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It's not possible to set limits for pack stations yet. They will keep bartering until one of the bartered resources runs dry.
For a few months mine do next to nothing then a month later they have transported 4 years supply of something. So it seems hard to even predict when you need to look at them.
Add this to the fact these guys just drop the good at the nearest place they can dump them and it is a it is one of the most frustrating aspects of the game.
People seem to be very prickly these days, taking offence where none was intended.
Ugh.. I see. Let's hope this and other things will be fixed/improved soon...
In my current game I really need another food source from another region.. as I'm really struggling.. and the fact that I've to constantly manage this thing (activating, deactivating, etc..) is a bit frustrating....
I also read they will overhaul a few things in the next update, so there is hope and I want to be optimistic. :)
No one got offended here, I have no idea what you're talking about
Your solution isn't a valid alternative or solution to my problem, as it is a complete different thing. That's it.
Instead, importing berries from another region, gave me almost instantly almost a year worth of food. It's free, and it's a constant flow of food that can be regenerated, without to spend lots of coins.
I know that can be an alternative.. but it's toooooo expensive for me. I don't know in a later stage of the game. So right now.. I would really need that pack station to work. :(
One trick I use, if you have deer, is to alter the stock level to nearly max level in summer and then lower to 20% or so it in winter. Your hunters will kill off the deer in winter and in summer the numbers will quickly grow back. But again you have to remember to change the stock levels. It might work with fish too.
All of that aside, I think I'm beginning to grasp the nature of your underlying problem: I suspect that you have been building your population numbers and burgage levels too quickly. Manor Lords is a game that requires careful planning. For example, it takes at least a year to get vegetable plots producing at full capacity, three years for orchards, and those foodstuffs will be two of your staples while you concentrate your efforts on acquiring a region with high fertility so that you can make ale and start upgrading your burgages in, say, game year six or seven. Try taking things slowly and enjoy the lovely scenery.
There are other ways to succeed in Manor Lords but I'll leave those for you to enjoy discovering for yourself.
In theory if you put food for export in Nusslohe and on import in Waldbrand, then Waldbrand's regional wealth should flow to Nusslohe and your food the other way.
I tried setting up Pack Stations, but I'm confused. Do I need 3 pack stations in the farm land and three stations in the manufacturing region? One each for grain, flax and barley? Or just 3 in the farm region?
Or do I skip all that nonsense and set up non-foreign trade routes between the two regions?