Manor Lords

Manor Lords

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Graf_Bumsula Dec 15, 2024 @ 12:51am
logistics and transport
somehow i seem to have a misunderstanding about the transportation of goods and logistics.

my bear bush is relatively far away from the marketplace.
i have 2 families collecting berries and deactivated the market stall function.
to relieve these 2 families, i have built a storage next to it where all the berries are now stored. the marketplace function is also deactivated.

only the main store at the market should build market stalls. shouldn't the store at the berries now supply the main store with berries? i have 200 berries but none arrive at the market stall.

where is the error? why can't i send goods from one store to another to simplify the process?


if a family grows vegetables and the house storage is full of them, do i have to allow the family to build a market stall? somehow the vegetables don't reach the market. i have food for 8 months through meat, eggs, berries and vegetables but the market variety is 0. and i don't know why it has suddenly collapsed
Last edited by Graf_Bumsula; Dec 15, 2024 @ 1:01am
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bugritall Dec 15, 2024 @ 2:46am 
How many people are in your settlement and what burgage levels do they occupy?

In general terms, you can't have too many market stalls or outlets allowed to build them, especially when your population grows beyond about 300 people.

Personally, I like to keep my villages manageable and in my current game, the largest of my six settlements has 264 people. This lets me restrict market stall creation to a couple of storage units near the market while the production units focus on hunting, fishing, farming, gathering, shepherding and the like.

The devs have announced that the food and fuel distribution systems will be overhauled in the next patch, the one with the mountains, rivers and bridges.
Last edited by bugritall; Dec 15, 2024 @ 2:52am
Graf_Bumsula Dec 15, 2024 @ 4:06am 
Originally posted by bugritall:
How many people are in your settlement and what burgage levels do they occupy?

In general terms, you can't have too many market stalls or outlets allowed to build them, especially when your population grows beyond about 300 people.

Personally, I like to keep my villages manageable and in my current game, the largest of my six settlements has 264 people. This lets me restrict market stall creation to a couple of storage units near the market while the production units focus on hunting, fishing, farming, gathering, shepherding and the like.

The devs have announced that the food and fuel distribution systems will be overhauled in the next patch, the one with the mountains, rivers and bridges.

I have 248 people divided into 83 families.

Level 1= 29 Level 2= 28 Level 3= 24

I read some time ago that a large marketplace is enough to serve all the houses if there is enough surplus?!

but right. There will be a new patch at some point and then everything will change anyway. so wait and see how it works with the marketplace then
bugritall Dec 15, 2024 @ 7:13am 
I wouldn't have expected to experience any supply problems with a population like the one you describe, although it's notable that you have 24 resource guzzling L3 burgages. However, why not just let market stall creation run wild and see if it helps. I suggest that you check your existing stalls and demolish any abandoned and/or empty ones, ensure your nearby storehouse and granary are fully staffed, allow all and sundry to open stalls, cross your fingers and see what happens.
Last edited by bugritall; Dec 15, 2024 @ 7:22am
Graf_Bumsula Dec 16, 2024 @ 12:48am 
i haven't played it for ages and now i started again. i watched some videos and now it runs much better. also that i had so many L3 houses but i like this medieval village feeling :D
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Date Posted: Dec 15, 2024 @ 12:51am
Posts: 4