Manor Lords

Manor Lords

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Jan 24 @ 5:38am
[Beta update - 0.8.029] Open Beta Bugfixes
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Showing 76-90 of 105 comments
Yeah I Still have that issue, but it's just a bit confusing
(Fix attempt for some PCs loading the coat of arms image as black if it was previously created in the UE4 build)
Originally posted by Maxxwell:
I've noticed a glitch with my deer...

I chopped the forest where they were (fertile land) for farm land so they migrated on the map to another corner (as expected) EXCEPT...
The Deer didn't migrate to that location. Instead, they too up location in a farm field elsewhere on the map.

LOL!

The hunters still go and kill/gather from the farmland where they are and the migration point still tracks current deer population.

Anyone else?

Yes similar, they migrated as expected but the actual deer were in a different position to the new hunting area.
Last edited by Napalm Nick; Jan 29 @ 3:03am
ekin Jan 29 @ 4:34am 
0.8.029a just got silently released.
Your new "Update"/Change with the Market mechanic is terible, you access unesseray more People to the market and it makes the early game unessary more complicated. Please change it to the old version
Last edited by X-Battle-Pilot; Jan 29 @ 5:01am
Hitman99 Jan 29 @ 5:05am 
Beta code dosnt work for me?
Totally useless update. So many game breaking bugs have not been fixed. Discord channel is useless too to report those. The more the months go by the less I have hope in this game. From something extraordinary it has become a monster where everything becomes a "waiting game" simulator.
- buildings don't work after pause
- logging camp, hunting camp is not producing, people just "wait"


hope this helps...
Last edited by vova2mail; Jan 29 @ 6:15pm
pckirk Jan 29 @ 7:01pm 
Originally posted by vova2mail:
- buildings don't work after pause
- logging camp, hunting camp is not producing, people just "wait"


hope this helps...

try posting it in the proper bug reports sub-forum. They will not see it here. This is a Announcement sub-forum.

Stable Branch v0.8.024 Bug Reports go here:

https://steamcommunity.com/app/1363080/discussions/2/

Pre-Release Open Beta v0.8.029 bug reports go here:

https://steamcommunity.com/app/1363080/discussions/5/
Last edited by pckirk; Jan 29 @ 7:03pm
Originally posted by pckirk:
Originally posted by vova2mail:
- buildings don't work after pause
- logging camp, hunting camp is not producing, people just "wait"


hope this helps...

try posting it in the proper bug reports sub-forum. They will not see it here. This is a Announcement sub-forum.

Stable Branch v0.8.024 Bug Reports go here:

https://steamcommunity.com/app/1363080/discussions/2/

Pre-Release Open Beta v0.8.029 bug reports go here:

https://steamcommunity.com/app/1363080/discussions/5/ [/quote
Yes! Thank you
Skandeka Jan 29 @ 10:33pm 
There is a bug where you have sheep in your trading pasutre but when it gets raided the sheep can't be moved to anywhere, and where is new content? i played this all year ago on xbox, purchased game yesterday and nothing much has changed. Lazy
leftbehind Jan 29 @ 10:53pm 
When buildings burn down their extensions are not rebuilding. This happens on farms, burgage plots, etc.

When I place several small markets around a sprawling town, the granary/storehouse always start by filling nearest market, so I end up with one market full of general goods and another market full of food, depending on which storage building is nearer.

At farms, Ox sometimes plow empty fallow fields even though nothing will be planted there for another year. Also, the Ox seem to always come from oldest hitching posts or stables, which can be long distance on some maps, wasting precious time during harvest season. I built additional stables near my farms, put Ox in them, and yet my farms still pulled Ox from the oldest stables on other side of river. What's point of upgrading farm to have its own stable if Ox don't reside there (yes, I've set the permanent Ox thing on Livestock tab of the farm)?

The "Fence up" feature is good, but sheep don't distribute across the multiple fields. In many cases I have sheep still in pastures even though there are fenced up fallow fields waiting for their dung.

Inns, even fully upgraded, are very slow to provide ale to burgage plots. I have an abundance of ale and told my 2 fully upgraded and staffed inns to overstock, but still struggle to get ale to my dwellings, which in turn makes it impossible to get them to level 3.

The king's tax slowly becomes unmanageable to the point where I no longer have enough cash to hire mercenaries should they be needed. Luckily I have enough militias for now, but looks like I'll go bankrupt soon.

It feels like there's more research points than before, but honestly I'm wondering if the research system should just be scrapped. For example, if I want traps I could just make them at a blacksmith (or whatever) - the downside being reduction in weapon production. Also, I don't see how research can magically make berries or fish double in quantity; it seems unreal compared to the rest of the game's intended realism.
I love this game and have lots of fun. On feature id like to propose is to change how the walls enclose the keep. I like to build a walla round my whole settlemnt. However when i do this, the entire settlement becomes the keep and no furthr buildings can be build. Everything enclosed by the wall is the keep and in that are I cant build anything.
Kiry Jan 30 @ 7:13am 
Bought the game in the latest sale. Looks splendid and is a hell of fun.

But, in my playstyle, I noticed that I really depend on mules and would really appreciate some look into the perma-following mules bug. Noticed in the forums this is quite an old bug btw.

Still, massive kudos for the awesome game. I love it.
Originally posted by Skandeka:
There is a bug where you have sheep in your trading pasutre but when it gets raided the sheep can't be moved to anywhere, and where is new content? i played this all year ago on xbox, purchased game yesterday and nothing much has changed. Lazy

Liar. You should be ashamed of yourself.

"i played this all year ago on xbox, purchased game yesterday and nothing much has changed. Lazy"

1. Complete Lie, "nothing much has changed". Get your eyes checked due, you have to be blind.
2. Lazy? For Fredericks sake, go on, programm, research and design this game yourself if you're so proud of yourself.
3. This thread is for helpful comments. "I'm stupid and I don't care. I don't like this game. Lazy!" <- Thats you, and no you're not helpful.
Originally posted by Verelus:
Originally posted by Crux:

You lost because that's not at all how those systems are supposed to work. The Market, w
hen supplied, will supply up to either 20 or 25 nearby houses starting at the closest and working its way outward. The Market is stocked by workers at the Granary and Storehouses. The workers at Granaries and Storehouses collect supplies from your worked areas like Berries, Fish, Lumber, etc, and move them to their respective buildings, then other members of those families go sell them at the Market.

Build 1 Market in the center of town with ~20 stalls
Build Granary and Storehouse as needed
Employ Workers at both Granary and Storehouse
Watch the Market supply the town

All very well, these suggestions in themselves, but I face the problem that the market stalls are simply not filled in spite of an abundance of goods and provisions present in the granary and storage. This prevents higher gardes and slows down growth. All the workers are doing is "waiting". One can close down the stall temporarily and indeed the workers will gather, especially when you add workers, but with storage and granary filled to the brim, the stalls were hereafter again be empty.
I wonder if it is a faulty mechanism, a bug or that it is designed to slow down the game.
Anyway, for me, it is the most annoying thing about the game, although there are still other problems.



There's also the long waiting time, yes. The villagers spend 80% of their time waiting. they could be used much more effectively

The player should be able to decide for himself how many players in the camp build a stand and how many get the resources.

In addition, the warehouses always go to the next market even though it has been moved. So it happens all the time that market stalls pile up on top of each other.

I can't distribute them like that
Last edited by JohnPaulJones; Jan 30 @ 1:21pm
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