Manor Lords

Manor Lords

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Fortigan Apr 28, 2024 @ 11:48am
Relocate family to different house
Currently there is no way to move a family to a different house.

Lets say you want to build a small hamlet near an iron mine, where you plan to process the iron, craft tools, weapons, and armor. Ideally you would do all that near the source of the needed resource, but you can't force those homes to be occupied, so you can't have artisans there without demolishing other homes.
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Showing 1-5 of 5 comments
DragonFlykm Apr 28, 2024 @ 3:28pm 
Not sure but if you build the houses there, then assign, the game might use the houses there. But I do like the idea, however, you might have trouble with house fulfilment.
Fortigan May 2, 2024 @ 4:28pm 
Originally posted by DragonFlykm:
Not sure but if you build the houses there, then assign, the game might use the houses there. But I do like the idea, however, you might have trouble with house fulfilment.
Sadly not. ATM the only way to get a family in a newly built home is to either wait for your population to max or to delete other homes. So, for now, destroying other houses is the best method.

It's pretty frustrating, as you can reassign a family to different jobs, but not different houses.
HellDuke May 3, 2024 @ 2:05am 
Originally posted by DragonFlykm:
Not sure but if you build the houses there, then assign, the game might use the houses there. But I do like the idea, however, you might have trouble with house fulfilment.

No OP is correct, there is nothing you can do to make the family live there short of it being the only available house and you demolishing other houses to force people to move.
Opticz™ May 3, 2024 @ 2:52am 
You can build houses near a mine and then wait for a family to move into said house/s then assign them to the mine, That's the work around that I found.
madpraxis May 3, 2024 @ 7:22am 
...It isn't really a workaround though... I mean, the obvious solution is expand your workforce as you need.
Like, take the mine example. So, do it one of two ways: Either build what you want them to work, then build the appropriate amount of houses to hold the workforce you want...Or do it the other way around.
Or use further away houses to work the buildings while you wait for the close in houses to get residents, then swap them out.

Have to many empty homes 'in town' waiting to be filled? Tear them down, why are they there if you don't have anything for the people to do?

It's a small village way out there, population growth as it is is already kind of overblown, so do as you would in the situation in real in real life: Take it slow and easy.
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Date Posted: Apr 28, 2024 @ 11:48am
Posts: 5