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Also, who is this information for? As I read, it sounds like it's advice for someone who has been playing for a few months or longer. I'm not sure a beginner can make use of these concepts.
What is Neutral:
Best textbook answer I can give you - It's when neither you or your opponent have any frame or other mechanical advantage (like oki for example).
Best short human speak answer I can give you - It's that moment when both you and your opponent could just throw out a move. Examples include at the start of the match, when you're dancing just inside and outside of each other's effective range, or when Guile and I are staring at each other from crouch position daring the other to blink (I always blink first though. It's that flat top. Gets my juices flowing).
What is good neutral? - It's complicated, but there are tons of resources out there to help. Pop that "neutral" term into a search engine along with "Street Fighter" and your favorite character and you might find some more specific answers (possibly soonish given the game just came out).
So wait, as an ex-professional fighter, this doesn't make sense, so please bear with me while I try to understand what you're saying. In actual fighting, when we are inching out of each other's safe/danger zones, we call it just that: inching. When I was a professional fighter, we referred to neutral as there being zero movement from the opponent or the defender. A neutral stand-still, to be more specific. So maybe I'm not understanding the concept as you are describing it, based on old fighting experience? I think the thing that made the most sense is when you said at the start of the match when nobody is moving.
I edited my original reply to be a little more helpful in finding the answer you're looking for. Good luck on the journey!
Bit of a necro but I want to answer this in case you haven't gotten an answer yet because as a new player I also found this concept abstract with little definition. Most info out there is presented with the assumption that the audience already knows. So from what I can tell neutral is where the so-called footsies trilemma takes place. This video is what helped me understand the underlying theoretical framework for what neutral actually is.
https://www.youtube.com/watch?v=96MKkqOlpKs
In other words, neutral is mid-screen (not at the corner) where neither side has an advantage and the fight favors neither side. It's here where both players probe each other attempting to gain advantage as per the tactics described in the video. Once I understood the concepts I noticed the pattern and it made the information I was seeing online more comprehensible. Honestly this info should be the first thing new players are introduced to since it's central to the genre.
Here's a visual guide to spacing, distance and whiff punishing for Jamie players: https://youtu.be/yOnyA_YmteE?t=54
The principles it shows will help you think about any character, though. Can you stay out of the range of your opponent's favourite normal (e.g. Ken's crouching MK, which is DR cancellable) and punish it with one of your own?