庄园领主 Manor Lords

庄园领主 Manor Lords

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Ketraar 2024 年 4 月 28 日 上午 7:09
Global Development Tree
I would like to suggest that the development tree not be set as region specific, this is needlessly cumbersome and frustrating. More so since some points have precursor points that don't make sense. For example, access to deep mining requires investment in charcoal burning so deep mining basically costs 2 points even if you don't care about charcoal.

Considering getting points is already pretty hard, it would mean I need to build multiple L3 towns so each can make use of these points. This again feels off, I would assume it would be much more interesting to have one mayn town, which will run out of resources and because you sepnd all those points to get to where you are you cant have deeping mining in that region because theer are no more points to gain in it, so that town is basically stagnated. (yes I'm aware theer might be more in future, but that doesnt matter).

Instead I think the more sensible approach would be to go teh Anno route where the resources in the regions define the need for expansion. We already have that for fertility. For example, make it so that there are more contrasts between regions, like forests, and other resources. But keep the tech tree available to all.

This paired with some of the suggested inter-region "trade" improvements would make building in multiple regions fun. Atm I'm more likely to restart then to bother expanding.

MFG

Ketraar
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PocketAces 2024 年 4 月 29 日 上午 7:08 
+1
Some suggestions:
More development points per level achieved, +1 for the 1st level, 2 for 2nd level etc.
Shared development points across all regions, it doesn't make sense for it not to be shared really. If you've learn't it, it stays learn't.
KrayZee 2024 年 4 月 29 日 上午 8:17 
Pro and Cons.
The way you engage it seems like you build up other regions as some kind of colony to support your large town (first region).
The game probably wants you to build up all regions though and foster trade/bartering between them by specialization of each region/town.

So even a woodcutter-town shall eventually rise to something that can sustain itself without being a backwater dumpster forever.
Ketraar 2024 年 4 月 29 日 上午 10:15 
引用自 KrayZee
So even a woodcutter-town shall eventually rise to something that can sustain itself without being a backwater dumpster forever.
What would stop you to do that if the tech is shared?

As mentioned, having regions be special is fine, they already have different fertility, resources (deep mines vs not) and so on. I would appreciate it if there would be even more contrast. I just feel that it takes the wind of my enthusiasm having to grind for points again and in the new settlement you will often have to invest in the same points as some are just needed to get a lvl town going. That feels punishing instead of rewarding.

I'd argue it would allow you to create more L3 towns then not. Assuming more levels are planed, I also dont think havign many high level towns make sense, historically you would have a top down system where smaller settlements would sustain villages, who in turn sustain a town or castle. This would further that logistics thing about bartering.

MFG

Ketraar
Rydinsky 2024 年 4 月 30 日 下午 7:30 
Yeah and no. Specialisation IS part of the gameplay. You're kinda meant to observe and see what rich resources you do and don't have the decide the direction of your town from their, it's not meant to be like other city builders where it's one town to rule them all. So if you have a rich iron deposit, you'd go charcoal then deep mining then you'd build a couple more blacksmith then usual since you have the now infinite node, allowing you to trade tools, weapons and armour in exchange for good you cant produce from other skill trees.

The game does have a lovely help button at the bottom of the UI which does explain all of this, as well as the dev has made many a post about it.
Ketraar 2024 年 5 月 1 日 上午 4:51 
Well you didn't really explain or give a counter argument why any of this needs a per region tech tree. Your post is frankly rather pointless and a bit patronising. No one suggested regions should not be specialised, in fact I suggested they should be even more so. The fact that the tech is limited per region is a game design choice and in my opinion not a good one, as that has a negative game loop and progression impact as explained above.

This is the feedback portion of the forum, as such we give feedback, you don't have to partecipate, that's fine. There was no need for your "explanation" in this forum as I'm well aware of the design choices and their intentions, I just don't agree with them. We can also assume the dev wanted such feedback because they went and created this forum.

MFG

Ketraar
Rydinsky 2024 年 5 月 1 日 上午 5:43 
引用自 Ketraar
Well you didn't really explain or give a counter argument why any of this needs a per region tech tree. Your post is frankly rather pointless and a bit patronising. No one suggested regions should not be specialised, in fact I suggested they should be even more so. The fact that the tech is limited per region is a game design choice and in my opinion not a good one, as that has a negative game loop and progression impact as explained above.

This is the feedback portion of the forum, as such we give feedback, you don't have to partecipate, that's fine. There was no need for your "explanation" in this forum as I'm well aware of the design choices and their intentions, I just don't agree with them. We can also assume the dev wanted such feedback because they went and created this forum.

MFG

Ketraar
Just go play another game if you don't like the major design aspects of this one I guess.
Ketraar 2024 年 5 月 1 日 上午 11:30 
Not sure if you are trolling or really this dense. Its the feedback forum you dimmed light bulb. Its to give feedback, if you have no feedback to give you can ♥♥♥♥ off and go be an idiot somewhere else.
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发帖日期: 2024 年 4 月 28 日 上午 7:09
回复数: 7