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https://ibb.co/c1k1cX2
Lesson: do not send unsupported armour in column of march along a road without infantry support.
Haha yes, the Troop AI is great in some ways but not so great in others, and any wargamer can regularly beat it unless he gives it some help.
Its main goof when attacking is to be too spread out in dribs and drabs instead of being in a solid concentrated spearhead like Gen.Guderian said-
"Schlagen Sie mit der Faust und nicht mit gespreizten Fingern"
("Punch with your fist and not with spread fingers")
[img]https://i.ibb.co/NK93rK3/punch.jpg[/img]
In fairness to the AI, this map (Path less trodden) has limited approaches (the AI had a two spearhead advance concentrating forces on his left and right flanks). I counted on this in my deployment and had troops deployed up front (this skirmish scenario allows a huge deployment option). My deployment paid off allowing me to wallop the AI right from the outset, wiping out his right flank and halting his left flank almost from the outset.
At point blank, grenade use vs vehicles basically represents infantry swarming the vehicle and I think there need to be so decent chance that will result in damage or some kind. But at from a distance probably not.
One thing to note is that if the target vehicle is open at the time of attack then the potential damage can be much higher.
"Regular fragmentation grenades were ineffective against tanks, so many kinds of anti-tank grenades were developed. These ranged from hollow charge designs (e.g., the British No. 68 AT Grenade), to ones that simply contained a lot of explosive (the British No. 73 Grenade). To increase their effectiveness, some grenades were designed so that they adhered to the tank either through an adhesive (sticky bomb) or with a magnet. The Germans used a magnetic grenade, the Hafthohlladung to ensure that the shaped charge would fire at the optimal 90° angle to the armor."
So in Troop, I suppose we could assume that WW2 infantry carried a mix of anti-infantry frag grens plus AT grens, and that they use their anti-inf grens against inf, and their AT grens against armour, so on second thoughts Troop simulates that okay, and no tweaks are necessary?..:)
Look for "AT charge" as a weapon. Will be found on German pioneers and Brit tank hunters.
Basically demo charge/magnetic mine for Germans and gammon/sticky bombs for Brit.
Yes I know, but i'm talking about real-life ordinary frag grenades which had zero chance of hurting medium and heavy tanks.
Perhaps in Troop they also carry some AT grens to use against tanks, and I'm okay with that..:)
German grenades were thin walled contrabtions with marginal splinter effect but an amount
of concussion effect to stun infantry in trenches (a WW I design).
American grenades were somewhat better, their effect was practical "bird shot" pellets over
some (call it 3m) radius. No "light tank" is so light that you can damage it with "bird shot".
If the hatch is open it´s something else if the grenade falls in.
The "AT charge" equipped units are a different matter, they have proper dedicated AT weaponry or demolition equipment of some kind.
While we're at it, speaking aesthetically I'd personally like a little frag grenade icon on the unit marker for units equipped with them, and maybe a little shaped charge icon for units with AT grenades instead of the "T", etc.
ADDENDUM- While reading up on the sticky bomb just now I learned that it wasn't just a sticky bomb. The explosive was soft so that it deformed out into a flat blob against the armor before it detonated, sort of like the more modern HESH tank rounds, and proved to work on light armor better than anyone had anticipated though in most circumstances they were better off hand-placed than thrown. Tommies did tend to get them stuck to their uniforms after pulling the pin, though, so there is that.