The Troop

The Troop

PoorOldSpike Dec 11, 2024 @ 4:48am
RIFLE GRENADES
Their range of 20 hexes is pretty good (minimum range is 2 hexes)-
[img]https://i.ibb.co/RpGr95C/RIF-GREN-RANGE.jpg[/img]

Their hit chance at shortish range is not bad-
[img]https://i.ibb.co/Fx84T5N/RIF-GREN-Hit-chance.jpg[/img]

But whether they'll penetrate tanks remains to be seen-
(I've shopped their trajectory arc)-
[img]https://i.ibb.co/JHTjn22/RIF-GREN-v-Pz-IV.jpg[/img]

But penetrating light armour is a piece o' cake-
[img]https://i.ibb.co/fMqHnjL/RIF-GREN-v-HALFT.jpg[/img]

[img]https://i.ibb.co/d0zkyCZ/RIF-GRENS.jpg[/img]

PS- In Troop, not all units have them, US infantry and Replacement infantry platoons have at least one squad member with them in an unlimited supply.
I'm not sure what type of warhead they had, and whether they had impact fuses.
Last edited by PoorOldSpike; Dec 28, 2024 @ 3:20pm
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Showing 1-15 of 17 comments
Tom  [developer] Dec 11, 2024 @ 8:28pm 
Rifle grenades also good for attacking infantry in buildings, emplacements, trenches.
PoorOldSpike Dec 12, 2024 @ 7:52am 
At last I killed a tank with a Rifle-grenade, this Pz IV gets it with a shot into its rear..:)-
[img]https://i.ibb.co/bNt9Hsf/RIFGREN-v-PZIV-rear.jpg[/img]

Mind you, most hits had no effect on other tanks as these screenshots below show, but notice two lost an unbuttoned crewman in the shrapnel blasts..:)
[img]https://i.ibb.co/Ydygj2b/RFGRENS1.jpg[/img]
[img]https://i.ibb.co/KNCwWbV/RIFGRENS2.jpg[/img]
Last edited by PoorOldSpike; Dec 12, 2024 @ 7:56am
CellNav Dec 14, 2024 @ 1:33pm 
How do you distinguish between a rifle grenade group and one that is not when deploying?
PoorOldSpike Dec 14, 2024 @ 2:15pm 
Originally posted by CellNav:
How do you distinguish between a rifle grenade group and one that is not when deploying?

We can't, we have to wait til game begins.
CellNav Dec 28, 2024 @ 10:50am 
Originally posted by PoorOldSpike:
Originally posted by CellNav:
How do you distinguish between a rifle grenade group and one that is not when deploying?

We can't, we have to wait til game begins.
I consider that a problem. I mentioned to Tom in another thread to add a letter [R] to the icon, just like the

and [T].

Rifle Grenades might also be a problem for Over Watch. If we set the % to low (i.e 30%), the grenade will launch at closed-top vehicles at ~14 hexes .... :( .... thereby revealing the unit.

Originally posted by PoorOldSpike:
At last I killed a tank with a Rifle-grenade, this Pz IV gets it with a shot into its rear..:)-
[img]https://i.ibb.co/bNt9Hsf/RIFGREN-v-PZIV-rear.jpg[/img]
It's behaving like a poor mans PIAT .... really?

Cona1l Dec 28, 2024 @ 2:02pm 
Originally posted by CellNav:
It's behaving like a poor mans PIAT .... really?

Yep, really. It should. The US M9-A1 rifle grenade was a shaped charge and could - in theory - penetrate up to 50mm (2”) of Rolled Homogeneous Armour.

“The M9-A1 was the standard high explosive anti tank rifle grenade which was made from sheet metal and consisted of a shaped charge with a base detonating fuse and it could penetrate over 2" of armour. It was very successful against various targets.”

https://www.sofmilitary.co.uk/us-rifle-grenade-at-m9-a1-inert-replica.html#:~:text=The%20M9-A1%20was%20the,very%20successful%20against%20various%20targets.
Paul59 Dec 28, 2024 @ 4:20pm 
Originally posted by CellNav:

Rifle Grenades might also be a problem for Over Watch. If we set the % to low (i.e 30%), the grenade will launch at closed-top vehicles at ~14 hexes .... :( .... thereby revealing the unit.

I assume you are talking about the AI revealing it's position? The player has the final choice on whether to fire or not, so it doesn't matter what the setting is.
Last edited by Paul59; Dec 28, 2024 @ 4:22pm
CellNav Dec 29, 2024 @ 2:41pm 
Originally posted by Paul59:
I assume you are talking about the AI revealing it's position? The player has the final choice on whether to fire or not, so it doesn't matter what the setting is.
Yes, the AI and it does matter. Sure we have the final choice, but does the AI?
CellNav Dec 29, 2024 @ 6:30pm 
Originally posted by Cona1l:
Yep, really. It should. The US M9-A1 rifle grenade was a shaped charge and could - in theory - penetrate up to 50mm (2”) of Rolled Homogeneous Armour.

I was thinking more like the M17 Rifle Grenade, not a HEAT round.
Paul59 Dec 30, 2024 @ 4:25am 
Originally posted by CellNav:
Originally posted by Paul59:
I assume you are talking about the AI revealing it's position? The player has the final choice on whether to fire or not, so it doesn't matter what the setting is.
Yes, the AI and it does matter. Sure we have the final choice, but does the AI?

Okay, at first I thought you were talking about the player. In which case I agree, but it's probably not the only situation where the AI would be revealing it's position by using overwatch for no good reason. What about small AT guns firing at heavily armoured tanks from the front?

It's also worth considering whether the overwatch sliders affect the AI's overwatch settings, or only the players. My understanding is that they do not affect the AI.
thyge Dec 30, 2024 @ 5:54am 
Originally posted by Paul59:
Originally posted by CellNav:
Yes, the AI and it does matter. Sure we have the final choice, but does the AI?

Okay, at first I thought you were talking about the player. In which case I agree, but it's probably not the only situation where the AI would be revealing it's position by using overwatch for no good reason. What about small AT guns firing at heavily armoured tanks from the front?

It's also worth considering whether the overwatch sliders affect the AI's overwatch settings, or only the players. My understanding is that they do not affect the AI.
I am pretty sure tom said it does not, the AI has its own OW cryteria
Paul59 Dec 30, 2024 @ 7:23am 
Originally posted by thyge:
Originally posted by Paul59:

Okay, at first I thought you were talking about the player. In which case I agree, but it's probably not the only situation where the AI would be revealing it's position by using overwatch for no good reason. What about small AT guns firing at heavily armoured tanks from the front?

It's also worth considering whether the overwatch sliders affect the AI's overwatch settings, or only the players. My understanding is that they do not affect the AI.
I am pretty sure tom said it does not, the AI has its own OW cryteria

Yes, that is what the manual suggests.
CellNav Dec 30, 2024 @ 11:15am 
Originally posted by Paul59:
Originally posted by thyge:
I am pretty sure tom said it does not, the AI has its own OW cryteria

Yes, that is what the manual suggests.
I'm afraid I'm not seeing that. Set it to 10% and then 70% (the extremes), it might prove otherwise. If they have their own criteria, can the OW setting override that behavior?

Originally posted by Paul59:
What about small AT guns firing at heavily armoured tanks from the front?
Small AT guns can aim at tracks, or have a chance to hit the track. Rifle Grenades cannot aim, so if they are always attacking under the condition to "bet" on the outcome of hitting the tracks. That is questionable for me.

I'm mainly concerned that we have a 6-Man "AT" team running around taking shots at armored vehicles it cannot damage instead of using the firepower of 6-men towards an INF target (when given the choice).
Cona1l Dec 30, 2024 @ 1:45pm 
Originally posted by CellNav:
I was thinking more like the M17 Rifle Grenade, not a HEAT round.

Only ~300,000 M17s were produced and they were relatively quickly superseded by either the M9 or the cup adapter for ordinary grenades.

~26 million M9 rifle grenades were manufactured and were much more commonly used.
Paul59 Jan 7 @ 2:31pm 
My best shot yet with a Rifle Grenade:

[img]https://i.imgur.com/KfQFkef.jpeg[/img]

Knocked out a Pz IVJ, first shot, 70% hit chance from 9 hexes!
Last edited by Paul59; Jan 7 @ 2:32pm
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