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As for how to beat them, you've got a few options. Off the top of my head:
1.) Out-poke them with a normal that hits outside their jab range.
2.) Use a move with I-frames on startup like a DP.
3.) Use frame traps (moves that give you advantage on block) and beat out their jabs if they contest you.
On Juri I can get Level 3 super off jab if I do 5LP 5LP 5LK LDP Lvl3. That one was kinda hard, cuz you gotta be fast as ♥♥♥♥ canceling DP into Super.
Then I found out I can level 3 off any of my Fuhajin.
So I can:
5LP 5LP LFuha Lvl3, 2 hit confirm, have to be close
2LP 2LP (2LP) MFuha Lvl3 can be quite far
Punish Counter 5LK MFuha Lvl3 can be very far, punish a lot of things that are relatively safe and level 3.
This isn't to mention you can DR cancel, on Juri I can Jab Jab DR Jab 2HP and the whole world after that, whatever super whatever Oki setup, everything
They're very good and in my opinion the hardest moves to use their full potential because the timing is the tightest
Everything has a counter and good players will punish you for always mashing jabs. SF 4 already explored the jab meta for 10 years its not a new thing and its not OP
the issue with jabs is that the return is a lot smaller
it is the low risk, low reward option
Same applies to characters like Juri and Kimberly. No matter what I try to do, meaty, bait or just block, they always get rewarded for spamming the jab.
Most characters can do everything you just said, in fact, characters Like Ken, Cammy, Ryu have better lights and more range. Juri has really low range to confirm into st.LK, unless you want to do a two-hit confirm.
If anything, I'd teach new players to embrace their light strings. This is the first thing I look up in training in any fighting game.
Unfortunately This is a really big thing with street fighter have been noticing and then the real kicker is not everyones jabs are created equal.There are some that are faster some combo on themselves and onward. However rushdown characters have the best advantage with jabs and guess what most of the roster are? Now i am not saying others don't have good jabs but the ones that are the best at them have being rushers in common such as cammy,juri,kim, and ken. As others have said it's safe and quick to recover then add the drive system on top of that fact and that is why you see so many people using rushers and sticking to jabs.
What different in SF is some characters have faster jabs than others what is extremely hard to balance. Also even the most basic jabs can lead to a strong combo ending with a lvl3 super.
So yeah - jabs are super fast and considering they can be easily chained into a combo they can be stronger than heavy punch/kick.
Same way you learn to counter anything else that seems overwhelming in a fighting game: Start using it against others and pay attention to what good players do to beat it. Talking and thinking is no substitute for real experience. Same goes for any character you can't figure out how to beat. Play them and use all the cheap stuff that wrecks you when facing them, and pay attention to how others beat it.
Guess I'm saying to jab back lol.