Manor Lords

Manor Lords

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Can't select buildings inside a manor
Having built a manor where the walls encompass a storehouse and granary (so they would be safe(r) during a raid) I can no longer select the storehouse/granary, only the manor itself.

Affected platform: Steam/PC
Affected version: 0.8.004

What I did:
1. Built storehouse and granary.
2. Upgraded storehouse and employed two families in both (if that matters).
3. Built a manor with walls such that the storehouse and granary were both entirely inside the manor, with no part of the walls/manor buildings overlapping or intersecting either the storehouse or granary.
4. Now when trying to select either storehouse or granary, I select the manor.
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Showing 1-3 of 3 comments
Clovis Sangrail Oct 23, 2024 @ 5:50am 
From the Building and Development Tips section of the Official Manor Lords Wiki/Beginners Guide --
Advice on placing manor walls:

Do not try to build the Castle/Manor walls around anything other than the Manor, and any buildings available via the Castle Planner. City Walls are a planned feature that will come later in early access and the castle walls are not designed to encompass entire settlements. Doing so will likely render buildings inaccessible.

https://hoodedhorse.com/wiki/Manor_Lords/FAQ#Building_and_Development_Tips
jimbob baxter Oct 24, 2024 @ 6:40am 
Ah ok - so not a bug.

<rant>
Though the reason why the dev would want to restrict the player in this way escapes me. It gives the game a gamey feel for no apparent gain, unless it is to introduce an artifical (thus gamey) restriction on who can build a walled town - not that my small manor wall to protect my storehouse and granary had such lofty ambitions. I suppose it is too much work to make realistic restrictions - such as the price of transporting stone in any quantity being so high that you would need either access to a local quarry and a large workforce or immense wealth to do any large scale building in stone (the game has the high trade import prices thing, as for how realistic it is ... well ...) . Now one could point to history and say you needed a certain noble standing to be allowed to build fortifications (I'm sure that was a thing somewhere, with accompanying stories of wars started over illegal fortifications - the nerve of people bereft of development points!) - I for one would welcome knowing what standing I have in the game, who my liege is (certainly not the king - that would likely make me a duke), and how to design my coat-of-arms to properly display my alliegance. Apparently my claim to the lands is legitimate, but honestly my group of five homeless families just look like jumped-up brigands squatting on land, really. As far as I can tell the infamous Baron's claim is the legitimate one - not only is he a noble of some standing, he obviously has the means to protect the lands and his eager pursuit of brigands shows he is quite willing too. Why can't I just swear fealty to him? Would that be losing? Will he impose ruinous taxes so I have to choose either my people or my alliegance? If I broke my alliegance, what would the consequences for oathbreaking be in medieval times? Would I be stripped of my title and reduced to a brigand not only in appearance but in actual fact too? Would I be able to plead my case to a noble superior to the baron? Or would I be able to defend my lands against my former liege? Then his liege, all the way up to the king himself?
</rant>

What, you read the rant? My apologies for taking up your time with my largely irrelevant frustrations. Honestly, while the game has lots to like it is likely not what I wanted it to be. It seems too far gone in a gamey RTS direction.
Clovis Sangrail Oct 24, 2024 @ 7:16am 
Originally posted by jimbob baxter:
Ah ok - so not a bug.

<rant>
Though the reason why the dev would want to restrict the player in this way escapes me. It gives the game a gamey feel for no apparent gain, unless it is to introduce an artifical (thus gamey) restriction on who can build a walled town - not that my small manor wall to protect my storehouse and granary had such lofty ambitions. I suppose it is too much work to make realistic restrictions - such as the price of transporting stone in any quantity being so high that you would need either access to a local quarry and a large workforce or immense wealth to do any large scale building in stone (the game has the high trade import prices thing, as for how realistic it is ... well ...) . Now one could point to history and say you needed a certain noble standing to be allowed to build fortifications (I'm sure that was a thing somewhere, with accompanying stories of wars started over illegal fortifications - the nerve of people bereft of development points!) - I for one would welcome knowing what standing I have in the game, who my liege is (certainly not the king - that would likely make me a duke), and how to design my coat-of-arms to properly display my alliegance. Apparently my claim to the lands is legitimate, but honestly my group of five homeless families just look like jumped-up brigands squatting on land, really. As far as I can tell the infamous Baron's claim is the legitimate one - not only is he a noble of some standing, he obviously has the means to protect the lands and his eager pursuit of brigands shows he is quite willing too. Why can't I just swear fealty to him? Would that be losing? Will he impose ruinous taxes so I have to choose either my people or my alliegance? If I broke my alliegance, what would the consequences for oathbreaking be in medieval times? Would I be stripped of my title and reduced to a brigand not only in appearance but in actual fact too? Would I be able to plead my case to a noble superior to the baron? Or would I be able to defend my lands against my former liege? Then his liege, all the way up to the king himself?
</rant>

What, you read the rant? My apologies for taking up your time with my largely irrelevant frustrations. Honestly, while the game has lots to like it is likely not what I wanted it to be. It seems too far gone in a gamey RTS direction.

It's almost like . . . like . . . . like the game is not finished. If only someone had warned you.

Oh, wait -- They did.

Originally posted by "Manor Lords Store Page":
Early Access Game
Get instant access and start playing; get involved with this game as it develops.
Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development.

https://store.steampowered.com/app/1363080/Manor_Lords/
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Date Posted: Oct 23, 2024 @ 5:42am
Posts: 3