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Gawd you're obtuse. Begone
Have they even sold any copies yet? I'm confused
UE5 currently has a bunch of bugs that could make the game unstable and add up developing time for making workarounds. It also lacks some feature supports such as tessellation/displacement which is used quite a lot in UE4 but doesn't work in UE5, and that causes some difficulty for the current project to port.
From the better side, UE5 has a new global illumination system called Lumen which boosts light/shadow quality a lot making the scene more realistic. Also, the Nanite system as an auto LOD manager could help to handle large amounts of static mesh, like buildings, foliages or even landscapes, to reduce draw time and increase fps especially when you have a lot of them. This is indeed important as you will have fps drops after you have lots of buildings and Nanite could relieve or even prevent that from happening.
In general, moving to UE5 is quite profitable and this game could really utilize some cool features that are exclusive to UE5. It just needs some time for Epic boys to fix bugs for UE5, maybe until UE5.3 or 5.4, and then it should be good to go.