Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Neat placement is what the developer is avoiding, he wants his game to have a natural design flow. They did not do straight lines for roads or plots of land back in the time period.
But there are several ways to do a straight line or a 90 degree turn etc. you have to be creative and use some of the various building placements, pause the game, place a workplace that is square (like a corpse pit) then put a road down for the angles you want, then delete the corpse pit and use the road as a line to do build your burgages or fields placement. Hope that helps, but the developer has already stated that there will not be any type of grid system for building and burgage plot placement.
https://steamcommunity.com/sharedfiles/filedetails/?id=3390473011
https://steamcommunity.com/sharedfiles/filedetails/?id=3390474063
Or this?
https://steamcommunity.com/sharedfiles/filedetails/?id=3393972986