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You can initially leave them to build it, so you have the ressources on the market sooner (hapiness), but once you have a warehouse/granary, remove the workers from production buildings and remove their permission to have a stall. Then reassign them back, their stall will be taken over by warehouse/granary workers. Upgrade those and they can man two stalls each. Since they will have 4 carts only, it makes for a perfect workload (warehouse/granary worker with no cart is next to useless) for two families.
Throughout the game I prefer to have the producers build the stalls because if I want a clothing stall, the tanner will unerringly do that. The storehouse worker, on the other hand, if tasked with building a new clothing stall is probably going to repeatedly try to build another firewood stand instead of the clothing stall that I want. Once it is built, if my game is at a point where I have permanently assigned workers at the storehouse and granary then I too prefer they handle the shops, and transfer ownership to them. Still, sometimes the need for market stalls in numerous different locations can exceed the number of families working the storehouse or granary, so in that case I'll have the producers share the stall load.