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One of the metas that's always happening is "testing" or "checking" your opponent, to see if they are capable of a particular skill when presented with a situation on the fly. For example, Player 1 wonders if player 2 has the SKILL and ABILITY to check a move that's quick, so they throw out move x. The round is almost over so both players are on high alert, as the next hit wins. Player 1 throws out a quick move, and Player 2 effortlessly counters with 1-button super. Is that fair? Does that actually demonstrate ability?
No one is making top 8 using modern, but it does give an unfair edge in a battle where it's close and it comes down to reaction, execution and timing. All of that is not necessarily taken away, but it is slightly mitigated by baby controls. I mean, reaction super is a cool feeling...but knowing it was as easy as pressing forward + button, versus 2 x qcf + p is worth more.
I find Modern controls to be a blessing of the sort and I've been having my sweet time learning each character with them. Currently, I'm playing them with "cold turkey mode", as in I have had next to little or zero experience with most of the character cast (aside from Chun Li) and see what I can learn from the experience.
Now I can rather "learn by playing" and not doing research on youtube videos, puttings combos down on the notepad and labbing them for hours on end. So far I've put about 500 matches in ranked with all the characters and I have almost all, except Dhalsim, Zangief and JP in Silver. I have 6 characters standing in the gold at the moment and I feel like once in gold tier, I have to pick better grasp of fundamentals and learn few stable combos to get upper hand. Relying on just modern controls to do the autopilot job won't cut it anymore at that point.
I've sure had plenty losses by this way of playing but I feel like this way I can at least learn safe move / stable combos in better enviroment and hone my fundamentals on better level.
I'm also getting better in punishing whiffs and using overdrive in general.
I've just checked a replay against a modern control user, from someone around here who's been whining extremely often about modern controls.
And this is 100% true.
Dude plays Guile, seems to know zero combo, and all he ever does the whole match is sit in a corner waiting for an opportunity to flash kick.
And he lost two straight rounds against a Modern Cammy.
He plays Guile exactly how we used to play him in SF2 when we were kids.
Why do you need to launch combos to have a good time? I had great times in the old SF2 arcade era just mashing buttons and knowing nothing about the game.
The game is not less fun without being able to one button the complicated moves. You just win less.
So what you are saying is that you want a chance to win, as that is fun. Which means that you want a chance against people who have actually practiced. Which means that modern is a crutch to help you enjoy the game. And this is at the expense of people who aren't using Modern.
Again, I could be wrong, but "I just want to have fun by doing whatever I want" just doesn't strike me as the rationale for any adult to sink in hours of their free time without any desire for improvement.
It's trivial to beat someone who's obviously a beginner/casual who picked up Modern Controls because it's easy to get started and make cool stuff happen. If you lose to players like that you shouldn't feel ashamed but you should take it as a lesson on how much you can still improve as a player. It should motivate you.
I don't know which franchise started the trend, currently, but SNK did something of the sort with Samurai Shodown and King of Fighters XV.
Plus that sort of thing has quick fixes, anyway. They can either hide the control schemes for online matches or create special rooms based on the control scheme that you want. Done.
Now imagine that poke being a single button.