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Sometimes it's really fast. Sometimes not. I couldn't tell you why. Maybe AI gets too busy picking up/transporting. Maybe the AI doesn't think you have a need for another full stall. No clue.
tips like allowing only granaries to make food stalls, no need to full staff them because the carts are limited, so build more granaries to specialize in their food type, dont choose families that have gardens at their house to work in storehouse or grans.
I suppose that explains why if you have multiple markets to have enough coverage of the town, a food stall at one end of the town may be well stocked while another food stall at the other end of town has like one berry in stock and nearby houses are deprived of food. There enough food in the other stall but it is out of range...
I suppose the solution is to have only one market and have houses built around it as compact as possible (which kind of contradicts the game's recommendation that you should build organic shapes...).
Question: does one burg plot require 1 food item per month regardless of how many families live there?
Storehouse/Granary worker got cart so they carry 10 items at one time hence it is more efficient compare to having a firewood cutter as stall owner since they only carry 1 by 1 firewood to the stall.
If you want to use the 2 family per plot. Never upgrade it to tier 2 or above. It seem the issue for stocking that plot started after you upgraded it.
btw item like yard and liner they never cart it but instead workers only bring them by shoulder
I think the cart part are for specific item or something
we plan to build like this block will fill with market and next block adjacent to this market will be housing that facing markets for testing soon
I figured next time i try one thin very elongated market, 1 or 2 stalls wide, max length appears to be 13 stalls. I assume if it is longer than 13 stalls, the empty ends of the market zone still count as market... That should maximize the market area of effect.
But in the end i think this important game mechanic should not be so obscure that it causes problems for many players. Other similar games don't have this problem.
edit: after watching this video (thanks reddit)
https://www.youtube.com/watch?v=AzUr1at1xRQ
It appears that market *does not have a range* - it only looks like they have range because if the market is short on supplies the more distant houses will not be supplied. - but there reason is not distance, the reason is not enough items in the stalls.
I think the problem is A) The burg plots aren't taking in enough food to account for the 2nd family on the 2 house plots. B) We need to have the ability to build our own stalls and dictate what goes in them. C) The AI seems to break when transporting goods to stalls.
I think it's a game breaking bug, personally. I don't think it's a lack of food or food diversity when there's plenty in the granary next door. I can watch the villagers and see them just "waiting" when their stall isn't being used at all or even stocked.