and casual. I started in Iron and worked my way up.

I suppose I suffer from rank anxiety. But its not anxiety so much as knowing I can't execute what I've practiced. When I consistently drop my super I get too mad to keep playing. If I can't pull off a super I've spent many hours practicing, what is the point of ranked?

I hate to say it, but execution barriers are my biggest problem:

* I still have massive problems reliably triggering my critical arts as combo finishers.
* Drive Rush. What is that? I have enough other execution problems that I'm not incorporating this.
*Drive Impact response. If someone shows they are spamming it, sometimes I am awake enough to respond, but its only when I suspect they will use it, so im not really reacting, its more like a read.


If I was a ranked grinder, I might make it to mid plat just through tenacity. I beat high plat and diamonds sometimes. But what is the point if my hands can't do the things they need to?

The reason I can't hit my supers is because double quarter circles on a square JLF gate, my hands just cant feel if I'm starting and ending the quarter circle at the right place. Sometimes I over shoot, sometimes I under shoot.

In training room I can do it after I've failed a couple of times and my hands are calibrated, but in a match, I drop it 80% of the time.

Ugh. I either need a hitbox or switch to a controller, or spend another 200 hours in the training room just trying to program my hands. This sucks.


Have you given a charge character a fair chance? If you don't like doing Shoryuken inputs or Quarter Circles you might click with charging. I'm not saying it will be easier, it has it's own challenges(like getting ♥♥♥♥♥♥, because you lost your charge on the worst possible moment)but I know people who started to play charge characters in fighting games and got a 2nd wind after they almost bloody gave up because of Shoryuken input, half circles etc.(and even harder inputs than SF VI, have you seen KoF lmao?). Although I recommend a comfy controller or a hitbox for a charge character, but that is just my 2 cents. :superel:
Im using blanka. If I was shooting fireballs all round, my hands would be better calibrated.

Single quarter elec is generally not a problem
Holografix Aug 23, 2023 @ 3:25pm 
Originally posted by MisterChris:
I've spent 215 hours over two months on the game....
Realistically, it takes more time than 2 months to be a consistent player. just give yourself the time to practice and train.

Originally posted by MisterChris:
Ugh. I either need a hitbox or switch to a controller, or spend another 200 hours in the training room just trying to program my hands. This sucks.
After using a pad to get some characters to Platinum, I've now begun to learn fight stick. It is like alien technology to me. Whatever skills I had with pad, did not translate over to fight stick. Stick with the device you're using now, because relearning a new device will take even more time.
Mohsin_ramirez Aug 23, 2023 @ 3:31pm 
Originally posted by Tsaalyo:
Originally posted by MisterChris:
The reason I can't hit my supers is because double quarter circles on a square JLF gate, my hands just cant feel if I'm starting and ending the quarter circle at the right place. Sometimes I over shoot, sometimes I under shoot.

In training room I can do it after I've failed a couple of times and my hands are calibrated, but in a match, I drop it 80% of the time.

Ugh. I either need a hitbox or switch to a controller, or spend another 200 hours in the training room just trying to program my hands. This sucks.
If I may provide a spicy hot take, this is why Modern is a thing and this is why I maintain that it'll likely win out in the end. Grinding in the training room desperately trying to get a hang of double quarter circles and Z movements and all this other nonsense that objectively does not need to be this complicated is not fun. I know some people will say "that's opinion", but I'll just call it objective fact. It is not fun. And the only people clinging to it are the people who have mastered it already and don't want to give up their gained advantage of years of practice.

Give Modern a couple weeks' try. Based on the frustrations you've described, I think you'll like it.

And now, we give way to two pages of arguing, lol.
Well Modern Controls were made for people who are sh*t at fighting games in mind so they could have fun.
Everchosen Aug 23, 2023 @ 3:43pm 
Moving from stick to leverless was a god send for my hands. I find execution easier (for most things, ♥♥♥♥ 360s and 720s on leverless, it's way easier on stick) but more importantly I can practice/play for hours without absolutely destroying my wrists.

That being said I would try other characters before I started shelling out for new gear. If you want an execution heavy character with a variety of motions and technical tricks I would recommend Cammy. I'm a Chun Li main, but after grinding Cammy to Platinum from Iron my execution has improved on my main as well.

I'm hitting combos and timings that I had given up on, and my execution is far cleaner than it used to be. I want to stress that if you go the Cammy route, actually learn how to play her properly (avoid gimmicky ♥♥♥♥ like Hooligan spam) Ken is also an option, but again he has a lot of gimmicky stuff that carries players like Jinrai and Dragonlash spam.

Beyond that if you still think gear is the answer, before you shell out for something like a Hitbox try your keyboard first. Testing a "leverless" setup on my keyboard is an effective way of getting a feel for what a leverless controller will play like, hell there are even leverless controllers that actually use keyboard keys, or pseudo-WASD setups.
Last edited by Everchosen; Aug 23, 2023 @ 3:45pm
Lysamus Aug 23, 2023 @ 3:49pm 
I absolutely can relate to your frustration. I'm also working on not beating myself up over botched execution in my games. Tilting only makes things worse.

I've got a mix of hopefully helpful advice and some useful truths.

1.) Everyone learns at their own pace. I'm a slow learner when it comes to fighting games. It took me years to program a lot of inputs into my hands like DPs, DQC or 632146 and I still drop them more often than I'd like. You could just need more time.

2.) If you can do it in training but not in ranked matches, you might need an inbetween step to practice, which can help raise the stakes without overwhelming you. Arcade mode, casual matches, games with friends, or practicing in training mode with a live player on the other side can all be useful transition steps between the empty training room and ranked.

3.) Watch your replays with inputs on. Look at what you're doing when you attempt the DQC super and it doesn't come out. Usually the problem for me if I choke on it is I'm either hitting the button too early or I'm stopping the 2nd QC short of the right or left input.

4.) Seriously bro/brosette/non-bronary, Modern might be the answer. If this motion is the wall between you and enjoying the game, use the Modern door to pass through it instead of attempting to bash it down with drilling. I don't think the DQC is long for this world anyway given the trend of fighting games on the horizon and the substantial success of SF6.
Silver Aug 23, 2023 @ 3:52pm 
If you're landing things in training mode but flubbing in real matches try to pay attention to what's different.
I noticed early on that my posture and hand positioning was slightly different when I was in a real match vs the lab. It's natural to kind of relax when you're practising and just get into the repetition but when you're using stick that throws off your muscle memory slightly.

Also sounds like it's getting in your head that you have execution problems which can make you nervous and make your execution worse. If things aren't coming out keep trying but chalk it up to having an off day.
level3 Aug 23, 2023 @ 4:11pm 
Originally posted by MisterChris:
I've spent 215 hours over two months on the game according to Steam. I only have 15 hours in ranked. My strategy was to play ranked until I start losing, then practice in the training room and casual. I started in Iron and worked my way up.

I suppose I suffer from rank anxiety. But its not anxiety so much as knowing I can't execute what I've practiced. When I consistently drop my super I get too mad to keep playing. If I can't pull off a super I've spent many hours practicing, what is the point of ranked?

I hate to say it, but execution barriers are my biggest problem:

* I still have massive problems reliably triggering my critical arts as combo finishers.
* Drive Rush. What is that? I have enough other execution problems that I'm not incorporating this.
*Drive Impact response. If someone shows they are spamming it, sometimes I am awake enough to respond, but its only when I suspect they will use it, so im not really reacting, its more like a read.


If I was a ranked grinder, I might make it to mid plat just through tenacity. I beat high plat and diamonds sometimes. But what is the point if my hands can't do the things they need to?

The reason I can't hit my supers is because double quarter circles on a square JLF gate, my hands just cant feel if I'm starting and ending the quarter circle at the right place. Sometimes I over shoot, sometimes I under shoot.

In training room I can do it after I've failed a couple of times and my hands are calibrated, but in a match, I drop it 80% of the time.

Ugh. I either need a hitbox or switch to a controller, or spend another 200 hours in the training room just trying to program my hands. This sucks.
It probably has been said already but do yourself a favour: start practising drive rush combos. these are absolutely mandatory to get better damage, wiffpunish when your move wins (priority wise), keep pressure and generally to compete.

Reacting to DIs is a "see it a billion times and develop a musclememory reaction" kind of thing. If youre getting DIed (not in corner and not as punish), then you havent seen the animation often enough.

Dropping combos... yea... im there as well. Im more consistant when i was gaming for hours the prior day and keep playing everyday, which i obviously cant. Just practise and play lots. You start to see the "window" when you should continue pressing buttons
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Date Posted: Aug 23, 2023 @ 2:23pm
Posts: 39