Manor Lords

Manor Lords

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Rich animal resource with 2 fully staffed hunting camps and no meat
Too many updates and experimental crap no bug fixing going on.

I went from 24 animals in the resource to 13 in one month and they only harvested 11 pelts and no meat. Yes I have a staffed granary, a market stall all right next to the 5 homes and the meat is non existent.
On the divided map and its my only food resource and I'm already having starvation deaths with 5 homes in a new start.

Also for the love of God can we get a hotkey to hide the floating ugly borders??

Uninstalling for now. Give us the option to roll back to previous builds.
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Showing 1-15 of 28 comments
Better luck next time maybe?
Yeah, not likely.
I'm echoing others about the need to slowdown on the updates and give us a solid round of bug fixing.
A rich animal resource, in my view, is currently one of the weakest starting resources. There are no bugs with it — it’s simply low in productivity. At most, you can get around 70 meat and 70 pelts per year from it without perks. However, there are always 2 rich starting resources, so the other one has to compensate for this.
Originally posted by Wolves in the Throne Room:
Too many updates and experimental crap no bug fixing going on.

I went from 24 animals in the resource to 13 in one month and they only harvested 11 pelts and no meat. Yes I have a staffed granary, a market stall all right next to the 5 homes and the meat is non existent.
On the divided map and its my only food resource and I'm already having starvation deaths with 5 homes in a new start.

Also for the love of God can we get a hotkey to hide the floating ugly borders??

Uninstalling for now. Give us the option to roll back to previous builds.
You can roll back to previous updates if you want, do these families only do hunting or something else also?
Originally posted by yuriseme:
A rich animal resource, in my view, is currently one of the weakest starting resources. There are no bugs with it — it’s simply low in productivity. At most, you can get around 70 meat and 70 pelts per year from it without perks. However, there are always 2 rich starting resources, so the other one has to compensate for this.

Developer Darren has already acknowledged in one of his youtube videos that they have accidentally nerfed the reproduction rate and capacity of hunting camps too much. The output was intended to be double of what we are currently seeing. Hopefully this will be fixed in the next patch.
Originally posted by Jabberwocky:
Originally posted by yuriseme:
A rich animal resource, in my view, is currently one of the weakest starting resources. There are no bugs with it — it’s simply low in productivity. At most, you can get around 70 meat and 70 pelts per year from it without perks. However, there are always 2 rich starting resources, so the other one has to compensate for this.

Developer Darren has already acknowledged in one of his youtube videos that they have accidentally nerfed the reproduction rate and capacity of hunting camps too much. The output was intended to be double of what we are currently seeing. Hopefully this will be fixed in the next patch.
good to know
Also note that by default the resource list is in surplus mode. So it shows only resources that are not yet needed by someone. If you struggling with food and people are hunger a few pieces of meat will not appear on the resources list as its directly needed by someone.

But yea there are still balancing issues and the small game currently produces very low yield. One camp with just one hunter can easily exhaust it and will run only at about 20% productivity. There is no point adding more camps and even more hunters. It won't fix the problem with unbalanced reproduction rate.

When the new update was on the alpha branch, there were more issues like this. Particullary they at least now fixed the iron mines. On the alpha branch fully staffed deep iron mines were producing only 1x ore per month. That was not enough to make enough tools for running just the mine itself. Not even close. This basically made the game unplayable, you were soon running in lacking tools and everything collapsed. Im glad they fixed that.
I will clarify since you took the time to make a well informed response (cheers), but I'm a longtime player and am aware of camps/resource/storage/distribution dynamics etc and this issue was a first for me and clearly seems like a bug rather than player not understanding the game type of thing just to clarify.

It is a brand new game on the Divided map and it's only 5 houses, a manned granary, a well, a manned hitching post, a manned firewood and logging camp, a marketplace with one operating stall and a rich resource hunting spot with 24 animals and just one hunting camp initially.

Approaching the first winter I started getting starvation warnings and everything seemed in order but no meat or hides were being taken, So this is a few months of no haul (I wasn't checking on it because I have never had an issue before) the limit was the default 12, so in a temporary attempt to get meat for winter I have no other source of food and no arable land) and so I built a 2nd camp and fully manned both.

Suddenly the animals dropped to 13 and I had 11 hides, but no meat anywhere, not in granary, not in the homes and not in the marketplace and not in transit and no change in the starvation epidemic which rapidly escalated to multiple deaths and utter collapse.

Never even remotely had a problem in any other patch/build like this, so I wanted to bring it to the devs attention (if they even read the forums) that the new feature vs bug squashing imbalance is beginning to rapidly get away from them.
Reading other discussions about the new build, so seems like the hunting is now broken. When a rich resource cannot keep 5 houses from starving to death before the first winter.

Just the sheer pounds of meat, organ and fat from one animal provides a complete meal for whole families plus extra uses, but somehow living off berries alone provides the same or better. Not having that haha. Silly to the max.

In real life an average deer can feed 2 people for at least half a year (I hunt elk and one of those can feed two for an entire year) but if I've killed 13 animals in game and 18 people starve to death by the first snowfall is over that's not fun or even remotely approaches simulating reality.

I wish modding Unity was as easy as modding Total War and Paradox games...but we shouldn't have to be modding new builds should we.
Originally posted by Wolves in the Throne Room:
Reading other discussions about the new build, so seems like the hunting is now broken. When a rich resource cannot keep 5 houses from starving to death before the first winter.

Just the sheer pounds of meat, organ and fat from one animal provides a complete meal for whole families plus extra uses, but somehow living off berries alone provides the same or better. Not having that haha. Silly to the max.

In real life an average deer can feed 2 people for at least half a year (I hunt elk and one of those can feed two for an entire year) but if I've killed 13 animals in game and 18 people starve to death by the first snowfall is over that's not fun or even remotely approaches simulating reality.

I wish modding Unity was as easy as modding Total War and Paradox games...but we shouldn't have to be modding new builds should we.

They're not hunting deer anymore, they're hunting small game which would be rabbits and the like. It's also why the pelts can't be processed into leather anymore but are just a minor trade item.

I was getting something like 80 small game meat a year with my last run, but I did go with Of the Vogtland and had the hunting hound to increase the amount on a non-rich deposit.

Hunting is currently the weakest food resource imo.
Originally posted by Wolves in the Throne Room:
Reading other discussions about the new build, so seems like the hunting is now broken. When a rich resource cannot keep 5 houses from starving to death before the first winter.

Just the sheer pounds of meat, organ and fat from one animal provides a complete meal for whole families plus extra uses, but somehow living off berries alone provides the same or better. Not having that haha. Silly to the max.

In real life an average deer can feed 2 people for at least half a year (I hunt elk and one of those can feed two for an entire year) but if I've killed 13 animals in game and 18 people starve to death by the first snowfall is over that's not fun or even remotely approaches simulating reality.

I wish modding Unity was as easy as modding Total War and Paradox games...but we shouldn't have to be modding new builds should we.

deer -> rabbit. have fun with 15 people and one rabbit to eat. just take a closer look, why it is "small game" now. your argument runs into nothingness.

nontheless wild animals are now the weakest among the enviromental food sources - in therms of food only. i can barely make 100 meat out of a rich ressource per year with 70% woodland.
this just needs some fine tuning with the next rollout.
So it being the weakest resource now is new to me, so I'm taking that on board, thanks for the heads up (bit weird it is only small game... our ancestors would never had made it haha) but still looks like I found a bug at least on the Divided map RE zero meat haul between Spring and first Winter.
At the moment the good resources are those that are extracted in mines — or fish, because of its price and food type.

Small game at the start has a price almost comparable to mushrooms or berries, but in terms of its ability to feed the population it’s 3–4 times worse. So it’s not really a proper food resource.
There is plenty of meat already walking around in the village. And more can be ordered somehow. It's called an Ox. Up to 500kg of meat. But it can't be killed.

As for people freezing to death due to no firewood .........., in a forest? But fallen timber and branches can't be collected.

Where is the lord in all this? Starving and freezing to death?
Originally posted by hawkeye:
There is plenty of meat already walking around in the village. And more can be ordered somehow. It's called an Ox. Up to 500kg of meat. But it can't be killed.

As for people freezing to death due to no firewood .........., in a forest? But fallen timber and branches can't be collected.

Where is the lord in all this? Starving and freezing to death?
If it could get killed for meat it would mean price for it would need to be much bigger bc we could get much more meat out of it then sheep
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Date Posted: Jan 9 @ 8:44pm
Posts: 28