Manor Lords

Manor Lords

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Development Skill Tree
Hey all. I am little confused about how to really progress my town. i know if i select the name of my town at the top center of the screen it brings me to a menu with a few tabs. one of them being labeled development. When i select it, it looks like an option to select a card with different bonuses. Every time i see it on the web it looks like a skill tree. I dont understand what i am missing. One of the skills is apparently sheep breeding?
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Ancient history. Sheep breeding, as well as all the other old perks, like heavy plough, charcoal makers, etc, are now included in the base game. The devs have opted to use Origin Cards to progress the levels of each town(of which there is only one atm).
Greetings,

Most of the images from the game you see on the "web" are from very old versions of the game.

- Anything showing a round skill tree are from years ago.
- That skill tree is gone from the game, as has been posted, everything is now "in the base game".

What the game now offers is a "Perk system"
- The first Perk option is Origins


It has 9 selections within it's offering.
See here for what each offers:
https://wiki.hoodedhorse.com/Manor_Lords/Development
(that's the games Wiki site for how the game works.)


The next few Perks will be;

1. Rural Foundations
- Exploit what you have.
(agriculture/Resource focus, better yields, buproducts, and bonuses with the enviroment)

2. Trade Privileges
- Import what I don't have.
(Focus more on earning wealth, importing what you don't have, boosting certain goods value, fulling gaps)

Then;

3. Guild Authority
- Rely on self.

4. Regional Exchange
- Rely on Regions.


All should have 8 or 9 single selections within each.

And more Peks are after those.
Civic Order
Craftmens Rights
Cultural Legacy
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Date Posted: May 29 @ 12:15am
Posts: 3