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More than anything else if you're serious about this you need to start by understanding your character of choice's buttons.
What do they do?
How much trouble does the opponent have when you're throwing certain attacks out?
Can you do their special commands as easily as breathing with no effort?
Do you know the timing and distance of throws?
Can you react in time to an opponent jumping at you to knock them away almost every time?
Can you be patient blocking attacks until you have a chance to counter them?
That's 6 things to work on and I didn't even mention combos, or the drive system and this is all basic stuff.
Fighting games are as deep or shallow as you make them, but they're also hard to learn. It's why a lot of people don't bother and the fgc will never be as popular as it was in the arcades because of those skill requirements
Doesn't have to be either of those, but it's examples of one concrete goal. One step at a time will get you where you wanna be.
PRACTICE ANTI AIR
Some people just jump right into games and lose until they stop losing, others spend ages in training getting everything down perfect, and THEN they jump into games and lose until they stop losing.
There's no perfect way to practice, but having a few friends to play with regularly is a good idea.
Fighting game skill and expertise is a community effort, nobody ever developed a whole character on their own, so participate in the community in whatever way you can.
Record the dummy in training to do things you struggle to counter and use your character to counter. Practice basic normals, motion moves or charge moves until you can do 100 without missing from both the left and right sides. Then move on to combo training. Practice reaction times to counter drive impact. Practice air throws if your character has one.
You'll pick up on combos that aren't listed in the guide. To a point where using moves and combos doesn't stress out your playing experience. Then go online and polish everything you've learned.
As a defense oriented player I'd recommend not really sweating it too much.
The way I learned these things is by playing with my friends who all seem to be absolute chads who never block, which means of course that I was forced to deal with their endless pressure and look for ways out of it in my own way. If you're forced to play with higher level players, you might be able to get the same experience I did. (I don't necessarily recommend it though)
My motto is that losing isn't a loss unless you learned nothing from the experience. Thus, even a one-sided beatdown is a valuable learning opportunity to me. Thanks to my friends, my defense is pretty rock solid and they complain a lot about it lol but it took a lot of getting beaten up to get there.
1.) Watch your replays.
2.) Identify one area of improvement from them. What's something giving you trouble consistently? What's missing in your execution?
3.) Develop a plan to address that opportunity. Practice your plan in training or against AI.
---- Can't think of a plan? Ask here or try google for help.
4.) Go into player matches with the goal of executing on your plan when that situation comes up. Adjust plan as needed until you are consistently and naturally performing your plan and no longer afflicted by the issue you were trying to solve.
5.) Repeat steps 1-4. Return to step 1 as well if your plan is not addressing your area of improvement.