Street Fighter™ 6

Street Fighter™ 6

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Auriden Jun 27, 2023 @ 11:02pm
Zangief's CA is Nearly Impossible on a Standard Controller (Classic Mode)
Just for a start, you need to jump towards the enemy in order to pull the CA. If you try to pull the CA while standing Zangief will jump in the second 360º you try to do. Yes, considering that it's one of the most damaging CA of all fighters it should be tricky, but it looks like Gief's CA wasn't meant to be pulled on a standard controller but only on arcade sticks/hitboxes.

That's just sad because it's not that it's hard to do, it's just almost impossible and you will mostly pull it by luck rather than skill. In half an hour training I've managed to pull the CA twice just by luck.

Zangief's CA should be 2 x 180ª. 2 x 360º is insane. Pulling it in a Xbox One controller is ridiculous.
Last edited by Auriden; Jun 27, 2023 @ 11:05pm
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Showing 1-13 of 13 comments
Lysamus Jun 27, 2023 @ 11:06pm 
Here's a few tips that can help.

1.) You don't need a full 720. One 360 and something like 632147 + P will proc it. Might even be able to do it with 2x 632147 but not sure if that's easier or works.

2.) You can buffer the input into your other moves. Stuff like DR, his command forward MK, or crouching command forward MP.

3.) If you land a counter DI, you can buffer it in the slowdown and do it immediately.
Last edited by Lysamus; Jun 27, 2023 @ 11:13pm
Ad Massive Jun 27, 2023 @ 11:07pm 
You can buffer it during drive impact, or normals too. But a connecting drive impact guarantees the hit if you cancel into it.

It's also not entirely impossible to do, just insanely difficult. Try buffering it during certain moves.
Agoraphobic Meep Jun 27, 2023 @ 11:23pm 
Practice practice practice! The advice above is good, you can buffer CA out of just about everything. Dashes, buttons, drive rush, parry, literally anything, anything that doesn't involve zangief standing around. Just stick with it, practice buffering it during slower normals like F.HP and F.MK, and then move onto progressively faster options like c.LP and dash.

Something to add, you can, and should, learn to buffer it on wakeup because it's zangief's only invincible wakeup option.
Last edited by Agoraphobic Meep; Jun 27, 2023 @ 11:23pm
Zoid13 Jun 27, 2023 @ 11:26pm 
you can do this raw standing it takes some practice though. the input is more like a 540 in total.

you start with a 180 (half circle forward or back) from then you do a 360 + P the 360 needs to be fast you only have a few frames of "pre jump" animation to input the 360+P before you actually jump from the 360 input.

oh and im pretty sure your initial half circle needs to end in a diagonal up direction. so you are hitting the 4 cardinal directions back down forward up
Last edited by Zoid13; Jun 27, 2023 @ 11:33pm
Agoraphobic Meep Jun 27, 2023 @ 11:30pm 
Originally posted by Zoid13:
you can do this raw standing it takes some practice though. the input is more like a 540 in total.

you start with a 180 (half circle forward or back) from then you do a 360 + P the 360 needs to be fast you only have a few frames of "pre jump" animation to input the 360+P before you actually jump from the 360 input.
It is an option, but I wouldn't recommend learning it until you've really advanced with zangief, and even then I still wouldn't recommend it because doing it in a match is much more difficult than pulling it off in training. You have to react to your opponent's option and then not flub the timing. If you really want a super that you can use standing to stuff things like honda headbutt, just buffer a level 2.
Last edited by Agoraphobic Meep; Jun 27, 2023 @ 11:33pm
Zoid13 Jun 27, 2023 @ 11:38pm 
yeah its not a nice beginner thing to learn. buffering it inside a normal or recovery anim is by far the easiest.

Last edited by Zoid13; Jun 27, 2023 @ 11:40pm
Hidebehind Jun 27, 2023 @ 11:41pm 
After any hit, I was able to do SA 6 out of 10 times with the d-pad. Not the easiest thing to do, but not the hardest either. If you use the analog stick, it is the easiest SA in the game at all.
Edit: I just now saw that you have an Xbox one controller. Xbox one has the worst d-pad for fighting games, it's very inaccurate.
Last edited by Hidebehind; Jun 27, 2023 @ 11:46pm
BACKSTABUUU Jun 28, 2023 @ 12:51am 
It's not meant to be done from standing, you're supposed to buffer the input while you're in another animation like jumping, recovery, or blockstun.

I think it can be done from standing but it's extremely hard. The move's not balanced around being able to do that and you absolutely do not need to learn how to be good at Gief.
Last edited by BACKSTABUUU; Jun 28, 2023 @ 1:04am
Ahriman Jun 28, 2023 @ 1:03am 
There is no controller that will let you do it raw without jumping. You need to buffer the input while you're doing something else (for example driverushing) or while you're stuck in block/hitstun or your wakeup animation to mask it and not make it obvious to your opponent.
Last edited by Ahriman; Jun 28, 2023 @ 1:04am
Zoid13 Jun 28, 2023 @ 1:06am 
Originally posted by Ahriman:
There is no controller that will let you do it raw without jumping. You need to buffer the input while you're doing something else (for example driverushing) to mask it and not make it obvious to your opponent.

you can do it raw on any controller some easier than others but all difficult. just need to be fast and know the 180+360 method
https://www.youtube.com/watch?v=QWOfgYX5nbs&ab_channel=Frexia
theres startup frames for jumping that give you enough time for the 360 that will make you jump to execute the motion and button before you jump. (5 frames of startup as Gief to jump thats your window for the 360)

its not something most players can do on demand in a match.
Last edited by Zoid13; Jun 28, 2023 @ 1:17am
Double Jump Jun 28, 2023 @ 1:14am 
skill issue
just like with regular spd, you don't have to do the whole circle to get the input. you can do a forward, to up input for example.
RayofLight Jun 28, 2023 @ 1:43am 
As an old school player who was able to do this 10 years+ ago in Blazeblue:CT with tager, it is possible with training.
It is usually not worth the amount of training on controller going into it,
once you are able to do it consistently and with correct timing it becomes a nightmare on OKI(wakeup game) as well as pressure in high ranks moving forward when you got level 3 stacked.
It shuts down neutral, but people won't respect it because not a lot of giefs can do it consistently ( and i can't do it at all atm).
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Date Posted: Jun 27, 2023 @ 11:02pm
Posts: 13