Manor Lords

Manor Lords

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Storehouse won't set up clothing stall to sell yarn
I imported 10 yarn to meet the clothing requirement for level 2 burgage.

The storehouse workers retrieved the 10 yarn from the trading post, but now they won't put it on sale. It just sits in the storehouse.

They won't create a clothing marketplace stall, but they are hellbent on building as many firewood stall as the place will hold. At one point, they had 4 firewood stalls amd one food stall, but no clothing stalls.

I sent the goons in and tore down 3 firewood stalls, but they just rebuilt them.

I took people out of the storehouse, then put them back.

I unchecked yarn, saved, then reloaded and rechecked yarn. No effect.

What am I missing?
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Showing 1-6 of 6 comments
Clovis Sangrail Nov 15, 2024 @ 9:01pm 
Got it fixed!!

I had 4 hides in the storehouse and a completed tannery. So I put a family in the tannery and left it set so they could create a market stall.

And create a market stall they did, bless their hearts. And in that stall, they sold 4 leather and 10 yarn.

I was able to level up a few burgages to level 2.
Last edited by Clovis Sangrail; Nov 15, 2024 @ 9:01pm
Sockwallet Nov 15, 2024 @ 9:16pm 
I am finding through multiple games that the market thing is still unreliable. Many times 4 or 5 months have to go buy for market to register. This mechanic needs work and I think they know markets are not working right. Early access strikes again, but we knew it would, right?
Jabberwocky Nov 15, 2024 @ 10:53pm 
My strategy against this issue is to build 2 storehouses right at the beginning of the game.

1 of them blocks any clothing related items, and the other blocks any fuel related items.
Didz Nov 16, 2024 @ 2:10am 
In the early game I never bother relying upon the Storehouse workers to sell clothing. The simple solution is to give the Tanners their own market stall. Then they sell leather direct to the public and make better use of their time.
Clovis Sangrail Nov 16, 2024 @ 8:55am 
Originally posted by Didz:
In the early game I never bother relying upon the Storehouse workers to sell clothing. The simple solution is to give the Tanners their own market stall. Then they sell leather direct to the public and make better use of their time.
That's what I usually do, but this time I only had 4 hides, and I needed a quick clothing source so I could upgrade a few burgages to level 2 so I could make a Bakery.

So I figured I would just import a few Yarn and let the storehouse sell it.

But no, they made it obvious that they do not do yarn. Not in their job description.

I had the tanner already built, but with only 4 hides, I had not put anyone in it.

Did I mention that I only had 4 hides because I was doing the Merchant achievement -- Get to a "small town" settlement level without hunting or gathering berries. So no hunting means no hides. I had 4 burgages with goat pens, but those are s-o v-e-r-y s-l-o-o-o-w that they had only given me one batch of hides.

I was then pleasantly surprised to find that the tanner also sold yarn in his market stall.

That Merchant achievement is interesting. No hides for easy leather, and you have to scramble for food. Fortunately, I had a pond, so my people lived on fish for the first year, then fish and vegetables, and now, finally, the Merchantville bakeries are coming on line.
Akazie_Christi Nov 16, 2024 @ 9:05am 
Add to the list of wise words: you can run, but you can not hide.
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Showing 1-6 of 6 comments
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Date Posted: Nov 15, 2024 @ 8:25pm
Posts: 6