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For instance, I started playing Marisa, then found out I enjoyed playing the polar opposite, JP because I faced someone in a Casual match using JP.
Then I went and tried Jamie and started learning how Drive Rush cancel works in combos.
After that, I tested out Manon to learn about her moveset.
Now I'm learning how to properly zone and deal with spacing on Dalsim.
It's all about just finding your own reason to play, not just "to get better."
My reason is to focus on a single aspect of the game that's accentuated by playing a certain character, and learning from it by doing it.
Like the other user said, watch what the pros do. It gives you a sort model to work and build off of. Also take a break. You can only learn so much in a session. Give your brain some time to digest the information. Then come back. Like the next day or much later.
Spite.
Literally out of spite.
I ♥♥♥♥♥♥♥ hate the FGC and I want to get to a point where I am above average skill level and can tell these incestuous bootlickers, on a well founded basis, how ♥♥♥♥♥♥♥ moronic they are for liking this stupid genre.
Works for me,
I also see too many people practice against the dummies when they are stationary and complete mess up the input in a real match, if you can please after you get the inputs down in practice see if you can get them off when fighting a CPU you'll be much more confident in a real game.
Also a tip I've seen elsewhere: set yourself goals in a match that don't rely on winning. "I'm gonna try and tech three throws" "I wanna counter-drive this guy more times than he lands them" "I'm gonna try and get this guy into the corner and keep him there at at least once" etc. That way, even if you don't win you still accomplished something.
Find an area where you could improve. Maybe your blocking needs work. Maybe your specials don't come out as often as you'd like. Maybe you aren't stuffing jump-ins very well. Maybe you can never get your 4 drinks in with Jamie.
Set a small, specific goal around that area. "I will block/parry 1 cross-up." "I will anti-air one jump in." Commit some of your mental stack towards achieving that goal, and measure your success by whether or not you achieved your goal, regardless of the outcome of the match.
Once you achieved your goal, set another. Make it harder if you feel you're ready. Scale back if you're struggling. Ask for help here if you scaled back as far as you can and are still struggling.
This approach yields double benefit. It will ward against bad vibes from losses and it will help you to become a better player, naturally earning more wins as you go.
The only thing that matters is you spend time in the game having fun. The factoids will pile up and the soft skills that follow them are the fundamentals everybody talks about.
They just spent hella time in game because they like to.
I am actually playing ranked more than anything else. I find the challenge to be more fair as I am playing against people of mostly similar skill (still getting my ass kicked though). I believe casual matches puts you against anyone regardless of skill as long as they have a decent connection.
I also do like the idea you mentioned of setting myself small goals during matches, it's actually quite genius Lol, it seems like that will help me focus on the execution of what I've learnt instead of only caring about winning. Thanks for the advice !
One thing I'd suggest is to go into the battle hub and just have some friendly cabinet matches. You can experiment in this environment as there's no real pressure, due to there being no points on the line. You may even find some chill people there.
If you have any friends that own the game you can set up private lobbies and just play around there. It's a lot harder to get stressed out in friendly matches with people you know.
The new Extreme Battle modes can also be nice stress relievers. You're still kind of getting experience with the game as all the mechanics are still in play, but the random/gimmicky elements take some of the responsibility away from both players. Besides, it can also create moments of lighthearted hilarity.
Sometimes even just a straight up break is fine to take. Don't feel like you have to push yourself all the time. A break is just what's needed at times. I've definitely felt more enthusiastic about jumping back into a game after a break.
If you play CPU lvl 7 in training mode for 20 hours, you will improve. 100 hours and you can be feared. You just have to understand how to train, and 90% of that understanding is recognizing what kills you. If you know what kills you, you can examine that and find ways around it.
And lastly, focus on improving one thing at a time. Right now I'm working on reacting to DI because I feel confident enough in the other aspects of my game. Pick one thing, make it muscle memory, move onto the next thing.
You'll get there.
I think, imitating other players is THE BEST WAY to get better quick. Search replays with "Cammy"/"Modern" in CFN. Watch some of them. And write down a few cool moves on a sheet of paper. Then go Training Mode and copy them. You may also search footages on YouTube.
Losing 20 times straight is fine. It's really good to lose in this game. But you should never forget the matches you just had were gold mines for your growth. Don't quit the game right after that. Go watch replays of your matches and check why you lost. Write down opponent moves you couldn't handle. Go Training mode. Also, you can search opponent's matches and find his matches where he lost to good Cammy players. You can then witness unknown techniques in order to beat him in the future. You may post Replay ID on this forum when you are really lost.
One of SF6's best features are Replay and Training mode. If you are playing alone, get yourself to be your own mentor.
You can play any character and if you got some fundamentals you can win in low tiers with just a few buttons and no combos. When your new I suggest focusing on this. This is anti airs. Learning to block. Throws. Basic footsies, basic oki and meaties.
Learning characters. I suggest you start by going into training mode with the frame meter on. Press all your buttons and see the frame data. See the distance of the buttons. See the push back on block. Identify you anti airs, best poke, fastest button, and best low. Get a general feel for the character. After that either go to combo trails or watch combo guides on youtube. Practice the most basic combos first than move onto more later. This is more effective just a little bit everyday rather than alot in one day. Play matches and improve over time.
Match up knowledge can be learned in a few ways. You can play a bunch of matches and try stuff over time, you can use training mode to set up specific situations, or you can watch videos.
Specific game mechanics or "tech" is really great to know particularly when you have a handle on the other stuff. This is best described as some specific knowledge that ups your game. Delay grab tech, buffer into drive rush in neutral, shimmies. This is more of a knowledge check then anything else and its worth looking into when you have the rest worked out.
Fundamentals will improve if you learn what they are and play while thinking. Many players have very bad fundamentals in low ranks because they dont know how to play without skipping neutral. As a result they always jump or spam drive impact and get rolled by anyone who knows what they are doing. Play with a brain and even if you get cheesed at first you will eventually improve significantly
. Learning a character works best with focused practice. You dont need to spend tons of time in lab, but look some things up and spend about ten minutes a day for a few days. Make sure to play actual matches to improve.
The other stuff is mostly just memorization and is not as important to a new fighting game player but do try to remember match up stuff. Stuff like, Ken is punishable if you block his medium kick target combo.
BTW feel free to add me if you wanna play some sets and I can give feedback best I can. Im no master fighting game player or anything, but would certainly say I know my way around them I suppose.