Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sources: https://steamcommunity.com/app/389730/discussions/0/1457328392109403645/
https://old.reddit.com/r/StreetFighter/comments/6o332v/octagon_vs_square_gate/
https://gamefaqs.gamespot.com/boards/943711-street-fighter-iv/54087907
Common theme: Square is best to hit corners for down-back crouch blocks.
but i do agree. i swapped to square after a few years on my own fight sticks.
Otherwise your better off Making a HAPP\IL stick yourself which will give a true arcade experience, and bypassing the junk OEM crap on the market most of which is Sanwa\Sanwa clone based.
I personally can’t play on a square gate so octagonal works better for me. I also like a bat top. Bigger actuator can make your stick much faster and many people like it a lot. Sanwa/Hori Hayabusa sticks are slow by default with huge throw to actuation.
Don't believe the "consensus" of square supremacy and experience the octo gate for yourself. Especially with Gief and Super Arts in general it'll be easier to execute them.
As you get better, gradually your stick will not be touching the guide. Because you'll notice along the way that a faster neutral input is the crucial factor for SF. (it gives faster blocking and faster dashing) So your stick will be floating most of the time. At that point you can go back to square one with no problem anyways.
Did you guys fiddle with the in-game settings? Dead zone is still set at default values (20%) but I'm wondering if lowering it would improve the experience.
You can switch between octo and square to find the one you prefer. They're both totally viable. It just takes time to get used to.
Nwad is right, it won't make a difference. If you open it up basically the stick bumps some levers when you move it, so the only input is direction on or off, or multiple on for diagonals - nothing in between.
I got the Mayflash F500 as well. If you decide you want to stay with stick spending another 40 or so to put better parts in is worth it. It's really easy as the buttons are spade connectors and sticks can use a 5 pin cable (this is often not included so make sure you pick one up if you swap sticks).
Hitbox may be better for drive rush and dashes, and hell probably motion inputs too but clicking the stick is awfully fun.
https://www.youtube.com/watch?v=eMIzsIwSkjs
This chart is interesting but can be very misleading.
My problem with square gate was missed straight back or forward directions.
For one there is no feel where is the exact middle of right and left direction. You may move joystick from diagonal and have an impression that you changed to standing block for example when in reality your diagonal input is still engaged.
Another problem is that square gate can slide your straight movement to the corner when you don't want to. It's almost like magnetic. It feels worse when you want to be quick and push the stick stronger.
So it may look balanced on a graph but in real life it may feel like the joystick only do diagonals and straight lines are less than 5% that are hard to hit and hold.
Semitsu recently introduced new series of joysticks - SELS-70 - with new type of gate that addresses the problem. The gate is a balance between octagonal and square gate.