Manor Lords

Manor Lords

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chris.crz003 Dec 27, 2024 @ 10:59pm
Can we please get a type of grid on the map ?
Would appreciate it so much, it really hurts me not placing all the lots for housing the same size and not ortho. I guess so much autocad have grown in me lol. Great game so far !
Originally posted by pckirk:
Originally posted by chris.crz003:
am not asking for a grid based building game, i just want really to know if the line am creating is a 90 angle or a 45 and so on (as a toggable option) . Having a grid overlay dont really takes the creative building aspect, it just help you have a neat placement

Neat placement is what the developer is avoiding, he wants his game to have a natural design flow. They did not do straight lines for roads or plots of land back in the time period.

But there are several ways to do a straight line or a 90 degree turn etc. you have to be creative and use some of the various building placements, pause the game, place a workplace that is square (like a corpse pit) then put a road down for the angles you want, then delete the corpse pit and use the road as a line to do build your burgages or fields placement. Hope that helps, but the developer has already stated that there will not be any type of grid system for building and burgage plot placement.
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chris.crz003 Dec 27, 2024 @ 11:02pm 
ohhhh and a type of indicator of the angle we are using while placing paths and the perimeter of stuff
Jabberwocky Dec 27, 2024 @ 11:16pm 
Wrong game for that. Maybe try "Farthest Frontier"? It is a grid based city builder. This one is not.
pckirk Dec 28, 2024 @ 8:19am 
The developer is NOT turning this into a grid based village builder, the whole point of the building, is a natural building system. This is how he wants it and planned it and it works great.
chris.crz003 Dec 28, 2024 @ 6:07pm 
am not asking for a grid based building game, i just want really to know if the line am creating is a 90 angle or a 45 and so on (as a toggable option) . Having a grid overlay dont really takes the creative building aspect, it just help you have a neat placement
The author of this thread has indicated that this post answers the original topic.
pckirk Dec 28, 2024 @ 7:39pm 
Originally posted by chris.crz003:
am not asking for a grid based building game, i just want really to know if the line am creating is a 90 angle or a 45 and so on (as a toggable option) . Having a grid overlay dont really takes the creative building aspect, it just help you have a neat placement

Neat placement is what the developer is avoiding, he wants his game to have a natural design flow. They did not do straight lines for roads or plots of land back in the time period.

But there are several ways to do a straight line or a 90 degree turn etc. you have to be creative and use some of the various building placements, pause the game, place a workplace that is square (like a corpse pit) then put a road down for the angles you want, then delete the corpse pit and use the road as a line to do build your burgages or fields placement. Hope that helps, but the developer has already stated that there will not be any type of grid system for building and burgage plot placement.
chris.crz003 Dec 28, 2024 @ 8:50pm 
really appreciate the tip, would put it in practice. ( i agree it was the way to go for towns to form in a free way but look up palmanova, italy. was build around 15th century , really worth admiring the brilliance of it)
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