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I think I can be happy that my pile of sh!t here can run the game at all!
Current minimum requirements are just met.
From only a small search;
One of Unreal Engine 5's most exciting features, Nanite is its new virtualized geometry system. By using an internal mesh format and extremely efficient rendering technologies, it's possible to render even the tiniest details of a 3D model and high object counts with a negligible performance impact.
Unreal Engine 5.4 brings further improvement to the core UE5 toolset. This release delivers improvements in a wide variety of areas, including Rendering, Worldbuilding, Procedural Content Generation (PCG), Animation and Modeling tools, Virtual Production, Simulation, and more.
Unreal Engine 5 also includes improved physics and animation systems, allowing for more realistic and dynamic interactions and movements in the game. Additionally, it's being optimized for next-gen consoles, which means that it can handle the power of these consoles and push the boundaries of graphics and performance.
Unreal Engine 5 enables developers to more easily create real-time 3D content and experiences.
And the Company blurb;
With this release, Nanite improvements include faster performance for masked materials and the ability to represent a greater range of surfaces, while Lumen with Hardware Ray Tracing now supports multiple reflection bounces and offers faster performance on consoles. VSM, TSR, Hair Grooms, Path Tracing, and Substrate all also see advancements.
Experimental
Two new Experimental features, Sparse Volume Textures (SVT) and Path Tracing of Heterogeneous Volumes, introduce a number of new capabilities for offline-quality rendering of volumetric effects such as smoke and fire.
Experimental
Orthographic rendering is now supported as an Experimental feature, both for linear output and in the Unreal Editor. This technique helps creators in the architecture and manufacturing space to visualize their projects, as well as offering a distinctive stylistic camera choice for games.
- Reading through the extensive list of Bug fixes on all the platforms, and how the code has been optimized and improved, we should see much better graphics for less CPU and GPU workload. So, that's good.
- And the ability to render worlds faster and with much cleaner 3D rendering should show what we now have as a very nice looking game and truly make it pop.
- The enhanced modeling and movement of characters as well as a new engine for cloth and light should also give us near movie quality of some of the zoomed in battle scenes. But that also depends on how well the models were originally modeled and animated.
But overall it looks like we'll see a step up in graphics and performance, and better use of the systems resources.
- I'll also assume that after the game is converted there will need to be a very large download process as everything will be new. Most likely a New game download and no ability to use any of your old saves or assets. (probably need to remove the old game? We'll see?)