Manor Lords

Manor Lords

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StealthSniper7 May 27, 2024 @ 1:50pm
macOS Version of Manor Lords?
Hey everyone,

First off, I want to say how excited I am about Manor Lords! The game looks incredible!

I was wondering if Grzegorz Styczeń (the developer) has considered creating a macOS version of the game. Given that he's essentially a one-man army, I understand this could be a huge undertaking. However, there might be some ways to make it happen:

  • Publisher Support: Could Hooded Horse provide additional resources to help with the macOS version? Apple is actively looking for games to showcase their new M-chips and might even offer some support.
  • Effort Estimation & Kickstarter: If it's possible to estimate the effort needed for a macOS version, maybe we could start a Kickstarter campaign to fund a studio like Feral Interactive to handle the conversion.

I think expanding to macOS could bring in a whole new audience and make Manor Lords even more successful. What do you all think? And Grzegorz, if you see this, have you given any thought to these possibilities?

Looking forward to hearing everyone's thoughts!

Cheers!
Last edited by StealthSniper7; May 27, 2024 @ 1:53pm
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Showing 1-15 of 22 comments
IGI May 27, 2024 @ 2:04pm 
It works quite well using CrossOver (Andrew):
https://www.youtube.com/watch?v=Um6EsxPX0Ng

But others have also used Whisky quite successfully:
https://www.youtube.com/watch?v=IWRWb-uYN5k
https://www.youtube.com/watch?v=zSieDWEaFCQ

Both methods seem to offer good performance and could be a temporary solution for macOS users. However, an official way is always the best way, and a fully-fledged port would be most welcome by the community!
Last edited by IGI; May 27, 2024 @ 2:16pm
76561197963761954 May 29, 2024 @ 2:57pm 
No matter how well unofficial methods like CrossOver or Whisky work, they can’t match the convenience and reliability of an official port.

Setting up a crowdfunding project for a macOS version could be a great solution. This would allow interested users to show their support directly and help measure the actual demand, potentially justifying the effort required for an official port.
Peter May 31, 2024 @ 4:27am 
Originally posted by StealthSniper7:
I was wondering if Grzegorz Styczeń (the developer) has considered creating a macOS version of the game. Given that he's essentially a one-man army, I understand this could be a huge undertaking. However, there might be some ways to make it happen:
You’re right; developing a macOS port can be a significant challenge for a solo developer. It would likely require external assistance to be feasible. Perhaps Hooded Horse could help organize the resources needed to make this happen.
nachogutinadal Aug 9, 2024 @ 1:39am 
Es increible que no esté disponible para MAC.
Blitzmachine Sep 14, 2024 @ 11:24am 
Originally posted by Peter:
Originally posted by StealthSniper7:
I was wondering if Grzegorz Styczeń (the developer) has considered creating a macOS version of the game. Given that he's essentially a one-man army, I understand this could be a huge undertaking. However, there might be some ways to make it happen:
You’re right; developing a macOS port can be a significant challenge for a solo developer. It would likely require external assistance to be feasible. Perhaps Hooded Horse could help organize the resources needed to make this happen.

The biggest challenge is the paper work when you try to release on Apple products. You've to pay for an dev account and so on. They are for a reason more secured than Windows or something similar.
9erRed Sep 14, 2024 @ 11:32pm 
Greetings,

The new engine update does allow for application into other operating systems.
- There's a long list of platforms that can be designed for.

Now if the developer has the time ...yet. is another thing.
- I'll assume that after the finished and "polished" game is done it could be designed and offered on other platforms.

ONE project at a time, as we are still only on an early release version.
I just wanna +1 this request, this would be a perfect game for laptop gaming on mac.
How many additional units do you Macbois think will be sold if the developers port it to Mac?

Please show your work and provide links to any market research that supports your answer.
Peter Feb 23 @ 11:19pm 
Enough to make it happen. After all, we’re even getting Cyberpunk 2077 for Macs!

It’s just a matter of business decisions and the lead developers’ creative approach to adjust the libraries for Macs. While porting games to Macs with the latest development kits can be challenging, especially with custom game engines, it’s not as difficult as some people think.
Originally posted by Clovis Sangrail:
How many additional units do you Macbois think will be sold if the developers port it to Mac?

Please show your work and provide links to any market research that supports your answer.

Originally posted by Peter:
Enough to make it happen. After all, we’re even getting Cyberpunk 2077 for Macs!

It’s just a matter of business decisions and the lead developers’ creative approach to adjust the libraries for Macs. While porting games to Macs with the latest development kits can be challenging, especially with custom game engines, it’s not as difficult as some people think.

That is just wishful thinking and conjecture, and it does not answer my question.

So again, I ask -- How many additional units do you Macbois think will be sold if the developers port it to Mac?

And again -- Please show your work and provide links to any market research that supports your answer.
Originally posted by Clovis Sangrail:
Originally posted by Clovis Sangrail:
How many additional units do you Macbois think will be sold if the developers port it to Mac?

Please show your work and provide links to any market research that supports your answer.

Originally posted by Peter:
Enough to make it happen. After all, we’re even getting Cyberpunk 2077 for Macs!

It’s just a matter of business decisions and the lead developers’ creative approach to adjust the libraries for Macs. While porting games to Macs with the latest development kits can be challenging, especially with custom game engines, it’s not as difficult as some people think.

That is just wishful thinking and conjecture, and it does not answer my question.

So again, I ask -- How many additional units do you Macbois think will be sold if the developers port it to Mac?

And again -- Please show your work and provide links to any market research that supports your answer.
You are actually being ridiculous, first of, who they hell are you and why do you think anybody needs to provide you with market research about this whole project ???
And second, the idea of using Kickstarter is great for exactly this purpose, to see how many people are interested and if the dev thinks the demand isn't big enough he could easily refund all kickstarter backers and stop the idea of porting it to macOS.

Now if the dev doesn't want to with or without naming reasons, that's also fine at least for me, but I'm still not sure where in this pipeline YOU are DEMANDING people personally deliver you research 😂
Originally posted by 2B, or not 2B:
Originally posted by Clovis Sangrail:

That is just wishful thinking and conjecture, and it does not answer my question.

So again, I ask -- How many additional units do you Macbois think will be sold if the developers port it to Mac?

And again -- Please show your work and provide links to any market research that supports your answer.
You are actually being ridiculous, first of, who they hell are you and why do you think anybody needs to provide you with market research about this whole project ???
And second, the idea of using Kickstarter is great for exactly this purpose, to see how many people are interested and if the dev thinks the demand isn't big enough he could easily refund all kickstarter backers and stop the idea of porting it to macOS.

Now if the dev doesn't want to with or without naming reasons, that's also fine at least for me, but I'm still not sure where in this pipeline YOU are DEMANDING people personally deliver you research 😂

If you want the developer and publisher to take your request seriously, then you have to demonstrate that porting to Macs is feasible both technologically and economically. Although the former is probably a given, you have failed to demonstrate the latter. Furthermore, I do not think you can, which reduces this entire discussion to a gaggle of Macbois whining.
Originally posted by Clovis Sangrail:
Originally posted by 2B, or not 2B:
You are actually being ridiculous, first of, who they hell are you and why do you think anybody needs to provide you with market research about this whole project ???
And second, the idea of using Kickstarter is great for exactly this purpose, to see how many people are interested and if the dev thinks the demand isn't big enough he could easily refund all kickstarter backers and stop the idea of porting it to macOS.

Now if the dev doesn't want to with or without naming reasons, that's also fine at least for me, but I'm still not sure where in this pipeline YOU are DEMANDING people personally deliver you research 😂

If you want the developer and publisher to take your request seriously, then you have to demonstrate that porting to Macs is feasible both technologically and economically. Although the former is probably a given, you have failed to demonstrate the latter. Furthermore, I do not think you can, which reduces this entire discussion to a gaggle of Macbois whining.
You honestly sound like you have a personal feud with macOS users, you sound like they stole your wife or something. Sure you can propose that the people asking provide a proof that there is demand for a mac version but they are very much in there right to not deliver it. I dont think that you need to provide comprehensive research to ask in a game's forum for a mac port. Of course the dev can ignore the request if he isnt convinced that the demand is big enough.
Originally posted by 2B, or not 2B:
You honestly sound like you have a personal feud with macOS users, you sound like they stole your wife or something. Sure you can propose that the people asking provide a proof that there is demand for a mac version but they are very much in there right to not deliver it. I dont think that you need to provide comprehensive research to ask in a game's forum for a mac port. Of course the dev can ignore the request if he isnt convinced that the demand is big enough.

I do not have a problem at all with you Macbois, or even with people asking for a Mac port.

What I have a problem with is this kind of self-serving crap --

Originally posted by StealthSniper7:
I think expanding to macOS could bring in a whole new audience and make Manor Lords even more successful.

OK. You've made the assertion. Now back it up.

And people either can't or won't, so it's nothing more than a projection of their wishful thinking.

But that doesn't stop them from getting all bent out of shape when someone asks that they provide some proof with their begging.

I have a problem with this, too --

Originally posted by StealthSniper7:
What do you all think?

But what he really means is "What do you all think as long as you agree with me."

Sorry, but I did not realize that one was required to agree with the OP in order to post here.

I shall try to be more careful in the future.
Given the tiny number of non Clovis (who clearly isn't a MAC user) replies in this thread, and given the time this thread has been around, it doesn't seem all THAT popular among MAC users to me...

I'm sure if the devs want to grab some of that 10-15% of the desktop market, they will port it to MAC eventually. Right now they are busy actually making the game though. I doubt handing off an incomplete game to another studio to port, just to attempt to cater to a possibly non existent customer base is a high priority.
Last edited by Valgarak; Mar 5 @ 2:46pm
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