Manor Lords

Manor Lords

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WTH Is Rough Stone?
It's not rubble is it? There's no symbol for it on the top menu to show you how much you has either,
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The quarry produces rubble stone and rough stone.

Rough stone is shown in the same area as wool and grains in the top menu.

Rough stone can be sold as a minor trade and turned into refined stone.
Rubble stone can be sold as a minor trade and turned into mortar.
Originally posted by Doc_Hotpants:
The quarry produces rubble stone and rough stone.

Rough stone is shown in the same area as wool and grains in the top menu.

Rough stone can be sold as a minor trade and turned into refined stone.
Rubble stone can be sold as a minor trade and turned into mortar.
Only the quarry? Not that other one?
Only the quary and only if you have rich stone with a crown on it.

When I need dressed stone for a small stone church and I do not have rich stone deposit, I just import rough stone and build a stone mason to make it into dressed stone,
Originally posted by Clovis Sangrail:
Only the quary and only if you have rich stone with a crown on it.
Right, thankyou
Originally posted by Ryan:
Originally posted by Clovis Sangrail:
Only the quary and only if you have rich stone with a crown on it.
Right, thankyou
You can make mortar from the rubble stone out of the normal stone deposit, but I think I would advise against it. Better to keep that rubble stone for upgrades and maintenance instead and buy the mortar you'll need.
Greetings,

What I see missing, "currently", in this game is the different types of Stone materials we can have as Resources. And "discovering" new sources as you play.
- Each type had different uses, found in different locations, and some were prized for specific needs.

Often, if one type was not locally availably, but needed, it had to be transported to where it could be used. (normally by River trade)

We are not seeing the different types of stone deposits or locations in the game. The game offers a single surface deposit as these sources. With some allowing for a Quarry to be placed. (rich deposit)

- Whats missing is the development of "New" Stone source locations "found" as we develop a settlement and expand.
- Locations discovered as we open new areas, locations that were hidden or not seen when we first opened the Region.

Sandstone, reddish coloured and native to some areas Franconia (A dominant local resource)
Limestone,
- White or Polychrome (highly prized for detailed carving, sculptures, and decorative elements in prestigious buildings.)
- Shell Limestone, Common in Franconia, providing durable building stone.


We will need new features added to the game for any transport of these materials.
- Normally these heavy materials were moved short distances by wagons, with local cranes loading and unloading. Then cranes onto boats or barges for River transport.

-need treadwheel cranes; Used extensively for building cathedrals, castles, and other large structures, lifting stone and materials.
- Need Wagons with Horses; for moving large or heavy materials
- Need Docks and Trade Docks; these could have cranes for loading /unloading
- Need boats and barges; to use the Rivers for material movement, common in Franconia


Ref:
In 14th-century Franconia, quarrying focused on local sandstones and limestones, with important sources including reddish sandstones (like those near Nuremberg) for building, while finer white limestones from areas like Solnhofen were used for detailed work and sculpture, alongside shell limestone (Muschelkalk) and sometimes flint and tuff], providing varied materials for grand churches, castles, and decorative elements, often transported via rivers.
- River Transport: Building stones, especially heavier limestones and sandstones, were often transported long distances via rivers like the Main and Danube, influencing where quarries were established.
What is also jarring for me is to start in a region with tall rocky cliffs and not being able to build a quarry there. The granite is basically staring me in the face and daring me to come get it, but I can't.
Originally posted by Doc_Hotpants:
Originally posted by Ryan:
Right, thankyou
You can make mortar from the rubble stone out of the normal stone deposit, but I think I would advise against it. Better to keep that rubble stone for upgrades and maintenance instead and buy the mortar you'll need.

That's what I do, too -- I just import the mortar, You only need 10 for the church. I'm not going to build a lime kiln just for that.

I would import dressed stone, but it's a major trade good and requires a trade route. Rough stone is a minor trade good, so no trade route required. I import the 20 I need and build a stone mason to dress it. Then I demolish the stone mason to get the materials back.

And don't forget to turn off the import once you have your rough stone and mortar. I forgot, and now I have enough left over to build a whole 'nother church,
Building more than one church is not such a bad idea, since the citizens like to go and pray regularly. If you build some burgages a little further from your town center, you might want to give them their own church so that they don't have to venture all the way back to town.
I plan the entire town around church from the very beginning. When I start a new town I always consider where I will have my church and already reserve that place with building a grave pit and pull roads around it, then remove the grave pit. This is then the heart of the town and I build everything around it. With this that central single church will be sufficient for a town of up to 500 citizen or more.
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Date Posted: Jan 8 @ 4:31am
Posts: 10