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Greg has hired a new talent to work on the Development, Policies, Diplomacy areas.
- Not sure how it's going?
Note here:
There were may items and elements with-in the game code in the early tests, but not yet seen in game.
- Food preservation, salt house.
- Medicine - Apothecary
- Peat farms
- Archery range
- Drill square
- Engineering
- Logistics
- Scribes
- Masonry - needed for the lvl 3 and 4 church
- Guild workers
- Animal training
- City Planning
- Monasteries
....................
And it goes on.....
So there are many components for the game that Greg has thought of adding.
- Most will need other elements or items to be present first before they can be added.
- There's quite a few that could be within the Fully built out Development tree, or other areas not yet seen.
And we haven't even looked at what working water systems will do for the game, Rivers, lakes, coastal locations. And all the new items that can work on, in, or near running water.
So much to be done yet.
The idea of rivers impeding movement and being able to defend fords would add lots to the game... then there's the opportunity to build bridges!