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Ilmoita käännösongelmasta
I bartered cloaks for flax at a ratio of 4.0. The trade was initiated from town A. Town A sent cloaks, town B sent flax.
After 2 months or so town B had 41 cloaks whilst town A had 3 flax. If anything, that should surely be the other way around, no?
Market dynamic (oversupplied vs in demand etc) resolves just selling constantly but i feel there should be at least a discount for you to send goods between owned regions.
Though another way to do that would be for the villagers to sell their surplus to the player at market price to be paid for with funds from your treasury (there would need to be an exchange rate between treasury and regional wealth). The items sold would be stored in the manor and then could be traded (without attention to market price) to the other manors in your other towns and from there sold back into the wider village.
That's how it worked in England in the 16/17th century for the landed gentry. Farmers and tenants would often sell their surplus produce to the the manor house for the baron/earl/duke to do with as they saw fit.
It makes sense and I like the idea that the towns are their own separate ecosystems. However the fact that you are a lord for both would make sense to allow me to somehow influence the movement of goods, specifically spend my own money (treasury) to buy goods and send them to the other town. I think that would be a better use of the pack station and otherwise the towns could just use the trader functionality to trade goods between each other, but maybe that is planned
My mining outpost got to 166 shoes while my main town got like 3 iron ore.
When i tried to trade with my farming town for some ale or malt, i got a pittance too, sent like 120 meat but only got 7 ale and 1 malt
Somethings definitely going wrong with the system. And i feel like whatever goods they carry just get deleted if you switch the trade settings inbetween.